Bishop Steiner, on 06 September 2014 - 07:57 AM, said:
Few intelligent and honest players would deny that.
Few intelligent and honest players would deny that they over nerfed many things, nerfed things that did not need it, and also approached the nerfs in the WRONG way.
We got 8 new mechs, and a bevy of weapons. SOme indeed were/are OP, and some were borderline. 2 Mechs, the Twolf and Stormcrow, qualified as broken, and a couple of the builds the Dwolf is capable of.
By aggressively nerfing, with HEAT most of the weapons, the other 5 chassis that were marginal to bad, to begin with just became worse than most IS equivalents. If you really think the Summoner or Adder are OP, you need to simply uninstall the game now and walk away.
But the nerfs, as done, did NOTHING to stop or slow down MetaWhales (PPC/Gauss Direwolf) or DakkaWhales, the 2 "broken, meta approved" DWolf variants. While slowing certain TWolf builds down (actually, my primaries really have not even noticed, funny that, when you don't need to boat to win), it is still far and away superior to all the other heavy Chassis. But thanks to the nerfs the Summoner is now with the Dragon in the crap pile. Good job, that.
Likewise, my Stormcrows actually received a buff, with Streaks getting shorter cooldown.
Before the last sets of nerfs, Pulse lasers were being used, not because they were good, but because LPL had a far shorter cooldown than the ERLarge, so it was less BAD. It is still far from optimal. And MPL and SPL? WHo in the heck was complaining those were OP?
Hint: NOBODY.
The issues, is that most of the balance was in the design of 2 chassis, far more than in the weapons themselves. And in some cases, the obvious answer, was that the IS weapons needed a buff, like IS Mlasers and SLasers both of which run hotter than they should. As for Clan Pulse lasers? At what point does ANYONE consider 4 MPL and a LB-10X some type of game breaking, assault caliber arsenal? And yet, due to continued heat nerfs, a Summoner with that armament was shutdowning down after a mere two volleys with that, on Forest Colony.
So yes, Clan Mechs needed Nerfs. They needed some weapons nerfed, INTELLIGENTLY (hint, heat is not always the answer) and some Chassis, through Quirks (such as, the Twolf. It's base nature is the perfect storm for effectiveness. Can't really change it's speed, armor or payload. You CAN make it much less agile (nothing in Fluff actually denotes it being particularly thus) and make it very fast with inline speed, designed for blitzkrieg attacks, but not so quick to turn and such. There are dozens of thing that COULD have been done.
But while Clan NErfs were needed, they were needed to be handled better than this lazy, generic sweep approach.
Actually I almost 100% agree with this post though I am not as sure as you are that the Stromcrow is broken. It is a good mech but I haven't really heard or seen anyone really complaining about them. I mean I don't think I have seen one single post saying "OMG I was killed by a Stormcrow...OP NERF NOW!!" hehe. That being the case, they seem to have a pretty good balance going for them. People who like them, generally like them while those fighting against them don't feel like the can't compete. No arguments and no complaints.
As for the rest, your 100% on target though. For example, even I will admit that the C-ER ML was just too good. Even with a 400m range, 6 heat and 7 damage, it just competes too closely with an IS LL, a weapon that weighs 5 times as much. However the issue isn't really its range and definitely isn't its heat, its due to its damage. It is a medium class weapon so should have medium class damage. Instead of heat moving up to 6, we should have seen damage decreased to 6. This would have reined in boating damage capability substantially without having a cascading side effect on every other weapon a chassis might also mount. Remember, a heat nerf doesn't just effect the weapon that was nerfed, if effects every weapon mounted on a mech.
Same goes with the C-ER LL. Sure it needed a range nerf, absolutely, but we saw and are still seeing a 20% increase in its heat generation and longer burn times. Instead, we should see damage take the hit.
Also your likely right about the Timber Wolf. Though I don't find the chassis to really be overpowered (really it is just a good mech) it might not hurt to reduce its turning and climbing ability a bit and perhaps slow down its transverse rate, things like this. Also fixing the JJs into the S variant omnipods might also help balance them a bit (though my JJ capable TW is by far my weakest variant but lets just assume I suck at this variant hehe).
All these balancing changes could have been made rather that a general heat increase across the board with laser weapons, an increase that really broken many builds and on some occasions, broke mechs (Nova has a hard, hard time with heat now, no matter what build you use).