There is much discussion, with the announcement of the New Game, Niko's Community Post, the recent spate of communication by Russ, etc. Some are angry. Some are happy, a lot are justifiably confused, and or, concerned. I'm probably a little bit of all the above.
While reading some comments and replies by other long term community forum members and contributors, it got me really thinking. Especially about focus on cleaning up the toxicity on the Forums. Some find it offensive. Some "silly". Others a great thing. But the more I think it through, I can't say I find the intent to be silliness. Or wrong. All I have to do is think of the number of innocuous threads (even things like Art posts) derailed and led into unsubstantiated, circular arguments to the point the thread was effectively derailed.
Simple truth is, there was a subset of people who posted for no reason other than to undermine the Devs, and this Community. One could argue that some have justified reasons, others have this fever dream that they can get PGI stripped of the License, and some other studio will ride in and save MechWarrior (despite no one touching it with a 10 ft pole for a decade), do these "contributions", in the future in any way benefit the Community?
In the real world, there are repercussions to undermining the order of a community. Fact is, on a Online Forum, there is ZERO "right" to free speech. These can at times, be amongst the most toxic forums. Individuals do not always provide constructive criticism, but look to tear the community down, be it because the game didn't unfold the way they thought it should, or because they think they are being a BD(i)H, or because certain individuals and groups simply like to watch things burn.
That is known as being a cancer. Cancer left alone, festers, and eventually kills a community and a game as surely as anything. To prevent that from happening to our community we need to try to support the efforts of Niko and the Mods, not fight them. If we try to minimize the unfounded negativity, and focus on constructive input, of both the good and the bad (as we perceive it), the general attitudes of the Forums, the Game and Community can change very rapidly, to a positive and welcoming experience for players, new and old. MWO has a good community, for the most part. With a few angry bad apples. But by and large, even those critical of the direction, or some decisions, are mostly positive contributions to the health of the Community.
Now.
That doesn't let PGI off the hook. In my mind, it now put the burden even more squarely on them. PGI has one less excuse for issues, for not communicating with us. The millstone of certain people rampantly attacking their every word, should be reduced or removed. So now they need to step up in a big way. Communicate. Deliver. LISTEN. And when things go sideways, as will ALWAYS happen, communicate some more.
The same standards we the community are held to, the Mods, volunteer or otherwise, and Devs, need to be held to, ALSO.
Our role?
CONSTRUCTIVE Criticism. When and where there are legit issues, that can realistically expect to be balanced, fixed, etc? We need to, in concise and civil manners, bring it to PGI's attention. I have actually found considerable success just tagging Russ on Twitter, and instead of being confrontational, saying "hey, discovered this issue", or "hey, had this idea". Doesn't mean everything is handled the way I want, and doesn't mean I like having to go to twitter to get it done. Perhaps now though, Russ can actually get a word in edgewise on PGI's own forums, he might use it more regularly.
There are certainly things to complain about. Some of the Clan Balance ideas were just poorly handled. Invisible walls on 2 year old mps, etc. Yet I get the feeling that half the people doing the complaining, have never bothered to submit
detailed support tickets about these things, either. And other things, we just have to accept are NOT going to change, like the Heat System. Sized Hardpoints, etc. Would they make it better? Almost certainly. And nearly 3 yrs down the rabbit hole, such a core tear down is almost certainly NOT going to happen. So stop cluttering every post opining about these things, and then decrying PGI as idiots. It just makes getting the things we can realistically expect to see fixed, harder to dig out and find.
And if that is not acceptable to folk? There's the door. Get off PGI's Boat. Go, live long, prosper. FInd a game that DOES make you happy, and go enjoy the rainbows and sunshine there. (Though I have a feeling many of the usual suspects, will be just as miserable and complaining on other forums too, as some folks are only happy when they are making things miserable for everyone, themselves included). But there is no reason to be HERE, making themselves, and everyone else miserable, and stirring up trouble.
So me? Yeah, there are issues. And I plan to keep calling PGI out when I see them. But it is past high time this town had a Sheriff, and the riff-raff got the heck out of Dodge.
As for the continued life cycle and viability of this game? Can't say my name is Nostradamus. But it would be silly for them, at this point to abandon it, now that the "hard part" is mostly over (finally, and yes, well behind schedule). PGI is a Dev Studio on the other hand, not a Mechwarrior Studio. If you expected them to spend every cent, every waking moment, from now til eternity on MWO, then you really need a reality check. They need to develop games to grow and have a chance at being stable and healthy, as a business. But as CW get's implemented, the actual staff demand for MWO will go down, freeing up programmers for other games, which are known as Revenue Streams, which keep the lights on, and all the titles running.
So if you are secretly hoping this new game fails, or that PGI loses the MWO franchise, you are really sabotaging yourself. BEcause if this new venture fails, MWO will almost certainly go dark. And since no one BUT Smith and Tinker/PGI were willing to actually pay for the license in the last decade of MWO, don't expect some major "good" studio to run in, scoop it up, and save the day. PGI fails, MechWarrior is probably dead, for a very very long time, if not permanently.
I am all for discussion here, for disagreement. But to hope and expect, as Niko apparently does, that it be productive, constructive, intelligent and CIVIL, is not in unreasonable.
I hope the Devs and Mods weigh in on this also, and speak their peace, correct misassumptions of mine, etc. THAT is part of healthy dialogue.
oh..TL;DR? Too bad. I'm not looking to give sound bites and CliffsNotes. Read and contribute, or do not.
Cheers, fellow mechwarriors. Let's see how CW unfolds, and I hope to see ALL of you, dirtside.
(this started as a reply, in a different thread, so you will likely see an edited version, elsewhere in the forums)
With the news on this post, looks like a new beginning, to me.
http://mwomercs.com/...s-igp-feedback/