I started out with this game fairly recently and it's really tough IMO since I basically squandered my cadet bonus on loads of the wrong things.
The Blackjack is what I started with since I really enjoyed the BJ1(C) build but actually buying a cbills mech is somewhat different since it starts out without the upgrades; the Blackjack really really badly needs an XL engine and endo steel to be effective (imo). It is great at running around with an AC20 though and it's fairly easy to play since it can have jumpjets and has the arms high up. Its major downside is that with such low tonnage, it doesn't last long against other mechs so it taught me to be careful quite early on.
Mastering that was definitely worth it but I do wish I'd picked a better armoured mech to start with.
It's also limited in that they have no missile hardpoints on any variants. I wish I'd realised this earlier because NARC beacons are a great way to get XP and cbills.
I went for the Shadowhawk after that since it was the other recommended IS medium (this was before the hunchback quirk was added to improve the right torso) and it was difficult to get used to how slow it is. It took me a long time to realise that this mech can run a standard engine quite nicely which allows my preferred AC20 to fit so it's a bit cheaper in that aspect. Some of the builds I've been able to upgrade to both endo steel and FF and it actually works.
The different variants also have a good variety of hardpoints so while I mostly run energy and ballistics, I can missile boat with them (though streak SRMs don't really work well for my play style) if I want to.
I bought a light and a heavy as well, a Jenner and a Cataphract - neither work for me so I'm sticking with mediums.
I went for the Cicada after that, when the 3M variant was on sale and that mech can make a huge difference in matches with how important ECM is. The other variants aren't so easy to play as it's basically an overgrown light mech, they practically require XL engines and speed is one of the main things keeping it alive. Ballistic builds haven't really worked for me with that mech so much.
Now I've moved on to the Raven, since I also really like the 3L and made the mistake of buying a Huginn (ugh), I hated the game so much playing the RVN-4X I nearly gave up playing. Starting out with light mechs or lighter mediums ends up being more expensive than the purchase price of the mediums like the Shadowhawk once all the necessary upgrades are on there, since they all seem to require endo steel, double heatsinks, FF and XL engines to be even vaguely competitive.
One other thing I thought of: The Shadowhawk and the Blackjack both have jumpjets, those are so useful even if the jump sniping thing has been nerfed, even putting a single jumpjet on a mech can allow it to turn so much more quickly before it's mastered that doing things like making a 180 degree turn are so much easier. I seem to miss that facility a great deal on the mechs that have no jump jets.
Edited by Voodle, 06 September 2014 - 05:53 PM.