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#101 Tezcatli

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Posted 05 September 2014 - 09:27 PM

I don't usually like to talk trash on the company. But you guys can't put out maps or CW at a decent pace. Yet you're working on another game? So we're just the crappy cash cow?

Can we get some assurances that you guys at least expanded the MWO team a little with the money you made off Clans?

#102 Gyrok

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Posted 05 September 2014 - 09:27 PM

So, you start a new project, while this game has not been fixed, 10 vs 12 abandoned, and other fixes that should be done but you do not have "the man power" to do maps, or fixes or other stuff...

Yet, you have enough resources to start a project that is "the biggest undertaking ever by Piranha Games"?

How about you do 10 vs 12, stop half way developing this game and do what the community asks of you. As a game developer, this is completely baffling.

Also, website registration shows that website was registered June 10th.

How long has that project been siphoning resources from this one?

Edited by Gyrok, 05 September 2014 - 09:47 PM.


#103 Heffay

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Posted 05 September 2014 - 09:35 PM

View PostGyrok, on 05 September 2014 - 09:27 PM, said:

How about you do 10 vs 12


Ugh... no. Horrible idea. Why do people keep promoting this??

#104 ApolloKaras

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Posted 05 September 2014 - 09:36 PM

I know where the clan pack money went. So you all are just milking MWO to fund another project, ala MWTactics?

#105 Goosfraba

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Posted 05 September 2014 - 09:38 PM

This was not the time or place to announce a new game.

#106 Elkfire

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Posted 05 September 2014 - 09:38 PM

So wait.

PGI is trying to make a game that doesn't have a beloved, pre-existing IP to rely on for players? And it's just going to be another drop-in-the-bucket space sim in a market flooded with them?

Well. Good luck with that. Not even going to touch the unfortunate implications this has for MWO, that seems pretty well covered by previous posters.

Edited by Elkfire, 05 September 2014 - 09:45 PM.


#107 Lyoto Machida

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Posted 05 September 2014 - 09:39 PM

Look at all the white knights in this thread...please wipe your noses already.

#108 CHH Badkarma

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Posted 05 September 2014 - 09:39 PM

I am sure this will not impact the amount of staffing and labor dedicated to mwo at all (rolls eyes)

still, good luck with the game pgi.

#109 Gut

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Posted 05 September 2014 - 09:42 PM

So, I'm just a little confused.

I thought one of the problems we had with features for MWO was the bottleneck of having enough coders and engineers to do work for it.

And so you hire a team to code and work on a completely different game.

I get that you're a business and want to make money, but there's a lot to be said for having a fully flushed out project as an example to investors.

Unless this new game is based on a known IP, you won't have a built in audience and it will be playing into a flooded market. Please invest these new resources into coding for this (MWO) product.

/concerned Gut

p.s. Please remove about 80% of the grind on leveling mechs, also make each mech around $5, and fix the dang net code.

Edit: A point brought up further along: If someone is investing in a new product that doesn't touch the resources of this product, it still doesn't mean that you shouldn't have convinced them to expand this property instead. I reiterate the product point: make a solid product first, don't just present a dollar sign.

Edited by Gut, 05 September 2014 - 10:13 PM.


#110 ICEFANG13

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Posted 05 September 2014 - 09:42 PM

View PostMal, on 05 September 2014 - 07:01 PM, said:

Yup, but, in all reality...this new game isn't going to change that. Development studios work on multiple games all the time. I see no reason why PGI can't. I'm willing to wait till we have more information to decide anything though. There becomes a point where throwing more bodies at a project, stops getting you any significant increase in productivity.


Yes its true that Devs work on multiple games, in this case, PGI has to actually be working on one to be working an another.

View PostWhite Panther, on 05 September 2014 - 07:12 PM, said:

Im going to do everything in my power to help preventing PGI from pulling this scam on people who are new. Every forum, message board, whatever its worth.

Just give it up already Bryan, you're done. There is no way people are going to trust you guys the same way again.


Yes I've considered this as well. Its just kinda sad.

View PostSandpit, on 05 September 2014 - 07:17 PM, said:

you mean the same company that couldn't manage to hire and fill open positions for MWO over 2 years?

Sorry not buying it. PGI is a small unknown in the industry that's produced ONE title with a HORRIBLE development cycle. This isn't a major company with dozens of AAA titles under their belt. Their one and only title is lucky to hit 6 on metacritic. Yet I'm expected tp believe that IGP (who apparently can't even keep MWT going) gave them capitol to start another IP? Or even that some other publisher decided PGI was a top notch company with a great track record and picked them to develop a new game?

I don't buy it at this point. Times like these I miss roadbeer :(


What happened to Roadbeer?

View PostRedshift2k5, on 05 September 2014 - 08:27 PM, said:


Meh, PGI was never involved in Tactics. Barking up the wrong tree.


True, but a large amount of the founders package money went to support MWTactics.

#111 Carrie Harder

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Posted 05 September 2014 - 09:47 PM

View PostICEFANG13, on 05 September 2014 - 09:42 PM, said:

What happened to Roadbeer?

Check the reddit page:
http://www.reddit.co..._game/?sort=new

#112 Redshift2k5

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Posted 05 September 2014 - 09:49 PM

View PostICEFANG13, on 05 September 2014 - 09:42 PM, said:



True, but a large amount of the founders package money went to support MWTactics.


IGP invested money and was due their share, which they spent on another project. That's what publishers do.

#113 Gyrok

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Posted 05 September 2014 - 09:50 PM

View PostHeffay, on 05 September 2014 - 09:35 PM, said:


Ugh... no. Horrible idea. Why do people keep promoting this??


Because it is better than nerf bat whack-a-mole, and is something THE COMMUNITY IN GENERAL wants...outside of a few sniveling noses crying "esport" that is complete BS, MWO will never be an esport.

View PostRedshift2k5, on 05 September 2014 - 09:49 PM, said:


IGP invested money and was due their share, which they spent on another project. That's what publishers do.

Except the SAME developer is who is developing that one...

#114 Johnny Z

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Posted 05 September 2014 - 09:57 PM

I am all for Mechwarrior becoming a great game, but checking out new games is fun also. The link doesnt really go anywhere just asks for some code? Whats that about? Anywhere to see what its going to be like? At first I hoped this was Aerotech!

#115 ICEFANG13

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Posted 05 September 2014 - 09:59 PM

View PostCarrie Harder, on 05 September 2014 - 09:47 PM, said:



Yeah I just noticed that, I don't much care for Reddit or Twitter, but this game has its info all over the place, so I've gotten more used to it.

So uh banning Roadbeer and Sandpit, um. They make the forums more interesting and better, maybe not a good move, but then again, most of the moves are pretty poor here. Didn't he get a little award too for being an outstanding poster? I dunno he is a pretty cool guy, both of them are actually.

#116 Xtrekker

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Posted 05 September 2014 - 10:01 PM

At least AUTE can expect the same professional level of QA from the QA guy.

Posted Image

#117 Davers

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Posted 05 September 2014 - 10:05 PM

View PostRebas Kradd, on 05 September 2014 - 07:15 PM, said:



See, that's just it...you shouldn't have to. This is a terrible PR model for PGI. Upset everyone first, then do damage control.

Hasn't that been PGI's PR model all along? Has PGI ever had an announcement that didn't end up with a huge forum backlash?

Looking at the site, I have to wonder: Can PGI make an 'epic' game? All I have seen so far is 'minimally viable' and rather unambitious.

#118 Heffay

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Posted 05 September 2014 - 10:08 PM

View PostGyrok, on 05 September 2014 - 09:50 PM, said:

Except the SAME developer is who is developing that one...


PGI was never the developer for MWT.

#119 Sparks Murphey

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Posted 05 September 2014 - 10:08 PM

View PostICEFANG13, on 05 September 2014 - 09:42 PM, said:

True, but a large amount of the founders package money went to support MWTactics.

I hate seeing this rumour spread around as gospel. I've never seen anything to indicate that it happened, except for a bunch of rabid fanatics insisting that it must be so. If you or anyone else got some evidence that money PGI got for MWO was spend on MWT (developed by three different developers, none of whom were PGI), let's see it.

Yep, I agree that this is a terrible time for PGI to announce a new game, especially without providing any details other than "we're spending time making a new game". Not because I think there's anything wrong with them doing it, but because the public response is going to be, well, pretty much the vitriol that has been the last 6 pages. The money invested to start this new game almost certainly came from a publisher or other third-party investor, not the community - a solely crowdfunded game gets you something on the scale of Shadowrun Returns, not MWO. As much as we might want it to be, that money (and the time and employees it buys) can't simply be diverted to another project - for exactly the same reason we don't want the money we spend on MWO spent on AUTE, the investors who started this project aren't going to want it spent on MWO.

That appearance, though, is what I'm concerned about. Maybe let AUTE brew quietly in the background for a bit longer, finish up community warfare, and then announce that there's a new game that's been under development once we've got our cookies. Don't tease us with it, either. The MWO community, at least, has had enough vague hints of forthcoming content.

#120 Lonestar1771

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Posted 05 September 2014 - 10:10 PM

Ah, so after butt ******* us for a few years now with MWO, they've decided to go double ****. GGClose PGI!



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