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New System Of Weapons Hardpoints


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#1 Augustus Martelus II

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Posted 07 September 2014 - 05:36 PM

Hello all!

In fact, its a mix of MWO weapons hardpoints and MW4 Weapons Hardpoints. Boating would be more difficult to do since you would have a restriction on the size allocation for each weapon type + the number of weapons you could find.

I m giving a plus since each variants would be more unique from each others.

Here i did it for the Stalker (wich unfortunately all variant have something in common) but i really like the difference between the Jaeger variants...each feel more unique.

I could have do for every mechs....but i hope PGI would get the point by these 2 mechs examples.

***Edit: even if some critical slot are colored for weapons, those slots could still be use to store ammo or use for upgrades or for equipments*** In fact its nearly like the same thing we have in MWO except it only restrict weapons.

****People who tell me that will remove customization and i don t like customization just didnt read what i did explain in the whole stuff. For customization its the same as MWO just give each variant of the same mech more uniqueness son no more 4 same variant of the Jeager mech with 2 gauss or 2 ac20. one could still make it while the other variant well....use something else :). XL engine would still be the same as MWO system, upgrades:same stuff and ect. Only the weapons would be affect.. You want Endo and FF armor on your assault...same as before, you lose a lot of critical slot to reduce the weight of the structure for armor and structure slot....Who ever build an Atlas with endo en FF armor? I did tried once and man you re pretty limited on weapons....so all this wont change****

In fact its just a little change so we could get rid of all those balancing or nerfing updates + Ghost heat, since we wouldn't need it like we have it now.


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Edited by Augustus Martelus II, 07 September 2014 - 07:48 PM.


#2 Zyllos

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Posted 07 September 2014 - 05:42 PM

I can't see your picture unfortunately. It's too smooshed (sp?) and I can't pull it from a link.

But, I agree that this game needs sized hardpoints for Battlemechs. This gives more meaning to Omnimechs with their omnipods.

But boating of weapons is not a problem, it's a symptom of the issue, weapon convergence.

#3 Augustus Martelus II

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Posted 07 September 2014 - 05:44 PM

Well i m using Imageshacks....and i don t want to pay so to see the images we need to download them

Any other site to upload images to full size?

#4 Carrie Harder

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Posted 07 September 2014 - 05:44 PM

Imgur is a good uploading site.

#5 Augustus Martelus II

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Posted 07 September 2014 - 05:44 PM

Trying other ways to uplaod them....if at least i could upload directly from my computer....

#6 Kassatsu

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Posted 07 September 2014 - 05:45 PM

What we have now is pretty much how it will always stay.

They ignored the feedback way back in closed beta, why would they listen and completely change core game mechanics now, a year after failure to "launch"?

Obviously it's easier to just rent out an island and start nerfing weapons and not addressing the problem mechs themselves. But never buffing. Unless they're LRMs or hit detection you managed to break (somehow) in which case you should go up and down like a roller coaster non-stop.

#7 Augustus Martelus II

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Posted 07 September 2014 - 05:45 PM

View PostCarrie Harder, on 07 September 2014 - 05:44 PM, said:

Imgur is a good uploading site.

Ok i ll look at this Brb in 10 mins

#8 Budor

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Posted 07 September 2014 - 05:47 PM

Can see them now, ty.

Edited by Budor, 07 September 2014 - 05:51 PM.


#9 Augustus Martelus II

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Posted 07 September 2014 - 05:51 PM

Everyone see them?

it seem to work thx for Imgur!

#10 Zyllos

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Posted 07 September 2014 - 05:54 PM

Yup, that worked fantastically.

#11 CMDR Sunset Shimmer

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Posted 07 September 2014 - 05:56 PM

We've been arguing for sized hardpoints for a long time.

Hell way back, during closed beta, I kept talking about how we should allow for a +1/-2 level system.

In my system, if you were mounting say, a Medium laser standard in a location. you could go up 1 weapon tier. meaning you could mount a Large laser, but NOT a PPC in that location. or you could go down 2 levels to say, a flamer.

Some gear would not count towards tiers of equipment, IE Tag/Narc, so you could drop an LRM20 for a single narc launcher if you wanted, or an ERPPC for a TAG. If you mounted an ERPPC in a location, you could drop down to medium lasers, but you couldn't take a small laser in that point.

this is just a rough idea. but yeah, sized hardpoints is something we've been arguing for 3 years now. It's just not going to happen.

#12 Augustus Martelus II

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Posted 07 September 2014 - 05:59 PM

What i like with this Mix of MWO and MW4 is that every variant of each mech will be more unique....and i think PGI could do something like this instead of Nerfing and balancing all the time.

I feel that they lose a lot of time on Nerfing and balancing.

Sure Mechs who are made to be lrm boat would still have their role but you couldnt make a catapult with 6X15 lrm rack or a stalker with 5 lrm20 rack and etc

Ghost heat could disappear and they could stop all those nerf things

Imagine the Awesome could finally have is role of a true energy support mech!

We couldnt make a ac20 raven....since with that weapon hardpoint size, it wouldn't allow it

View PostFlash Frame, on 07 September 2014 - 05:56 PM, said:

We've been arguing for sized hardpoints for a long time.

Hell way back, during closed beta, I kept talking about how we should allow for a +1/-2 level system.

In my system, if you were mounting say, a Medium laser standard in a location. you could go up 1 weapon tier. meaning you could mount a Large laser, but NOT a PPC in that location. or you could go down 2 levels to say, a flamer.

Some gear would not count towards tiers of equipment, IE Tag/Narc, so you could drop an LRM20 for a single narc launcher if you wanted, or an ERPPC for a TAG. If you mounted an ERPPC in a location, you could drop down to medium lasers, but you couldn't take a small laser in that point.

this is just a rough idea. but yeah, sized hardpoints is something we've been arguing for 3 years now. It's just not going to happen.


you re true....but they could stop all those nerfing and balancing stuff. so they could concentrate on the core of them game and make something pretty of it. Because i believe MWO have a lot of potential

#13 mazza11

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Posted 07 September 2014 - 05:59 PM

Would love to see this in place, Been an advocate for a system such as this since BETA.

#14 Zyllos

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Posted 07 September 2014 - 05:59 PM

View PostKassatsu, on 07 September 2014 - 05:45 PM, said:

What we have now is pretty much how it will always stay.

They ignored the feedback way back in closed beta, why would they listen and completely change core game mechanics now, a year after failure to "launch"?

Obviously it's easier to just rent out an island and start nerfing weapons and not addressing the problem mechs themselves. But never buffing. Unless they're LRMs or hit detection you managed to break (somehow) in which case you should go up and down like a roller coaster non-stop.


This is the unfortunate truth now...

There are a lot of systems that need complete rewriting and changing but PGI decided that things don't need changing and they feel the game is playing the way they think it should.

The ship for making a good Mech Warrior game has sailed and will not be returning to port for repairs/upgrades.

Design implementation decisions has been finalized and they are not willing to go back after they are been in place for years.

Edited by Zyllos, 07 September 2014 - 06:02 PM.


#15 IraqiWalker

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Posted 07 September 2014 - 05:59 PM

As much as I like the hardpoint size restriction (I think it's a decent-good idea), it takes away from the trade off of using upgrades. Mech construction is restricted as is right now, restricting it even more might not be the best course of action.

#16 Augustus Martelus II

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Posted 07 September 2014 - 06:02 PM

On this

Ex the Stalkers: you could put a Large laser but not 2 ppcs....since the max size of the hardpoint for energy in the left arm =2 energy of 1 crit space each.....so the max would be a large laser or a large pulse laser but not 2 of them

Sure in total you could make a 4 large pulses lasers stalker or 4 large lasers or any other variations but it wouldnt be a 6 larges lasers or 6 er ppcs abomination.

#17 Zyllos

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Posted 07 September 2014 - 06:03 PM

View PostAugustus Martelus II, on 07 September 2014 - 06:02 PM, said:

On this

Ex the Stalkers: you could put a Large laser but not 2 ppcs....since the max size of the hardpoint for energy in the left arm =2 energy of 1 crit space each.....so the max would be a large laser or a large pulse laser but not 2 of them

Sure in total you could make a 4 large pulses lasers stalker or 4 large lasers or any other variations but it wouldnt be a 6 larges lasers or 6 er ppcs abomination.


Really, without sized hardpoints, mechs like the Hollander have no place within MWO.

#18 Augustus Martelus II

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Posted 07 September 2014 - 06:16 PM

View PostIraqiWalker, on 07 September 2014 - 05:59 PM, said:

As much as I like the hardpoint size restriction (I think it's a decent-good idea), it takes away from the trade off of using upgrades. Mech construction is restricted as is right now, restricting it even more might not be the best course of action.


well you could upgrade but since i didnt have a lot of time to make this i made just like a prototype of it. For upgrades well that PGI could figure out.

In this i still use all the same critical spaces...its just that some are made for weapons but if you want endo+ ferro fibrous, it could reduce the weapon crit spaces too like in the MWO system.

So FF armor and endo would give more advantage to lighter mechs

View PostZyllos, on 07 September 2014 - 06:03 PM, said:


Really, without sized hardpoints, mechs like the Hollander have no place within MWO.

True so witht taht kind of system the Hollander would have is role for a light mech artillery support

because right now we can use a raven to take the role of the Hollander

it wouldnt be a big reset of the mwo core system. Sure everyone would need to put back weapons on their mechs but NO MORE GHOST HEAT and all the nerfing updates and balancing update. :)

If PGI would do something like that i think they could finally concentrate on the core of the game like CW and everything else other than weapons nerf and balancing

and every mech would have a role even between every different variants.

The hunchback could get back is name after all

View Postmazza11, on 07 September 2014 - 05:59 PM, said:

Would love to see this in place, Been an advocate for a system such as this since BETA.

I ve put it up many times also...just wanted to make it visual this time :)

and thx for Smurfy mechlab for putting my idea in a visual way

oh had see a little mistake....the JM6-D should have 7 purple critical empty slot in each arm not 8 and one 7

Edited by Augustus Martelus II, 07 September 2014 - 06:17 PM.


#19 IraqiWalker

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Posted 07 September 2014 - 06:27 PM

View PostZyllos, on 07 September 2014 - 06:03 PM, said:


Really, without sized hardpoints, mechs like the Hollander have no place within MWO.

Tell that to the FS9-Hs running around with Gauss rifles. (it's the exact same thing as a Hollander, and it does just fine)

Also, to be honest, the Hollander is bad, because it's bad. I know it sounds ridiculous, but the mech is designed to be a Gauss platform, and can only pack a couple of tons of ammo, even with the best upgrades, and XL engines. I personally think it can possibly work, just don't expect 500+ damage games from it.

View PostAugustus Martelus II, on 07 September 2014 - 06:16 PM, said:


well you could upgrade but since i didnt have a lot of time to make this i made just like a prototype of it. For upgrades well that PGI could figure out.

In this i still use all the same critical spaces...its just that some are made for weapons but if you want endo+ ferro fibrous, it could reduce the weapon crit spaces too like in the MWO system.

So FF armor and endo would give more advantage to lighter mechs


Lighter mechs are already fine as is, and most of them do use Endo and FF. This set up will probably impact the big mechs more than anything. It will also over-complicate mech construction even more. As I said before, i like the idea, but I don't think it should be implemented.

#20 Augustus Martelus II

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Posted 07 September 2014 - 06:41 PM

View PostIraqiWalker, on 07 September 2014 - 06:27 PM, said:


Lighter mechs are already fine as is, and most of them do use Endo and FF. This set up will probably impact the big mechs more than anything. It will also over-complicate mech construction even more. As I said before, i like the idea, but I don't think it should be implemented.


Well there will be less meta mechs or extreme boating mechs :)

Mechs would have maybe a little less weapons but people could now concentrate on different hardware to add to their mech (to perform on different roles, instead of making intan-killing-beast-machines





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