Mwo / P2 - Frequently Asked Questions - Feedback
#41
Posted 08 September 2014 - 08:20 PM
Let the community create maps, and an economy. Outsource seasoned professionals if you have to. Planetary conquest needs TONS of maps to begin to be believable in this universe.
While I'm at it, we can't even break trees yet. The engine can do it, so why not? Also, why can't I 'chute out of my mech and run around on foot? vehicles? aero?
CW cannot be the 'final' anything because CW is not very impressive sounding at this point
#42
Posted 08 September 2014 - 08:30 PM
I'm satisfied with the answers. If CW comes and I see good things for MW:O coming from the spit with IGP then if it seems like my sort of game I'd put money into the new project. Hell, I'll put more money into MW:O.
That's more than promises or timelines or setting expectations of what might come though. I'm hopeful and happy for all the news that's comes out these last few days but I don't feel it's unfair to say we, as consumers, have extended a lot of financial and emotional credit to PGI based on prior promises that didn't get kept. The last several months have been a running start in the right direction so I'm willing to be hopeful and give both MW:O and the new project my full attention and in turn continue to put past issues behind me but before I go all in on anything I need to see CW on my screen, I need maps and long promised content for MW:O. I need a new game with functioning tech demos and some well defined 'we will deliver X by Y or else Z' sort of contingencies on any sort of founders program for the new game. Nothing wacky or unreasonable but we're still a bit away from trading $ for promises again.
Moving that way though. Absolutely moving that way. You've got my attention and it seems a lot of others. Please take advantage of that opportunity. We want an excuse to believe in you and trust you with our money to give us the content we want. There's always going to be people eager to burn bridges just to stay warm but the rest of us still play MW:O for a reason.
So... you've got my attention and I like what I'm seeing so far. Show me pretty things.
#43
Posted 08 September 2014 - 08:33 PM
Nikolai Lubkiewicz, on 08 September 2014 - 03:47 PM, said:
Here are the top FAQ questions and Answers from the teaser of #AUniverseToExplore
Please tell us what you think!
You mention CW is the last feature, but what about all the revisions and improvements to our UI?
#44
Posted 08 September 2014 - 08:40 PM
Could PGI please make a new roadmap for the end of the year? Since you have bought the rights off the Publisher. I am interested. Also please let the Community gets involved with making content.
Edited by Sarlic, 08 September 2014 - 08:40 PM.
#45
Posted 08 September 2014 - 09:12 PM
Sarlic, on 08 September 2014 - 08:40 PM, said:
Could PGI please make a new roadmap for the end of the year? Since you have bought the rights off the Publisher. I am interested. Also please let the Community gets involved with making content.
CW is always 90 days away
#46
Posted 08 September 2014 - 09:48 PM
Therefore, I figure this new game is something that's being forced on PGI due to some circumstance we're not privy to. Perhaps a requirement to have multiple new projects in the works to continue to receive Canadian government subsidies. I wonder if they're planning to use this game as sort of a test bed/breeder project that, while it is almost doomed from the start due to how competitive the space combat genre now is, will serve as a testing ground for concepts and gameplay they can later incorporate into a proper Aerospace TM game set in the Battletech universe.
PGI owns the Battletech license at the moment, and it is by far their best asset. They must realize they need to make use of it as much as possible, across multiple games if necessary, to stay afloat.
Edited by Star Colonel Silver Surat, 08 September 2014 - 09:50 PM.
#47
Posted 08 September 2014 - 09:50 PM
#48
Posted 08 September 2014 - 10:19 PM
(Starts about 5 minutes in).
#49
Posted 08 September 2014 - 11:56 PM
Aym, on 08 September 2014 - 08:33 PM, said:
He stated that CW is the last remaining MAIN feature of the ORIGINAL VISION to be delivered, not that its over and done with once they put CW in place, there is quite a difference.
#50
Posted 09 September 2014 - 12:25 AM
#51
Posted 09 September 2014 - 01:11 AM
Cavendish, on 08 September 2014 - 11:56 PM, said:
He stated that CW is the last remaining MAIN feature of the ORIGINAL VISION to be delivered, not that its over and done with once they put CW in place, there is quite a difference.
Aye that is true. From what was quoted in the recent "Townhall Meeting", with CW by the end of 2014, possibly 2 queues will come into play, the "casual" mixed queue as is now and the "Hardcore" queue with planetary conquest, mech limitations etc. etc. (remember like 1PV "hardcore" and 3PV "casual" modes), and after that possibly a single player mode and more...and mechs...Wave 2 Clan mechs! Woohoo! Where are them mechs??? Gotta get them ALL!......or not......
#52
Posted 09 September 2014 - 01:28 AM
Quote
No!!! Absolutely not! Every last cent PGI received from the Founder’s program and each consecutive program (Phoenix and Clans) went right back into development of MWO.
Lies.
Quote
We will always do whatever is best for the success of our company, which means we will do whatever it takes to build games that are engaging and entertaining for you to play.
Totally explains why you ignore feedback from your playerbase for 2 years and even support takes weeks to resolve tickets.
#53
Posted 09 September 2014 - 01:50 AM
Now I just need to practice my doublethink, so I won't get in trouble with the mods.
#54
Posted 09 September 2014 - 02:38 AM
MischiefSC, on 08 September 2014 - 08:30 PM, said:
I'm satisfied with the answers. If CW comes and I see good things for MW:O coming from the spit with IGP then if it seems like my sort of game I'd put money into the new project. Hell, I'll put more money into MW:O.
That's more than promises or timelines or setting expectations of what might come though. I'm hopeful and happy for all the news that's comes out these last few days but I don't feel it's unfair to say we, as consumers, have extended a lot of financial and emotional credit to PGI based on prior promises that didn't get kept. The last several months have been a running start in the right direction so I'm willing to be hopeful and give both MW:O and the new project my full attention and in turn continue to put past issues behind me but before I go all in on anything I need to see CW on my screen, I need maps and long promised content for MW:O. I need a new game with functioning tech demos and some well defined 'we will deliver X by Y or else Z' sort of contingencies on any sort of founders program for the new game. Nothing wacky or unreasonable but we're still a bit away from trading $ for promises again.
Moving that way though. Absolutely moving that way. You've got my attention and it seems a lot of others. Please take advantage of that opportunity. We want an excuse to believe in you and trust you with our money to give us the content we want. There's always going to be people eager to burn bridges just to stay warm but the rest of us still play MW:O for a reason.
So... you've got my attention and I like what I'm seeing so far. Show me pretty things.
agreed, aside from everything else battletech would make for quite a boring space game given its limited scope off planet.
So long as they get it out the door before start citizen, they'll probably be fine.
As for the comments about CW, yes that's the last major announced feature. Because everything else people are bringing up like collision, UI, masc, maps etc are minor features. Once all the big stuff is in place they can do all the fine tuning. Once that's tuned and MWO is in a healthy state, they can look at expanding on the timeline like their original goals.
If it stays healthy, they might even make some new MechWarrior content along the lines of what MW4 did, I'm pretty sure all those weapons aren't canon.
Edited by Asmosis, 09 September 2014 - 02:42 AM.
#55
Posted 09 September 2014 - 03:19 AM
PhoenixFire55, on 09 September 2014 - 01:28 AM, said:
I honestly dont think its actually ignoring the feedback, more a case of terribad communication.
Lets face it, if they "listened to the feedback" they should;
Boost LRMs
Nerf LRMs
Remove LRMs
Reduce heat on PPCs
Increase heat on PPCs
Increase range on PPCs
Decrease range on PPCs
Remove PPCs
Introduce a charge-up time to PPCs
Remove charge-up time on Gauss, but increase the cooldown
Decrease the cooldown on Gauss but keep the charge-up time
Reduce speed of Gauss
Increase heat of Gauss
Nerf Clan mechs
Improve Clan mechs
Remove Clan mechs
Remove the omni system on Clan mechs
Allow mix-tech
Never allow mix-tech
...and so on. Just read the general disucssion, its full of cross-purpose feedback, most of it "backed by data" yet comming to radically diffrent conclusions. How would you handle that?
What they should have, in my opinion. done is reply to the suggestions backed by a large number of posters in a manner of "Yes guys, this is a good idea, we will bring it up with the staff handling this" (and then actually get back with a reply! This has failed a LOT of times) or say "Well, we understand what you want, however we do not think this is the right solution to the issue we are seeing and it will not be implemented".
#56
Posted 09 September 2014 - 03:22 AM
And the statement that CW is the final piece to be added to complete the vision. Anytime you complete anything, it is the end.
#57
Posted 09 September 2014 - 04:02 AM
Nikolai Lubkiewicz, on 08 September 2014 - 03:47 PM, said:
Why don’t you just finish MWO first?
Community Warfare is the last remaining main feature of the original vision to be delivered. As to CW you have recently seen Unit creation and we are now just a few short months away from delivering this final item. Having said that MWO is never finished. We plan to add content until a) the license expires, players no longer want to support development of new features and content beyond CW.
Don't take this the wrong way, I'm not screaming at you guys or attempting to be offensive, but the above isn't correct. Not at all. We're not even close to having the "four pillars" you envisioned and pitched to us. We still have no semblence at all of Role Warfare. In reality we still only have two game modes. We have broken skill trees and useless skills. The UI is still a cluttered mess. DX11 is completely unoptimized. etc, etc, etc. Others can feel free to chime in also with things I'm missing.
There are quite a few "main features" that are missing, nonexistant, or broken currently.
#58
Posted 09 September 2014 - 04:37 AM
Cavendish, on 09 September 2014 - 03:19 AM, said:
Lets face it, if they "listened to the feedback" they should;
...and so on. Just read the general disucssion, its full of cross-purpose feedback, most of it "backed by data" yet comming to radically diffrent conclusions. How would you handle that?
Bad examples. Some matters community never agreed upon, but there were other matters where players totally agreed on a subject, only for PGI to do directly the opposite.
Pushing out open beta too soon?
3rd person view?
etc.
Vast amount of great ideas for the game totally ignored both in CB and afterwards. Why even have the forum if you never read it? Why even bother asking for our feedback if you delete 70 pages of this feedback 2 days after (like it happened just recently after CERLL changes)?
#59
Posted 09 September 2014 - 04:59 AM
But ya, working on 2 projects won't have a negative effect. When I have twice as much to do, I can be twice as efficient!
Niko did you keep a straight face typing that up?
#60
Posted 09 September 2014 - 05:11 AM
You would need a great story.
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