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The Single Player Thread - Should It Happen?


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#61 Josef Koba

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Posted 09 September 2014 - 07:48 AM

I think this would be a great thing, personally. I like shooting things, but don't always want to do so in a competitive atmosphere. There are a lot of franchises that survive by offering a single player campaign mode but are centered around multiplayer. I know CoD is a taboo subject here, but it's a successful game with a robust multiplayer component. The single player element is usually of a lesser emphasis for gamers and of varying quality, but it still exists. Not that I've played CoD in years, but the point remains. I think a single player element would add significantly to the player pool and serve as an effective feeder into multiplayer. Star Wars the Old Republic did/does a great job at balancing a campaign with PVP. Different genre, granted, but I think it's a viable strategy to get new players into the game. That said, CW needs to be up and running with all the kinks worked out before any new campaign mode comes into being.

#62 WVAnonymous

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Posted 09 September 2014 - 08:00 AM

Two years ago, I would have said absolutely. After 7000+ games since they turned on stats, I would say no.

The lance is the core of the game.

Add 50 turrets to the training grounds with a countdown timer if you need a solo competitive activity.

#63 Josef Koba

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Posted 09 September 2014 - 08:02 AM

View PostCirran, on 09 September 2014 - 03:49 AM, said:

I took a gamble and threw my support behind MWO as a founder. Personally don't like what it is, I knew going in that there was a serious possibility this would be the case. I hope other's enjoy what I helped financially support.


I am enjoying the heck out of what you helped support. Though my bank account has strained under the support I've given it, too. Hehe. I wish I'd known about the founders program, because I would have been all over it.

One thing that I think would be interesting is to let the community design missions and the like. I've no doubt that the folks around here could design some seriously awesome missions for a single player game. It would be beyond amazing.

View PostWVAnonymous, on 09 September 2014 - 08:00 AM, said:

Two years ago, I would have said absolutely. After 7000+ games since they turned on stats, I would say no.

The lance is the core of the game.

Add 50 turrets to the training grounds with a countdown timer if you need a solo competitive activity.


Maybe it would be some sort of a coop type thing? I'd be okay with that too. Not sure how effective my AI Lancemates would be now that you mention it, though perhaps there would be some "command tools" that would increase their effectiveness. I dont' know.

#64 Kain Demos

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Posted 09 September 2014 - 08:02 AM

I think this would be awesome if it had co-op play like some are mentioning.

Imagine being able to form MERCENARY units, not just the regular units that exist now and taking on jobs with real expenses, c-bill rewards, and salvage to split among the company. Let other merc units drop against you as well (employed by your employer's enemy) and duke it out in the midst of hardened defenses, air units, tanks, turrets and the like.

#65 Zaggeron

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Posted 09 September 2014 - 08:02 AM

Let's distinguish between a single player campaign and a P v E mode.

While a single player campaign would be nice, I'm really not that interested. What I am really interested in is a coop P v E mode. For extra credit tie it into CW. The old 360 Mech game Chromehounds had P v E and P v P integrated into its persistent world campaign. If no enemy factions were defending a particular node you wanted to attack, then you'd get AI defenders. I believe you could also choose whether to be matched up with real people or AI.

It would be awesome to team up with 3 to 7 (I'm guessing that 4-8 would be max # in coop teams) and do missions against the AI that make a difference in CW. Main battles would be P v P and be worth a good number of "capture points", but there could also be a suite of secondary missions like escort, destroying an installation, etc. that are against the AI that when won give some advantage to your faction, but are not sufficient to win planets or sectors.

Edited by Zaggeron, 09 September 2014 - 08:03 AM.


#66 DaZur

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Posted 09 September 2014 - 08:02 AM

While I'm not one to poke a sleeping bear... :ph34r: But....

Has anyone considered that a single-player aspect to MW:O would be a the perfect scapegoat to drop community warfare?

​I mean let's be honest... PGI has struggled to implement this aspect of the game and it's long been a source of heated contention.

An argument could easily be made to drop CW in favor of a SP offering. In short... developing a single-player module that would placate the whole "Conquer the Universe" desire would allow MW:O to be re-diverted to a pure competitive arena -aka- Solaris game, thus solving a host of problems not the least of which being balance.

Yeah... I don't want this either but it's a plausible outcome IMHO... :mellow:

Edited by DaZur, 09 September 2014 - 08:04 AM.


#67 Kain Demos

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Posted 09 September 2014 - 08:07 AM

View PostCirran, on 09 September 2014 - 03:49 AM, said:

I took a gamble and threw my support behind MWO as a founder. Personally don't like what it is, I knew going in that there was a serious possibility this would be the case. I hope other's enjoy what I helped financially support. With that said, a single player random mission generator would be a God send. I would actually log in and play, and get some use out of my founder mechs. Since we are talking rainbows and unicorns here, I would love a full fledged, multi phasic campaign mode, with the ability for players to create missions to help supplement what PGI puts out. It would be glorious to have a great MechWarrior game again.......


I took a gamble as well also knowing it may not pan out. I contributed because I absolutely love this franchise and as much as I enjoy MW4 (mostly play Mercs these days though, not Vengeance or Black Knight) it has been far, far too long without a worthy successor.

The closed beta REALLY underwhelmed me so I left until the game got to a more advanced state only to return recently when I found out they finally introduced clan mechs. Honestly I'm kind of surprised that two years later the game still seems so unfinished but I'm still holding out and thinking this could be great.

#68 Onmyoudo

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Posted 09 September 2014 - 08:11 AM

Would I like a singleplayer Mechwarrior game? Yes. Would I like PGI to develop one instead of focusing on MWO? That's a much more difficult question.

#69 MeiSooHaityu

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Posted 09 September 2014 - 08:17 AM

View Postheadclot, on 08 September 2014 - 08:13 PM, said:

Hey everyone,

In the recent no guts no galaxy interview with Russ - He mentioned a strong possibility of Singleplayer.

Should this be done?

Sign off with a Yes or a No and what you want to see :)


I could see this as a DLC expansion. I don't know if they would include it with the core game for free, but as a $15~$20 expansion, I could see that as a possibility eventually. I actually think it would do well.

They would need to hire some AI programmers. I am guessing that the current game doesn't require it, but a single player game would.

Man, I do hope they seriously consider it.

View PostOnmyoudo, on 09 September 2014 - 08:11 AM, said:

Would I like a singleplayer Mechwarrior game? Yes. Would I like PGI to develop one instead of focusing on MWO? That's a much more difficult question.


I don't even think they would consider it until MWO was where they wanted it. I think when MWO is able to get everything in place (CW, etc...), then they could put a single player campaign together tieing those elements together.

#70 Screech

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Posted 09 September 2014 - 09:07 AM

A single player campaign would probably be the only thing I would be willing to pay for at this point. That being said I don't really see it in the cards.

#71 deputydog

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Posted 09 September 2014 - 09:44 AM

Would love co-op PVE. Especially if you could do the community warfare with that as well. Spend unit money on defenses that other units can attack. Give it almost a tower defense clash of clans twist, with multiplayer being the big live fighting and co-op being what you do when you dont have a live scheduled match.. Dropships.. bases all sorts of possibilities if they get some good ai built.

#72 Theaus

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Posted 09 September 2014 - 10:01 AM

I think co-op would be good way to introduce new players to the game, right now bringing a newb in your group to the group que is just asking for a bad new player experience.


#73 Alistair Winter

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Posted 09 September 2014 - 10:09 AM

View PostCreovex, on 09 September 2014 - 02:43 AM, said:

@OP
No... single player is a waste of resources and too easy no matter how hard they make it. Plus... people would whine about it... "I took me 2 hours to complete and I think it should be at least 10 hours..." or "The AI sucked.." or "That story makes no sense"...
Its a no win situation.

PGI doesn't mind people whining as long as they've made their money first. Which is smart. Make it a single player mission pack, and sell it for $40 dollars or something. Offer a collector's package which includes a cockpit item and a special camo pattern with some digital maps and concept sketches for $60 dollars, and offer a limited edition deluxe package for $100 dollars, which includes all of the above, a forum badge and the CN9-AH, which can only be used in the single player campaign.

Let people pre-order 3 months in advance. Collect one million dollars. When the mission pack is released and people start whining, call it a huge success and move on. Don't acknowledge the whining.

Did PGI acknowledge all the QQ that followed the Clan Invasion? Nope.

#74 Mechteric

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Posted 09 September 2014 - 10:15 AM

I wouldn't mind seeing a Co-op integration of some kind, whether its integrated with Community Warfare or not... but I do think this game should remain "Online" and no single player focus should be given (let the next Mechwarrior title focus on that maybe). Maybe just make it so the Co-op content can be played alone to be a sort of single player, a way for people to play without having to deal with others if that is what they are wanting.

#75 terrycloth

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Posted 09 September 2014 - 10:42 AM

If you had AI bots for mechs (probably using the trial (c) builds) you could do 12 player coop just by replacing half the players with bots, and if someone wanted to play all by themselves they could set up a private match with all bots except for them. It's how LoL does it anyway.

Downside is that about half the players would mostly play that way.

#76 ShinobiHunter

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Posted 09 September 2014 - 12:20 PM

I would love to see a offline single player. Even if it's only a basic fighting without any story. It would give me something to do when the servers are down and if they allowed all mechs (including heroes) it would almost certainly increase sales.

#77 Rizzelbizzeg

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Posted 09 September 2014 - 12:25 PM

I can't say no to an offline single player or online multiplayer pve. More game is good and some neat missions could be... neat.

#78 Eximar

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Posted 09 September 2014 - 12:27 PM

PvE? Not no, but hell no.

#79 P5YCO

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Posted 09 September 2014 - 12:27 PM

I would like single player missions. I just started Star Trek Online and they have a single player campaign as well as team missions and PVP. I think it would be good for new players to learn how to operate their mechs.

#80 C0VVB3LL

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Posted 09 September 2014 - 01:04 PM

How about co-op missions as loyalty milestone rewards for units and lone-wolves? Say if my merc corp gets (x) loyalty points with a faction they get an up to 12 man co-op mission to run. You can run it as much as you want and compare scores to other units for bragging rights. Have them tier up as you hit the next loyalty milestone. Have each factions missions have their own flavor but largely be the same. Reward the lone-wolves loyalty accordingly by giving them access to single player missions in the same manner tiering up as they go and with a leader board to brag about.





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