Bishop Steiner, on 09 September 2014 - 08:27 AM, said:
yeah...last thing I want is an armor buff. Or all weapons made DoT. There are mechanics that can increase TTK and Immersion and Gameplay variety without turning this into PapercutWarrior: Online. The problem is, no matter how much "realism" or immersion things like situational expanding reticles/CoF (Running at high speeds, Jumping, things that pretty much ALL FPS have them for), the so called "church of skill" types cry against it, because apparently the height of skill is clicking a pixel unimpeded. I guess that is the difference between Video Game and Real World skill....IRL, skill is about understanding limitations and obstacles and finding ways to overcome it. In video games, apparently "skilled players" want all the obstacles and limitations removed.
Regardless, at this point, we can keep giving input, criticism and suggestions, but other than that, it's largely wait and see.
This is where I issue a rare bit of praise and Russ said it again they won't go (subject to change of position) the CoF route and im glad.
Mechwarrior thus far has always had an aiming component where those with the best aim would compete at the top.
Now if it was easy as you claim it to be Bishop we would all be walking around with 90%+ accuracy hitting nothing but CT repeatedly.
As it is; the reality is far different than that.
Bishop Steiner, on 09 September 2014 - 08:28 AM, said:
Sometimes.
Othertimes..............
It depends on weather you agree with my viewpoint or not ;-) let's face it if everyone agreed the world would be much more boring and simple.
And we all hate debating equally as stubborn as ourselves.