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Play to Win or Play Fair.


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Poll: Playstyle (1248 member(s) have cast votes)

Play to Win or Fair Play

  1. Play to Win? Go for the jewels! (1028 votes [68.44%])

    Percentage of vote: 68.44%

  2. Play Fair? Don't go for the jewels! (474 votes [31.56%])

    Percentage of vote: 31.56%

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#161 Ko Time

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Posted 24 June 2012 - 10:14 AM

Playing with the mechanics the dev team gives us is fair. So to me any battlefield tactic is a viable and fair one.

#162 Strisk

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Posted 24 June 2012 - 10:18 AM

I play to win, but without exploiting any obvious bugs in the maps features/game design. I also see this as playing fair.

#163 Xandre Blackheart

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Posted 24 June 2012 - 10:40 AM

"Why are you hitting that man with your fists?"

"Because there wasn't anything handy to hit him with nearby."

As long as it isn't a hack or exploit, I don't see what the problem is.

#164 Shiinore

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Posted 24 June 2012 - 10:58 AM

Play to win. The objective of a game is to win by any means provided to you in-game.

This is in no way, shape or form unfair, as your opponent should have access to the same tools to try and defeat you.


If you're not going to take advantage of a game mechanic because you're bound by a self-defined code of honor, you can take that high-and-mighty mindset with you straight to the loser's box.

Edited by Shiinore, 24 June 2012 - 10:59 AM.


#165 Mu

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Posted 24 June 2012 - 11:12 AM

Well, if I wanted a perfectly level playing field with everyone having the exact same stuff available then I'd go play quake 3. I'm going to use everything at my disposal and make the most absurd mech that I can with what I have.

If someone thinks it's unfair that I'm standing on the other side of a hill blasting him with LRM20s while a scout spots for me, then that's his problem.

#166 Freakiie

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Posted 24 June 2012 - 11:15 AM

View PostSinnerX, on 24 June 2012 - 09:50 AM, said:

Play fair, definitely. I play for fun, and I hope the other team has fun too. And fun doesn't automatically mean winning.

If we outnumber the enemy, I'll go easy on them. If it's clear they're new and still learning the basics, I'll go easy on them. Of course, when my team is outnumbered, or carrying newbies, then it's on and I'll go all out to win. But I've never enjoyed being on either side of stompfest.


And what if the enemy doesn't want you to take it easy on them? How do you know it's fun for them to "go easy on them"? I wouldn't be surprised if a lot of people would just take it as mockery if you decide that "they're not worthy" and thus you shouldn't give it your all. Furthermore what about those people waiting for their main mech to get unlocked from that fight, while you're inflating the match duration by not simply finishing off the enemy?

Also as a newbie, how will you ever learn when the enemy team lowers themselves to your level? It won't help the newbie get better at all. Sure getting your *** whooped isn't always fun, but neither are matches where the enemy artificially lowers themselves to your level. A few good asswhoopings are also a very much needed learning experience. It's from the experienced players you can learn a lot. If those experienced players then play like an unexperienced player to even the battlefield it would just screw the newbie out of a valuable learning experience.

Before you tell me that it won't be fun for a newbie to get his *** kicked over and over again, PGI should make sure that newbies mainly fight other newbies so that they can slowly learn the basics. In the matches against experienced players that shouldn't be that common at the beginning it's the job of the vets to show them the more advanced tricks to piloting your mech, not to play like a newbie because a player might not like getting taken out by a more experienced player.

#167 Harabeck

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Posted 24 June 2012 - 11:19 AM

Anything not a bug or hacking is fair.

#168 CaptFrost

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Posted 24 June 2012 - 11:53 AM

Play to win.

What's better, Honorable Clanner who salutes you for a good fight and comes back to kill your buddies another day, or Barbecue Clanner who becomes a permanent addition to his mech and harasses your worlds no more?

That's what I thought.

(Yeah, I'm a relic from the Clan Invasion. But you'll like my attitude when they show up in a year or so.)

#169 Covet

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Posted 24 June 2012 - 12:43 PM

What's that you say? The game is designed to give me more c-bills and XP for legging you? Have at it then!

#170 Seabear

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Posted 25 June 2012 - 07:57 AM

To me, playing fair is to use every trick and advantage, every tactic available within the framework of the game without violating its framework. Playing a clanner as one would play IS is not fair since it violates the basic concepts of the game. To rig the game thru hacking or "cheats" is not a fair tactic as it violates the game's integrity. The limitaions and how to overcome them within the games framework is a great source of enjoyment. I feel most people who are BT/MW fans actually fall in the this catagory. I want my foes to be competent warriors: one's successl is based as much on one's oppostion as one's own skill. I play this game for FUN not as a boost to my ego by destroying incompetent newbies. If I am defeated by someone with more skill, better tactics or clearer thinking, okay, but watch out the next time as I will learn from my experiences and improve!

#171 Shai tan

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Posted 25 June 2012 - 09:21 AM

Everyone competes to hopefully win. But I won`t play to win at any cost. No, I won`t turn up my Gammas, and turn down my vis quality settings. These STAY MAXED OUT. I`ll try to do the unexpected and I`ll try to come up with a Mech Profile that keeps me alive as long as possible..... yet allows me to help out my Lance as much as possible. If we lose but gave it our best? Awesome. If we win against peeps who gave us THEIR best??? Even better. And above all..... I gotta have fun. ;p

#172 Dozer

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Posted 25 June 2012 - 09:34 AM

Strange poll as they aren't entirely mutually exclusive. It's really about how you define them, and that is always going to be different as evidenced by the comments here. Personally, I play to win by playing fair. I don't expect others to do so however. How they float their boat isn't really my concern. It's how I play and rise above the challenges that come from holding to that position that give me the fun/frustration I desire in a game.

I would point out however that using generalisations as proof of fact isn't a great basis for any debate. If one person can show evidence of the opposite the point is rendered moot. Just some food for thought for most replying here trying to prove their view of the world is reality :rolleyes:

Edited by Dozer, 25 June 2012 - 09:41 AM.


#173 Solis Obscuri

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Posted 25 June 2012 - 10:13 AM

I don't see a conflict between these options, especially since it sounds like we all get to start with the same level of tech access.

#174 Fastred

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Posted 25 June 2012 - 10:23 AM

I play to win.

I do not cheat (and by cheat I mean exploiting or abusing flaws in the game design that have not been patched yet) and I treat my team mates and opponents with respect.

Keep in mind a winner acts like it is no big deal because winning is the norm, the rest strut like Roosters because they think winning is exceptional.

I also find these rules a good ground work for tactical gaming
USMC Rules For Gunfighting
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

9.5. Use a gun that works EVERY TIME. "All skill is in vain when an Angel rained in the flintlock of your musket."

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."

I'd like to give credit to the Marine that put these words to paper sadly I do not know their name. I also edited rule 9.5 slightly for public consumption.

Regards,
Red

Edited by Fastred, 25 June 2012 - 10:47 AM.


#175 Terror Teddy

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Posted 25 June 2012 - 10:49 AM

View PostAlfred VonGunn, on 22 June 2012 - 02:06 PM, said:

First rule of warfare our Drill Sgts talked about. If you find your self in a fair fight you have already made a mistake..


Im more of a "If you find yourself in a fair fight your tactics sucks"

But yea, fight to win. If it is a duel and the enemy has a distinct disadvantage then I can be a sportsman.

#176 ShadowDarter

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Posted 25 June 2012 - 10:56 AM

If it is a part of the mech then its a viable target, to me thats not cheating.

If its a glitch in programing and used then thats cheating.

#177 Gorith

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Posted 25 June 2012 - 11:13 AM

View PostSinnerX, on 24 June 2012 - 09:50 AM, said:

Play fair, definitely. I play for fun, and I hope the other team has fun too. And fun doesn't automatically mean winning.

If we outnumber the enemy, I'll go easy on them. If it's clear they're new and still learning the basics, I'll go easy on them. Of course, when my team is outnumbered, or carrying newbies, then it's on and I'll go all out to win. But I've never enjoyed being on either side of stompfest.


While thats a nice sentiment and all what your actually doing is hindering that player and the community. Do not show any mercy and if you endup seeing some noob mistakes or someone complains after game about it was not fair they are new you should (assuming you have the time) offer to drop with them a few times and tutor them hell if you know a public vent or TS offer to get on it with them and teach them the basics. In the long run this improves that player, the competative level of the community raises, and you also help to establish a positive image of the community and what type of attitudes we want. And thats a win for everyone

Edited by Gorith, 25 June 2012 - 11:16 AM.


#178 Papertarget

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Posted 25 June 2012 - 11:21 AM

To me, playing fair is having a level playing field. This doesn't mean that I may not have an advantage because I have better skill. It means that everyone has the chance to be as good, or have the same equipment. This is a game and not real life. If it was real life, I would much prefer to carry a gun to a knife fight. I was in the Infantry in real life. I learned that you use whatever means you needed to get the job done, and you don't worry about things like fairness. Only in being the one to go home at the end of the deployment. However, if I am playing a game, it is more fun to me to win because I did things better then my opponent. Not because I was so much more powerful then them.

I like playing FPS games. I enjoy them because everyone has about the same equipment (unless it becomes a pay-to-win game...) I do the best I can, and prefer it if the person I am fighting is as good as I am or better. Yes, it can be amusing on occasion to dominate, but not very often. (I get bored with that fairly fast...) But if I am against someone that is better then me, and pull off a brilliant move that actually makes it a win, or if I learn a little more about the game, that is very satisfying to me.

#179 Schtirlitz

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Posted 25 June 2012 - 11:40 AM

Stupid question.
Everything is fair in the war.
The faster we end the war, the sooner this dirt and pain will be over.
So we aim to win.
And any lowdown act or deception is concidered a ruse of war.

#180 Cruiser

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Posted 25 June 2012 - 12:04 PM

I play to win while making it as hard as possible on myself while winning. That makes victory all the better.





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