Basically it works like this... most of the people here did not play table top, they do not care about the ins and outs of lore, they have not read every novel that was produced regarding battletech. We play with a mouse and a keyborad (most of us). This this is not a turn based tabletop game with a 2D6 roll with modifiers or whatever the battletech vernacular is/was.
It goes like this... either they get the clan / IS balance to a reasonable level or community warfare is dead. If you end up with one side of the fight with excessively powerful mech's as you guys constantly state lore dictates they should be you will end up with a community warfare group where the only players playing IS will be those with a long involvement with BT
- Anyone without an affiliation with lore will not sign up for a side where they are destined to lose most fights most of the time
- New players without an affiliation with battletech lore will want to have a chance at winning and therefore jump on clan tech which makes the idea of clan v's IS in community warfare pointless
- This is essentially a first person shooter in big stompy robots, like most other mechwarrior games before it. if you wanted strictly battletech lore this was never going to be it, and if you really thought that i think you had some wishful thinking going on there
- If you want strictly battletech lore, play tabletop
- where are all the threads in these forums asking for inclusion of any battletech rules/lore that made no sense in TT (im sure they were there, all TT games have them)
- If the clan v;s IS balance is not achieved, community warfare is dead before it starts, and MWO will remain what it is now. A15 minute robot shooting fest on limited maps and a few hardcore battletech guys complaining that its not TT rules and another bunch of casual players who really dont care, they just want to shoot things and have a chance of winning some matches
Edited by FatYak, 06 September 2014 - 04:47 AM.