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Locust Hero Ideas


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#21 InspectorG

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Posted 15 September 2014 - 05:42 PM

View PostMonkeyCheese, on 15 September 2014 - 12:46 AM, said:

I did want all 3 weapon types like the link in my sig but the Spider hero the Anansi got that instead.

So I really dont know

ECM - I just dont see happening unless it is drastically changed or is a "solo" ecm

Jumpjets - sure I could actually see this if it was just 1 or 2, its not like the 2 jumpjet capabilities of the huggin or jester is anything special or amazing, just slightly useful. Also there is just as much risk as reward getting airborne with a locust considering its poor armor. you could come back to the ground dead from another mech or fall damage.

Missiles - We already got the 3S that can barely run 4x srm2 as it is and we already have the 1M that comes stock with 2 lrm5s

Energy - Already got a 6 energy hardpoint locust

Ballistics - AKA Machine guns, sure we got the 1V with 4 machine guns but it also has a energy hardpoint that does a lot of the work. I think a hero locust could really fill the "12 machinegun spider" role that never came. Like a little suicidal friend to the Arrow and the 6MG Jager.

I mean seriously what else is there other than going ALL machineguns? I dont want a clone hero I own all the locust variants because they all have different builds and approaches when piloting.

All the other currently possible roles/builds in lore are taken by the current variants so lots of the other variants will be pointless. I dont think we will see the 5M with the 240xl engine cus of netcode (current max is 190xl) The masc variant and masc itself are still way out of our timeline. and any other ideas are also out of our timeline or contain clan tech and more tonnage like the Koto and the Locust IIC.


So yeah the only different but not OP direction I would choose would be all machineguns like say 6-8 and nothing else hardpoint wise, possibly a single jumpjet but like I said that has its share of negatives too.


Its hard to say.

Gobs of machinegun, maybe but i dont know.

More i think of it the more i would like quirk and module buffs.
3E(one head laser, ftw), 2B
2x sensor range
+30% reverse speed
+30% climb speed
4 mech modules
4 consumable modules(can double up on arty/air/uav)

I would be fine with a built in, one-mech-ECM, in exchange for some of the above

Make this guy the scout the Raven wished he should be, or a back stabber that has more mobility but no jj.

#22 MonkeyCheese

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Posted 16 September 2014 - 12:03 AM

View PostInspectorG, on 15 September 2014 - 05:42 PM, said:


Its hard to say.

Gobs of machinegun, maybe but i dont know.

More i think of it the more i would like quirk and module buffs.
3E(one head laser, ftw), 2B
2x sensor range
+30% reverse speed
+30% climb speed
4 mech modules
4 consumable modules(can double up on arty/air/uav)

I would be fine with a built in, one-mech-ECM, in exchange for some of the above

Make this guy the scout the Raven wished he should be, or a back stabber that has more mobility but no jj.


I could see 3E 2B working sure but this could easily be a way to fill the meme of the 12mg spider as there is a Machine Gun spider further along in the lore

LCT-5T
This upgrade made the Locust into a devastating anti-infantry 'Mech. Built in 3070 it used an XL engine and Ferro-Fibrous armor to make enough space for three Light Machine Guns in each arm, each trio linked to a Machine Gun Array. A half-ton of CASE-protected ammunition was sufficient for sustained firing, while single heat sinks could handle even the load of the ER medium laser that was of use against hardened targets.

I could easily see them making some kind of backstory/prototype thing and just give a locust lots of machine guns. just take out the energy hardpoint so the 1V can still shine.

Edited by MonkeyCheese, 16 September 2014 - 12:14 AM.


#23 Bigbacon

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Posted 16 September 2014 - 04:00 AM

please no MG boat....please.....that is like the only thing that would keep me from buying one if one ever comes out.

they would never add the extra consumables....there would be a riot.

they could me a support version and make it the hero.

CT missile for narc (3 tons)
head energy with Tag (1 ton)
maybe 1 B + 1 E on the sides?

guess it would almost be like the hero spider in a way though 3 tons for Narc + some ammo pretty much takes away all your weapon tonnage.

they pull an adder and make the tag laser fixed in the head.

what about starting with this:
http://mwo.smurfy-net.de/mechlab#i=152&l=28b68e8f9f141faa8905367c23b9c62570651717

head E = tag
CT M = Narc
1 ton narc ammo
BAP
2x SL (1 in each arm)

maybe have a B in each arm in case you'd rather drop BAP for MGs or ML and/or more narc ammo.

guess it leaves plenty of options to mix and match whatever you want.

hell you could toss 3 SLs, SRM4 +artemis or SRM6, 2 MGs, 1 ton ammo for SRM, 1 ton ammo for MGs on something like that.

set up really keeps it in line with the others in terms of overall damage potential with is normally in the 18-21 range.

Edited by Bigbacon, 16 September 2014 - 04:14 AM.


#24 Mothykins

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Posted 16 September 2014 - 10:12 AM

No locust really has side torso weapons. Give one that, as well as full mixed armament with non symmetrical hardpoints.

Like, Ballistic bank RT, Missile LT, And energy hardpoints in the arms. ECM would be wonderful, but whatever. I want a mess of a Mech.


Oooor just give me as many machine guns as you can fit. Or something wacky like Clan Machine guns (Make it the first franken-tech).

#25 Bigbacon

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Posted 16 September 2014 - 10:47 AM

View PostCavale, on 16 September 2014 - 10:12 AM, said:

No locust really has side torso weapons. Give one that, as well as full mixed armament with non symmetrical hardpoints.

Like, Ballistic bank RT, Missile LT, And energy hardpoints in the arms. ECM would be wonderful, but whatever. I want a mess of a Mech.


Oooor just give me as many machine guns as you can fit. Or something wacky like Clan Machine guns (Make it the first franken-tech).


so you want a Rear CT laser? ass-cannon? actually a rear CT narc launcher...like the thing runs by and shoots a terd.

Edited by Bigbacon, 16 September 2014 - 10:47 AM.


#26 Malleus011

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Posted 16 September 2014 - 10:59 AM

I maintain there is simply nothing you can do to a Locust hero to make it overpowered or pay-to-win.

ECM? Yeah, that's almost 10% of your total weight.

Jump Jets? OK! Give them 12! They'll be armed with like twin small lasers.

Seriously, you could give the Locust 2B in each arm and torso half, along with 2M & 2E, and an extra E slot in the heat and two in the CT. And dual AMS. And JJ's. And ECM. And it still won't be overpowered, because it's a Locust.

#27 AntharPrime

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Posted 16 September 2014 - 11:10 AM

I think that with the Locust Hero, whatever it will be, all Locusts should get a special quirk. The CT laser hardpoints should be on a turret and have the full range of movement as the arms.

#28 Bigbacon

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Posted 16 September 2014 - 11:16 AM

View PostAntharPrime, on 16 September 2014 - 11:10 AM, said:

I think that with the Locust Hero, whatever it will be, all Locusts should get a special quirk. The CT laser hardpoints should be on a turret and have the full range of movement as the arms.


the arms have no horizontal movement so it isn't much of a difference.

#29 Mothykins

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Posted 16 September 2014 - 11:32 AM

View PostBigbacon, on 16 September 2014 - 10:47 AM, said:

so you want a Rear CT laser? ass-cannon? actually a rear CT narc launcher...like the thing runs by and shoots a terd.
wtf are you on about mate?
Like, seriously, 100% what the **** was that about. Unrelated to what i said and rather rude.

View PostAntharPrime, on 16 September 2014 - 11:10 AM, said:

I think that with the Locust Hero, whatever it will be, all Locusts should get a special quirk. The CT laser hardpoints should be on a turret and have the full range of movement as the arms.
actually would be cool if it behaved like arms on other mechs. Would make for an interesting quirk, but might cause programming issues.

#30 Ovion

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Posted 18 September 2014 - 02:13 PM

I say 2/2/2.
2E in the CT
1M in LT, 1M in RT
1B in LA, 1B in RA.
Stock Loadout: Endo, Ferro, DHS, XL190, 2SRM2 (1T Ammo), 2MG (1/2T Ammo), 2ML, max armour (5 in head).
Even leaves 1-2 Crit slots free! :P

#31 Tastian

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Posted 18 September 2014 - 02:39 PM

If you want to make it unique and not OP, do this:

1) 4B (2 in each arm), 2M (1 in each side torso)

or

2) 2B CT, 1M LA, 1E RA

#32 HANGMAN1962

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Posted 18 September 2014 - 02:58 PM

well something I used back in tt days.
xl190 as that's as big as you can get.
1 md head,1 md ct,1 sm lt,1 sm rt,2 mg's in each arm,1 ton mg ammo.
endo and phero
I think ecm would give the locust a new life on the battlefield.
as its part of the make a wish club w/out the ecm.

#33 Barkem Squirrel

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Posted 18 September 2014 - 03:00 PM

H:
CT: 1 E
RT: 1 AMS
LT:
RA: 5 E
LA: 5 E



Equipped with 1ML and 10 SL's

Armor standard
Structure Endo
Engine 190 XL
10 DHS.

Thinking on what this would be good for, well backstabbing comes to mind. So Brutus as a name comes to mind.

#34 xeromynd

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Posted 18 September 2014 - 03:00 PM

This is a legitimate suggestion, that I think would be AWESOME. And definitely be a VERY fun Locust variant:

RA: 4 Ballistic 1 AMS
RT: 1 AMS
CT: 1 Energy
LT: 1 AMS
LA: 4 Ballistic 1 AMS

Engine Cap: 170
Single Heatsinks
Ferro Fibrous
Endo Steel


8 Ballistic hard-points would NOT be OP, you certainly aren't going to fit an AC20 on there (even if you could, that's still acceptable imo) 8 MGs on a lolcust would be amazing, but you'd have to choose whether you wanted more MGs or 4 AMS systems (ammo, etc..) One energy intended for TAG, or a Small/Medium laser for backup weaponry.

This, imo, would be a true Locust. Think about all the rattling & gun noise you'd have with 8 MGs and a couple AMS firing away, that's a loud and annoying build.

View PostBarkem Squirrel, on 18 September 2014 - 03:00 PM, said:

H:
CT: 1 E
RT: 1 AMS
LT:
RA: 5 E
LA: 5 E



Equipped with 1ML and 10 SL's

Armor standard
Structure Endo
Engine 190 XL
10 DHS.

Thinking on what this would be good for, well backstabbing comes to mind. So Brutus as a name comes to mind.


I also think this is a fantastic idea, anything boating small weapons on a fast Locust sounds like great fun.

Edited by xeromynd, 18 September 2014 - 03:01 PM.


#35 ImperialKnight

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Posted 18 September 2014 - 03:17 PM

LOL, some of the suggestions in this thread....

Why don't we just give it 10 of each hard point, ECM, 10 JJ slots, 4 AMS slots and call it a day?

The maximum number of hardpoints any LCT variant has is 7. Something unique would be


CT: 1E
RT: 2B, 1E
LT:2B, 1E
No AMS slot

#36 MonkeyCheese

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Posted 18 September 2014 - 10:37 PM

View Postknightsljx, on 18 September 2014 - 03:17 PM, said:

CT: 1E
RT: 2B, 1E
LT:2B, 1E
No AMS slot


I still think a all MGs and no energy is the way to go that way the 4MG 1E 1V is still valid, or why not a MG/SRM combo? like a little stock huggin.

#37 ThatGuy539

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Posted 30 September 2014 - 10:40 AM

It urks me that the Commandos are faster than the Locusts. As the lightest mechs you would think Locusts would be faster than the rest. Couldn't they put in a slightly larger engine in the Hero...like some Spider variants have different engine sizes. Or add a speed tweak for the hero.

Its the lightest mech in the game, so speed and maneuverability are what it needs to survive, hence those are what I'd definitely want in a Hero Locust.

#38 Bigbacon

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Posted 30 September 2014 - 10:56 AM

View Postgh0s7m3rc, on 20 September 2014 - 03:37 AM, said:

How about:

H: 1E
RA: 1AMS
RT: ---
CT: 1E 1AMS
LT: ---
LA: 1AMS

So, either single-slot Energy weapons for the 3xAMS or 2xAMS and a Large Laser on the CT. :)
No JJ's or ECM, and max Engine rating of 190; I think that giving JJ's to the only Locust variant being a Hero would not be fair. The Energy Hardpoint in the Head would be placed above the cockpit, and the player would see (only) the beam everytime it was fired.


yuck....would never buy...I don't need another 1V

don't need 3 AMS systems until playing a purely support mech actually means something.

Edited by Bigbacon, 30 September 2014 - 10:57 AM.


#39 Kitsune Kaji

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Posted 30 September 2014 - 11:04 AM

How about the body of this hero be entirely cockpit except for the joint by the legs. I mean you HAVE to give us a crappy hero its your way PGI. So how do you make a locust that much worse.......body cockpit.

The paintjob should be white with a green streak down the center.

Heros name- Raven Poop

#40 ThatGuy539

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Posted 30 September 2014 - 12:53 PM

Dude...I love my Locusts. Have all but one....got side tracked but it's still on my to-get list. All maxed out on upgrades and Mastered.

I was regularly doing 400 - 500 dmg with the odd 700+ rounds.

It's like being in a fighter jet, as opposed to a Titanic boat (DWF). :-)

Even better if you can get a swarm going. Lights can be very scary.





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