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Mwo / P2 - Frequently Asked Questions - Feedback


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#21 Deathlike

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Posted 08 September 2014 - 05:00 PM

Quote

Are you sharing resources between MWO and P2?

The short answer is yes. With the addition of P2 Piranha has undergone and will continue to undergo organizational changes to support the success of both projects.


Each project will have a dedicated core development team; a group of developers that only work on one project at a time. These dev teams are supported by a central Live Operations and Marketing team responsible for keeping the game and websites running smoothly.


That is a major red flag for me. If something goes wrong in the new game, or this game, shared resources will be "redirected" to fix things. Having seen map development "redirected" to the new clan mechs (9 months of no new map, 7 months since the last change on the existing maps), that is something that is very disturbing when it comes to progress... instead of hiring more people for that particular and future tasks.

#22 Liveish

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Posted 08 September 2014 - 05:04 PM

Hello Nikolai,

Do you believe it will be a hard sell to get people to fund this game, with the credibility problems PGI have had in MWO.

To Name a few

Lack of communication, unpopular features, oath breaking, Massive Delays to CW. ( Most of the Fan Base is still here as they love BT)

I just don't want to see PGI take on more than it can and fail leaving MWO behind even more.

Edited by live1991, 08 September 2014 - 05:05 PM.


#23 WarHippy

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Posted 08 September 2014 - 05:05 PM

I want to believe you guys on all of this, but at this point I don't think I can. The way you have handled all of this and the timing frankly stinks. MWO is hardly more than a demo, and you are talking like pretty much everything is where it should be and now it is time to cruise to the finish line while you move on to the new game.

#24 Viges

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Posted 08 September 2014 - 05:16 PM

View PostNikolai Lubkiewicz, on 08 September 2014 - 03:47 PM, said:

Our hope is that crowdfunding will support the future development.
Posted Image

Edited by Viges, 08 September 2014 - 05:18 PM.


#25 Saber Avalon

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Posted 08 September 2014 - 05:39 PM

View PostNikolai Lubkiewicz, on 08 September 2014 - 03:47 PM, said:

Was MWO Founder’s money used to pay for development of P2?
No!!! Absolutely not! Every last cent PGI received from the Founder’s program and each consecutive program (Phoenix and Clans) went right back into development of MWO.

Where is the money for P2’s development coming from?
P2 is still very much in it’s infancy. We have funded a small prototype team for the last few months from government subsidies available here in Canada. Although Piranha has many options available to it for funding P2, each of those options comes with significant revenue sharing and more importantly impacts on our control of the product and it’s path. Our hope is that crowdfunding will support the future development.


That first one bothers me, especially with the follow up. So you're saying that anything outside the packages programs you've sold are not included in going back into MWO (Ex/ I buy a mech bay or single mech, outside of a package program) and that money can be shifted to P2?

Then in the second one you say "Piranha has many options available to it for funding P2, each of those options comes with significant revenue sharing". So you're saying you are not sharing funds, but then you say you are and not a little bit but a significant amount. So which is it? Clarify this.

In addition, as a Canadian citizen, what government subsidy or subsidies are you referring to?

You then say, "Our hope is that crowdfunding will support the future development.". So if crowdfunding doesn't cover what you need, then you are going to sap money from the MWO project to keep P2 afloat? Again, more clarification is needed.

Edited by Saber Avalon, 08 September 2014 - 05:42 PM.


#26 N0MAD

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Posted 08 September 2014 - 06:00 PM

Does PGI realize that the people who umm crowd funded MWO did just that?, they funded MWO not PGI?.
Do they expect the same people to fund a space sim, and if so doesnt this mean they are just trying to drag people away from MWO to their new project?
Or does it mean they are trying to attract the people away from SC? Are they really trying to compete with SC? if so i forsee a rude awakening.

#27 Zordicron

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Posted 08 September 2014 - 06:05 PM

Thank you for the answers so promptly after the question thread.

Much of the answers are satisfactory I think to most of the player base. I am cautioned slightly that the "until players dont want to" language was added in on the responses, as the community has no way of really knowing when PGI will decide "the players dont want to" anymore. But we will see what comes of that.

More importantly, one glaring absence to the answers:

Question: Could you please tell us, besides Russ and Bryan, who has moved to the new game and who has stayed? It would be nice to know who is on team MWO for communication purposes. For instance, is Alex still on team MWO to model the mechs? he has quite a fan following for his concept artworks.

#28 Verkhne

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Posted 08 September 2014 - 06:12 PM

I for one welcome any news that Paul has been reassigned exclusively to the new game.

#29 Mycrus

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Posted 08 September 2014 - 06:25 PM

Niko,

Serious questionz

1 - if the new™ game fails does it affect the viability of PGI as a company (and in effect MWO)?

2 - will Paul move over to the new™ game or will he be a shared resource?

Rgds.

#30 shintakie

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Posted 08 September 2014 - 06:27 PM

View PostSaber Avalon, on 08 September 2014 - 05:39 PM, said:


That first one bothers me, especially with the follow up. So you're saying that anything outside the packages programs you've sold are not included in going back into MWO (Ex/ I buy a mech bay or single mech, outside of a package program) and that money can be shifted to P2?

Then in the second one you say "Piranha has many options available to it for funding P2, each of those options comes with significant revenue sharing". So you're saying you are not sharing funds, but then you say you are and not a little bit but a significant amount. So which is it? Clarify this.

In addition, as a Canadian citizen, what government subsidy or subsidies are you referring to?

You then say, "Our hope is that crowdfunding will support the future development.". So if crowdfunding doesn't cover what you need, then you are going to sap money from the MWO project to keep P2 afloat? Again, more clarification is needed.


That one's obvious. They specifically mention Founders and Phoenix packages in the first question. That money absolutely wont go to P2 because they've already spent it on hookers and blow! Joking joking. Chances are they used that money for MWO development already.

The second question involves literally everything else. Any Clan money and other purchases can be shared between P2 and MWO.

#31 Thunder Lips Express

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Posted 08 September 2014 - 06:33 PM

View PostHeffay, on 08 September 2014 - 03:58 PM, said:

P2? Is that a working title?

Have you locked down the official game name on reddit yet? You just KNOW some people are going to grab it as soon as you announce it...


I'm guessing it's short for project 2

#32 Lumpy Gash

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Posted 08 September 2014 - 06:36 PM

With MWO i missed out on the founders pack ($120), Phoenix Project ($80+30) I have been thinking for spending money on the clan pack ($240) and maybe a Gold Mech ($500)

Can I expect to be able to spend up $1000 on this new game while its both still in alpha and beta? Could you maybe add in some kind of way of giving us an in game money boost with actually money?

After all this, after you have had a little over a year of it being release and claim it to be your second AAA title success.

Can we expect you to start "P3"?

#33 headclot

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Posted 08 September 2014 - 06:39 PM

Will tech from project 2 be carried over to MWO and vice versa?

#34 Mr Blonde

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Posted 08 September 2014 - 07:02 PM

New projects are always exciting...but you have to show that you can do one right first before people get excited. Talk to us in January.

View PostJonathan Paine, on 08 September 2014 - 04:55 PM, said:

So you wanted a space game, and doing Aerospace fighters/dropships/warships/orbital installations in the MWO universe never sprung to mind? Seriously?


Yes. This.

#35 codynyc

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Posted 08 September 2014 - 07:03 PM

i dont know pgi... You cant even produce maps on time let alone design a new game...You say your splintering the group to work on a new project... Guess these are all the maps we getting huh?

All i see is you guys releasing more half developed "content" And looking for a new cash grab.

#36 CrashieJ

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Posted 08 September 2014 - 07:35 PM

COMMUNITY.
CREATED.
CONTENT.

problem solved.

Edited by gavilatius, 08 September 2014 - 07:36 PM.


#37 CocoaJin

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Posted 08 September 2014 - 07:39 PM

Congrats PGI, it's a big step. I wish you guys the best on your new path of independence. I hope we can truly grow MWO into a shinning beacon of MechWarrior online gaming.

#38 Adran

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Posted 08 September 2014 - 07:49 PM

Okay, so clearly I missed some announcement or something somewhere. What is P2? And what am I suppose to do on this website you link to in the OP?

#39 AUSSIETROOPER4

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Posted 08 September 2014 - 08:06 PM

Wait, did they say they will share or even divert our MWO dollars with the new project....

P2 is new IP = bad
I am not interested in yet another attempt at a startup when battletech is nowhere near explored or finished.
I also thought all resources were going into map and CW. Now I find the team is probably split now halving the team on MWO to work on P2?

CW is the last major feature? WTF.
I am beginning to see now why the founders are so upset.

How can I continue to put money into something with such an uncertain future. Obviously the publisher has cast MWO aside because it does not see much more money in it. Now we are being told a new game is sharing resources and may even have money diverted to it.

This has me kinda worried. VERY worried.

PGI have to realise how much the mechwarrior IP is worth. It's basically the only real mechwarrior\battletech thing going atm. I don't count turn based games that should be mechcommander sequels.

Edited by AUSSIETROOPER4, 08 September 2014 - 08:23 PM.


#40 Mal

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Posted 08 September 2014 - 08:12 PM

View PostAUSSIETROOPER4, on 08 September 2014 - 08:06 PM, said:

Wait, did they say they will share or even divert our MWO dollars with the new project....

P2 is new IP = bad
I am not interested in yet another attempt at a startup when battletech is nowhere near explored or finished.
I also thought all resources were going into map and CW. Now I find the team is probably split now halving the team on MWO to work on P2?


Not split.. based on the information they've given us, mostly new hires/promotions (with backfill to fill those empty slots). Only "shared" resources (100% of the time shared).. will be things like Niko, Marketing, QA, Support..

Quote

CW is the last major feature? WTF.
I am beginning to see now why the founders are so upset.


CW is the last "promised" major feature that is still to be delivered (Russ talked about this a bit on his town hall tonight).

Quote

How can I continue to put money into something with such an uncertain future. Obviously the publisher has cast MWO aside because it does not see much more money in it. Now we are being told a new game is sharing resources and may even have money diverted to it.

This has me kinda worried. VERY worried.



A company with all their eggs in one basket should have you worried. Publisher also didn't cast MWO aside.. PGI "re-obtained" the publishing rights from IGP, and now will be assuming those duties.





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