In fact, its a mix of MWO weapons hardpoints and MW4 Weapons Hardpoints. Boating would be more difficult to do since you would have a restriction on the size allocation for each weapon type + the number of weapons you could find.
I m giving a plus since each variants would be more unique from each others.
Here i did it for the Stalker (wich unfortunately all variant have something in common) but i really like the difference between the Jaeger variants...each feel more unique.
I could have do for every mechs....but i hope PGI would get the point by these 2 mechs examples.
***Edit: even if some critical slot are colored for weapons, those slots could still be use to store ammo or use for upgrades or for equipments*** In fact its nearly like the same thing we have in MWO except it only restrict weapons.
****People who tell me that will remove customization and i don t like customization just didnt read what i did explain in the whole stuff. For customization its the same as MWO just give each variant of the same mech more uniqueness son no more 4 same variant of the Jeager mech with 2 gauss or 2 ac20. one could still make it while the other variant well....use something else . XL engine would still be the same as MWO system, upgrades:same stuff and ect. Only the weapons would be affect.. You want Endo and FF armor on your assault...same as before, you lose a lot of critical slot to reduce the weight of the structure for armor and structure slot....Who ever build an Atlas with endo en FF armor? I did tried once and man you re pretty limited on weapons....so all this wont change****
In fact its just a little change so we could get rid of all those balancing or nerfing updates + Ghost heat, since we wouldn't need it like we have it now.
Edited by Augustus Martelus II, 07 September 2014 - 07:48 PM.