Augustus Martelus II, on 08 September 2014 - 09:58 AM, said:
Sure it always depend on the hardpoint size. I don t put an emphasis on small hardpoint size. This is only an example that can be transform a lot.
Or something that could work out of this is try to balance the weapon weight on each side....but there, they would be some sort of other problems. I know the Gyro help the mech with its balance while walking or running but when you bring an ac20 in one arm on a 35 ton light mech....lol this thing must work a lot.
AC20s can and do get mounted on light mechs, with little to no issue. You see, AC 20s were never big barrel guns that fired a single massive bullet. Nope, Some fired as many as 200 rounds within 10 seconds totaling up to 20 damage. The Urbie is famous for running around with AC 20s, and LB-20Xs.
I like that you're trying to come up with solutions to help balance the game. Keep at it. However, hardpoint sizes has been heavily discussed since early alpha and has been shown to fail, and ruin stock builds, and on top of that, reduce customization even more than now.
Augustus Martelus II, on 08 September 2014 - 10:16 AM, said:
Well they will never be a true good solution in anything.
But something that everyone here must know, i was never against bigger weapons. Like i was against the gauss charge mechanism....instead they could have make it that you can only shoot one gauss at a time with a 0.5 sec (could be more or less) time between the next one could shot (so it would be like if they were in permanent chain fire). Or the fact to slow down ppcs....if you stay in the way, you deserve to be hit. and etc
The charge mechanic is actually the best fix they have ever implemented. Gauss is right now in the best position it could ever be in. The weapon serves it's purpose as a long range devastation rifle, without being the most over-powered short range weapon. In fact, it serves as a proper long range weapon. Strong at range, with big drawbacks at short range combat.
Augustus Martelus II, on 08 September 2014 - 01:35 PM, said:
Well i ve made a little example. Just to show how it work. I did put max armor (except did remove a few on the leg to have a round number)
had put endo, double heat sinks and artemis system.
Did do it via smurfy mechlab
Yep, THAT right there, is the main problem with the hardpoint size limit. First, you're allowing me to mount an LRM 20 on a 15 tube launcher.
Second, You're forcing me to mount nothing bigger than an AC 5. What if I wanted an AC 10, LB-10X, or Gauss? You know, the main weapon this chassis was designed with? You're forcing people to use specific builds that you prefer, while depriving them of builds they would like.
The builds you're ruining/restricting aren't even big offenders, or broken set ups. They are the general purpose designs the mech was conceived to use in the first place.
Again: I like that you are trying to find solutions, and I encourage you to keep it up, but this particular one has been discussed thoroughly over the past 4 years, and it does more harm than good. There were no hardpoint size restrictions in lore, to any mech. The main reason that system was implemented, was limitations of technology, and difficulty of coding.