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Lance Challenge


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#101 vortmax

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Posted 09 September 2014 - 06:19 AM

I had a ball on my 3xAMS + ECM Kit Fox shadowing my big fat lance mates. One game I sat just on the other side of the hill from the enemy blasting their LRMs as they launched (h/t TheB33F).

I would agree that perhaps a new challenge should consist of "small group" (2-4) to allow for those that just want to play with one or two friends. Also reduce the point awards for NARC/TAG to 1 point and possibly introduce Counter ECM and/or UAV spotting bonus.

With my limited time, I only went for the Mechbay, which is plenty for me. I made a few million CBills using the 3-day premium plus (I) and Hero mechs, so didn't really need to get the top tier reward.

p.s. - Could we not have to see the "BIG RED X" for challenges we did not complete? Only list the challenges we completed, or minimize those we did not complete (smaller font, unchecked checkbox, something less obvious).

#102 BigZach

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Posted 09 September 2014 - 07:10 AM

I have to say this was my favorite challenge yet in this game. I got an excellent refresher on my missile spotting skills in my Jenner-K (and plenty of kills myself while I was at it). More like this, please :-)

#103 Jacob Side

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Posted 09 September 2014 - 07:48 AM

Thanks for the 6.5 million Cbills, it was a piece of cake.

#104 Bront

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Posted 09 September 2014 - 07:54 AM

I stand by my first post, but I enjoyed this challenge. Fix the point system (a few minor tweaks mentioned earlier, scoring component destructions, ECM counter, and capping), and you have a good challenge.

Sadly, it wasn't conducive to conquest. Not sure how you fix that unless capping gives a large bonus.

#105 Hammer Hand

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Posted 09 September 2014 - 08:53 AM

View PostNikolai Lubkiewicz, on 08 September 2014 - 02:34 PM, said:

Hey everyone!

It seems an error had taken place in the sale manager system. Please contact us at support if you purchased one of the On-Sale Mechs for SUNDAY. We will be happy to reimburse you for your missing MC.

We are also resetting this missed sale to take place on Tuesday, tomorrow, for those who missed out.


I just checked and I do not see the sale......is it at 10 am Pacific time or Central time?


BELAY MY LAST......it's all better now. Thanks!

Edited by Hammer Hand, 09 September 2014 - 10:56 AM.


#106 ERescue

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Posted 09 September 2014 - 09:01 AM

None of my IRL friends were available to assist. Thank you to a handful of kindly strangers who dragged me through enough battles that I now have tier one completed. About 300 more points in an hour and 35 minutes is not doable with my skills, so I will unfortunately not get a new shiny mechbay this time around.

What else could I say. Well, for the next one, as several other posters have noted, the ability to drop in groups other than size 4 would greatly be appreciated. Maybe alter the rewards a little bit... Like a pair win, 2 extra points, trio win, 3 extra... and for groups 5+ maybe a small C-bill bonus or something, but still only 4 extra points.

Also... maybe introduce incentives to use more direct fire weapons. Some of the following are actually not just ideas for challenges, but more overall musings. Several could work well as achievements, too.

Kill a mech of weight X.
Kill a mech of each tonnage, from 20 to 100.
Kill a mech of each weight class (for extra difficulty, in single game).
Kill a mech of weight X, both IS AND clan (for extra difficulty, in the same game).
Kill a Phoenix mech.
Kill a Phoenix mech of each weight class.
Kill an ECM equipped mech with Streaks.
Kill a golden mech.
Kill a hero / champion mech (of each weight class).
Kill a founder mech (of each weight class).
Kill a mercenary / lone wolf / Steiner / Davion, etc mech.
Kill a mech from each available clan.
Kill a jumping mech.
Kill a mech by cutting of both legs.
Kill a mech with machine guns.
Kill a mech with flamers.
Kill a mechwarrior without destroying the entire head.
Kill multiple turrets in one game.
Kill a mech that is capturing your base / resource controlled by your team.
Kill all four members of a single lance.
Kill all existing variants of specific mech (including the hero).
Kill a camouflaged mech.
Get both a kill and an assist in the same game (for extra difficulty, of the same weight class).
Get a kill / assist on all available maps.
Get a kill while jumping.
Get more than (3?) savior kills in a single game.

Capture the enemy base as the last remaining mech / while all four of your lance are in it / using only mechs of specific weight class (more than one).
Capture the enemy base with a mech that has no (functional) weapons.
Capture the enemy base with a (non-)jump capable mech.
Capture the enemy base with an undamaged mech.
Capture the enemy base with one legged mech.

Headcap someone with / without targeting computer.
Kill someone while the target's warhorn is playing.
Score a hit beyond a weapons long range.
Score a hit on a target outside your LOS.

Survive a match in a trial mech (of each weight class).
Survive a match with a mech that has no (functional) weapons.
Survive a match with a one legged mech.
Survive more than one ammo explosion in a single battle.
Survive more than one artillery or air strike in a single battle.
Survive a match after overheating more than (3?) times.
Be the only survivor of your lance.
Be the only one to die from your own team. (Achievement: "That was not very smart, was it?")
Get killed by static defense (turrets).
Get killed by fall damage. (Achievement: "That slope was slippery... right?")

Detect a shutdown mech with a Beagle probe.
Detect multiple mechs with the seismic sensor in one game.

Damage all enemy hit locations (without missiles).
Hit enemy in the head more than once without killing the target (without missiles).
Hit enemy on both arms / legs / all three (rear) torsos / head and a leg / arm with a single shot.

Win a game with an undamaged mech (of each weight class) while doing at least (x?) damage.
Win a game without using any ammo (on a mech that has ammo based weapons).
Win a game in a mech that has ECM, Tag, Narc, Beagle probe and at least one AMS.
Win a game where you disrupted enemy ECM either by using your own in counter mode or PPC fire.

I know some of the above are not that imaginative, but both the challenges and achievements could, in my opinion, use some additional variety. Yes / no? :)

#107 Joseph Mallan

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Posted 09 September 2014 - 09:56 AM

View PostWarHippy, on 08 September 2014 - 10:42 AM, said:

I am ecstatic that they have done a group based challenge having brought some players into the game in the last few weeks after having played solo for years. However, I can't see how this challenge is anything other than a glorified solo challenge with the arbitrary requirement of grouping with 3 other people. Other than having to drop with 3 other people there is no need to interact with each other, or even talk to each other as everyone's scores are tracked individually on ones own personal performance instead of as a group. This lance challenge rings hollow for me.

Trust me, it was way funner being on Comms with three other people than playing alone Hippy. I don't think I would have finished Tier 3 If not for the new friends I found on NG:NG and Steiner Hub. Way way better than playing in silence.

#108 WarHippy

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Posted 09 September 2014 - 10:12 AM

View PostJoseph Mallan, on 09 September 2014 - 09:56 AM, said:

Trust me, it was way funner being on Comms with three other people than playing alone Hippy. I don't think I would have finished Tier 3 If not for the new friends I found on NG:NG and Steiner Hub. Way way better than playing in silence.

Well of course, but at the same time this event could have been a solo challenge that allowed you to rack up points in the solo queue or the group queue while talking to people on comms in groups of any size. The way points were acquired was irrelevant to the size of the group or the arbitrary requirement of exactly four people. As a group event it rings hollow is all I am saying.

#109 Grayson Sortek

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Posted 09 September 2014 - 10:15 AM

Updated report for PGI:

My friends and I ended up picking up pug players. One of my friends was very good at this and I've decided that he will be the Unit Diplomat (BTW can we add in special titles or something into the unit management so that we can keep ranks for members but assign them specialties?). Only 2 of us reached the mech'bay and that is all we shot for because we knew we wouldn't be able to get to the third tier in time, which we are fine with because we are very thankful for the free mech'bay. I'm happy that one of us learned how to easily pick up new players to join us, but unfortunately most of them weren't very talkative since they only wanted the points and not so much the social experience. However, I do really like the suggestions other people have made about variable group sizes!


As for gameplay (at least of Monday night):

We traded off roles. I ran in my Cicada 3M with ECM, 1xPPC, 1xTag, 2xMLas so that I could still get hits (and surprisingly quite a bit of kills) and get tons of Tag/Narc bonuses. While I was doing this my friends ran in trial 'mechs that actually had LRMs since they themselves did not own 'mechs that did. That being said, one of us stuck to his Thunderbolt sniper'mech for most of the matches because he wants to get the XP on it... Which worked out just fine because we integrated his build into our tactics! After I got my bay I switched to using my LRM boats (Catapult, Jager, Atlas, Stalker) and let them get the Tag/Narc bonuses for as long as we were able to stay up and play.

I really liked this challenge because it encouraged people to explore roles outside of sniper'mechs. I really liked the way people started actually using tactics outside of the big ball of death, or just standing at one end of the map trying to out-sniper the other guys. Sure there were a few matches where we got killed by a non-stop rain of LRMs, but I also noticed a lot more people being aware of their surroundings and the battlefield (situational awareness yay!). I watched as people stuck closer to cover or took different routes on the map than I usually see, which is great for changing up the gameplay.

I think you've got a great thing going on here with this challenge, and I like some of the suggestions other MechWarriors have made on this thread about improving things. Keep up the good work PGI, and thanks for listening to us!

#110 DTim412

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Posted 09 September 2014 - 11:10 AM

I enjoyed this challenge greatly! It was nice to play games where people worked together, didn't get tunnel vision trying to get the kill! Had some of the best games I have ever played this weekend!

#111 Aleski

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Posted 09 September 2014 - 11:21 AM

I just have one thing to say :

Posted Image

GG CLOSE

Edited by Aleski, 09 September 2014 - 11:21 AM.


#112 MechWarrior319348

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Posted 09 September 2014 - 11:30 AM

First challange I have actually tried to complete, and failed. Got 96% on tier two and 50% on tier 3. bah, I spent many many hours in groups over the weekend. Shame that you either need narc/tag, or endless time to play normal mechs. I can't play this game all damn day every day!


Apart from that, it was fun. My friends list trippled in size.

#113 Alaskan Nobody

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Posted 09 September 2014 - 11:36 AM

View PostAleski, on 09 September 2014 - 11:21 AM, said:

I just have one thing to say :
GG CLOSE

That's painful. >.<

#114 c0ldn3s5

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Posted 09 September 2014 - 12:32 PM

ARE THE SERVERS DOWN RIGHT NOW? IF THEY ARE WHY DOES IT SAY THEY ARE ONLINE? WHEN I OPEN CLIENT IT SAYS UNDERGOING MAINTENANCE .......if so what may i ask are you trying to fix now? the matchmaker? the IFF glitch? the rubberbanding? so many more...i just want to effin play

Edited by c0ldn3s5, 09 September 2014 - 12:34 PM.


#115 Shino Tenshi

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Posted 09 September 2014 - 12:37 PM

I unfortunately wasn't able to take part in this challenge, but it was really nice to see a challenge that offered points for TAG/NARC and spotting. I really enjoy sneaking around with my KFX-S and RVN-3L and playing the spotter/scout role. I never play with those mechs for score, c-bills, or XP since I usually do much better in larger mechs. I hope future challenges will provide incentive to play the tag/narc/spotting role. I have to agree with some of the posts above, the points for tag/narc/spotting did seem high in relation to the others. I think 1pt for each would have done well. I like the idea above regarding giving some credit for component destructions and capping as well.

#116 Clownwarlord

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Posted 09 September 2014 - 02:37 PM

The only thing I can say about it is DAMN!!! I sat up with a bunch of great people even forgoing the Town Hall to complete the challenge and when I did took a break for a good couple of hours before even going in to the client to see if I got what I earned.

This challenge though out of all of them I have to say was the most fun. I met a lot of cool people and had some fun.

As for how i completed it was not even using tag or narc. Just Kill Assists and Spot Assists did it for me. I even had one match I got 4 Kills 8 Kill Assists and then I noted 14 Spot Assists. That was a great match I spent most of it in my DDC spotting my own lrm targets which other allies fired at as well.

Edited by clownwarlord, 09 September 2014 - 02:40 PM.


#117 Aleski

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Posted 09 September 2014 - 11:25 PM

View PostShar Wolf, on 09 September 2014 - 11:36 AM, said:

That's painful. >.<


I am a masochist, in fact, i have stop just before the end of the tier 3, HA HA. Hum like it!!!!

The truth : Well it's just a bad timing, and i haven't got all the time to play this weekend =/


But the event was great, and drop in Lance with my Rasahalague fellows and sometimes with desperate pugs, was fun =)

#118 Asmosis

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Posted 10 September 2014 - 12:50 AM

View PostAleski, on 09 September 2014 - 11:21 AM, said:

I just have one thing to say :

Posted Image

GG CLOSE


will be looking forward to getting social features/lobbies/chat etc integrated with the game for CW so I don't have to go scouring the interwebs and challenges like this are a snap to get into like other online games.

Not a QQ post, but genuinely am looking forward to when they do this. Should have been done years ago.

Posted Image

#119 bane

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Posted 10 September 2014 - 09:38 AM

Global lobbies...they turned off in game Global chat for everyone by default in the last patch. It seems that the play of the day is less communications amongst players instead of more. Although they keep saying they'll look at a VOIP option, which of course will turn into a session like playing on the Xbox with a 12 year old swearing at you and a bunch of guys who think they are god's gift to MW telling you how badly you suck. I am sure it will be glorious.

#120 The Boneshaman

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Posted 10 September 2014 - 10:00 AM

to bad I missed the last 2 challenges. I missed path to victory because I was visiting my in laws in California and missed the lance challenge because I had a friend upgrading my memory and video card and get windows 7 ( got rid of stupid Vista :angry:). now I can play with low medium to high and very high setting without getting cry engine errors ( high to very high gets some lag).





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