Ghogiel, on 11 September 2014 - 12:04 PM, said:
We were working under an era of different hardware. So while it was CPU heavy, it was less of a bottleneck because at the time 9800GTs were basically the standard GPU and Phenom2s could just about keep up with those. The 1gb of vram was actually a top concern during my optimization passes along with lowering DP in LODs where possible. The HUD ***** fps in MWLL so bad too, which I presume the flash was all cpu run. turn off your HUD and get like 50% fps boost. :<
But I don't recall hit detection issues. I was gonna say, hey, call Toth. He's working over at CryTek now, right? Although my understanding was there was some involvement with those guys in the beginning. (I'm Stormin by the way, 2D HUD stuff.)