Play to Win or Play Fair.
#161
Posted 24 June 2012 - 10:14 AM
#162
Posted 24 June 2012 - 10:18 AM
#163
Posted 24 June 2012 - 10:40 AM
"Because there wasn't anything handy to hit him with nearby."
As long as it isn't a hack or exploit, I don't see what the problem is.
#164
Posted 24 June 2012 - 10:58 AM
This is in no way, shape or form unfair, as your opponent should have access to the same tools to try and defeat you.
If you're not going to take advantage of a game mechanic because you're bound by a self-defined code of honor, you can take that high-and-mighty mindset with you straight to the loser's box.
Edited by Shiinore, 24 June 2012 - 10:59 AM.
#165
Posted 24 June 2012 - 11:12 AM
If someone thinks it's unfair that I'm standing on the other side of a hill blasting him with LRM20s while a scout spots for me, then that's his problem.
#166
Posted 24 June 2012 - 11:15 AM
SinnerX, on 24 June 2012 - 09:50 AM, said:
If we outnumber the enemy, I'll go easy on them. If it's clear they're new and still learning the basics, I'll go easy on them. Of course, when my team is outnumbered, or carrying newbies, then it's on and I'll go all out to win. But I've never enjoyed being on either side of stompfest.
And what if the enemy doesn't want you to take it easy on them? How do you know it's fun for them to "go easy on them"? I wouldn't be surprised if a lot of people would just take it as mockery if you decide that "they're not worthy" and thus you shouldn't give it your all. Furthermore what about those people waiting for their main mech to get unlocked from that fight, while you're inflating the match duration by not simply finishing off the enemy?
Also as a newbie, how will you ever learn when the enemy team lowers themselves to your level? It won't help the newbie get better at all. Sure getting your *** whooped isn't always fun, but neither are matches where the enemy artificially lowers themselves to your level. A few good asswhoopings are also a very much needed learning experience. It's from the experienced players you can learn a lot. If those experienced players then play like an unexperienced player to even the battlefield it would just screw the newbie out of a valuable learning experience.
Before you tell me that it won't be fun for a newbie to get his *** kicked over and over again, PGI should make sure that newbies mainly fight other newbies so that they can slowly learn the basics. In the matches against experienced players that shouldn't be that common at the beginning it's the job of the vets to show them the more advanced tricks to piloting your mech, not to play like a newbie because a player might not like getting taken out by a more experienced player.
#167
Posted 24 June 2012 - 11:19 AM
#168
Posted 24 June 2012 - 11:53 AM
What's better, Honorable Clanner who salutes you for a good fight and comes back to kill your buddies another day, or Barbecue Clanner who becomes a permanent addition to his mech and harasses your worlds no more?
That's what I thought.
(Yeah, I'm a relic from the Clan Invasion. But you'll like my attitude when they show up in a year or so.)
#169
Posted 24 June 2012 - 12:43 PM
#170
Posted 25 June 2012 - 07:57 AM
#171
Posted 25 June 2012 - 09:21 AM
#172
Posted 25 June 2012 - 09:34 AM
I would point out however that using generalisations as proof of fact isn't a great basis for any debate. If one person can show evidence of the opposite the point is rendered moot. Just some food for thought for most replying here trying to prove their view of the world is reality
Edited by Dozer, 25 June 2012 - 09:41 AM.
#173
Posted 25 June 2012 - 10:13 AM
#174
Posted 25 June 2012 - 10:23 AM
I do not cheat (and by cheat I mean exploiting or abusing flaws in the game design that have not been patched yet) and I treat my team mates and opponents with respect.
Keep in mind a winner acts like it is no big deal because winning is the norm, the rest strut like Roosters because they think winning is exceptional.
I also find these rules a good ground work for tactical gaming
USMC Rules For Gunfighting
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.
9.5. Use a gun that works EVERY TIME. "All skill is in vain when an Angel rained in the flintlock of your musket."
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
11. Always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
15. Flank your adversary when possible. Protect yours.
16. Don't drop your guard.
17. Always tactical load and threat scan 360 degrees.
18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
19. Decide to be aggressive ENOUGH, quickly ENOUGH.
20. The faster you finish the fight, the less shot you will get.
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
I'd like to give credit to the Marine that put these words to paper sadly I do not know their name. I also edited rule 9.5 slightly for public consumption.
Regards,
Red
Edited by Fastred, 25 June 2012 - 10:47 AM.
#175
Posted 25 June 2012 - 10:49 AM
Alfred VonGunn, on 22 June 2012 - 02:06 PM, said:
Im more of a "If you find yourself in a fair fight your tactics sucks"
But yea, fight to win. If it is a duel and the enemy has a distinct disadvantage then I can be a sportsman.
#176
Posted 25 June 2012 - 10:56 AM
If its a glitch in programing and used then thats cheating.
#177
Posted 25 June 2012 - 11:13 AM
SinnerX, on 24 June 2012 - 09:50 AM, said:
If we outnumber the enemy, I'll go easy on them. If it's clear they're new and still learning the basics, I'll go easy on them. Of course, when my team is outnumbered, or carrying newbies, then it's on and I'll go all out to win. But I've never enjoyed being on either side of stompfest.
While thats a nice sentiment and all what your actually doing is hindering that player and the community. Do not show any mercy and if you endup seeing some noob mistakes or someone complains after game about it was not fair they are new you should (assuming you have the time) offer to drop with them a few times and tutor them hell if you know a public vent or TS offer to get on it with them and teach them the basics. In the long run this improves that player, the competative level of the community raises, and you also help to establish a positive image of the community and what type of attitudes we want. And thats a win for everyone
Edited by Gorith, 25 June 2012 - 11:16 AM.
#178
Posted 25 June 2012 - 11:21 AM
I like playing FPS games. I enjoy them because everyone has about the same equipment (unless it becomes a pay-to-win game...) I do the best I can, and prefer it if the person I am fighting is as good as I am or better. Yes, it can be amusing on occasion to dominate, but not very often. (I get bored with that fairly fast...) But if I am against someone that is better then me, and pull off a brilliant move that actually makes it a win, or if I learn a little more about the game, that is very satisfying to me.
#179
Posted 25 June 2012 - 11:40 AM
Everything is fair in the war.
The faster we end the war, the sooner this dirt and pain will be over.
So we aim to win.
And any lowdown act or deception is concidered a ruse of war.
#180
Posted 25 June 2012 - 12:04 PM
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