

The Single Player Thread - Should It Happen?
#61
Posted 09 September 2014 - 07:48 AM
#62
Posted 09 September 2014 - 08:00 AM
The lance is the core of the game.
Add 50 turrets to the training grounds with a countdown timer if you need a solo competitive activity.
#63
Posted 09 September 2014 - 08:02 AM
Cirran, on 09 September 2014 - 03:49 AM, said:
I am enjoying the heck out of what you helped support. Though my bank account has strained under the support I've given it, too. Hehe. I wish I'd known about the founders program, because I would have been all over it.
One thing that I think would be interesting is to let the community design missions and the like. I've no doubt that the folks around here could design some seriously awesome missions for a single player game. It would be beyond amazing.
WVAnonymous, on 09 September 2014 - 08:00 AM, said:
The lance is the core of the game.
Add 50 turrets to the training grounds with a countdown timer if you need a solo competitive activity.
Maybe it would be some sort of a coop type thing? I'd be okay with that too. Not sure how effective my AI Lancemates would be now that you mention it, though perhaps there would be some "command tools" that would increase their effectiveness. I dont' know.
#64
Posted 09 September 2014 - 08:02 AM
Imagine being able to form MERCENARY units, not just the regular units that exist now and taking on jobs with real expenses, c-bill rewards, and salvage to split among the company. Let other merc units drop against you as well (employed by your employer's enemy) and duke it out in the midst of hardened defenses, air units, tanks, turrets and the like.
#65
Posted 09 September 2014 - 08:02 AM
While a single player campaign would be nice, I'm really not that interested. What I am really interested in is a coop P v E mode. For extra credit tie it into CW. The old 360 Mech game Chromehounds had P v E and P v P integrated into its persistent world campaign. If no enemy factions were defending a particular node you wanted to attack, then you'd get AI defenders. I believe you could also choose whether to be matched up with real people or AI.
It would be awesome to team up with 3 to 7 (I'm guessing that 4-8 would be max # in coop teams) and do missions against the AI that make a difference in CW. Main battles would be P v P and be worth a good number of "capture points", but there could also be a suite of secondary missions like escort, destroying an installation, etc. that are against the AI that when won give some advantage to your faction, but are not sufficient to win planets or sectors.
Edited by Zaggeron, 09 September 2014 - 08:03 AM.
#66
Posted 09 September 2014 - 08:02 AM

Has anyone considered that a single-player aspect to MW:O would be a the perfect scapegoat to drop community warfare?
I mean let's be honest... PGI has struggled to implement this aspect of the game and it's long been a source of heated contention.
An argument could easily be made to drop CW in favor of a SP offering. In short... developing a single-player module that would placate the whole "Conquer the Universe" desire would allow MW:O to be re-diverted to a pure competitive arena -aka- Solaris game, thus solving a host of problems not the least of which being balance.
Yeah... I don't want this either but it's a plausible outcome IMHO...

Edited by DaZur, 09 September 2014 - 08:04 AM.
#67
Posted 09 September 2014 - 08:07 AM
Cirran, on 09 September 2014 - 03:49 AM, said:
I took a gamble as well also knowing it may not pan out. I contributed because I absolutely love this franchise and as much as I enjoy MW4 (mostly play Mercs these days though, not Vengeance or Black Knight) it has been far, far too long without a worthy successor.
The closed beta REALLY underwhelmed me so I left until the game got to a more advanced state only to return recently when I found out they finally introduced clan mechs. Honestly I'm kind of surprised that two years later the game still seems so unfinished but I'm still holding out and thinking this could be great.
#68
Posted 09 September 2014 - 08:11 AM
#69
Posted 09 September 2014 - 08:17 AM
headclot, on 08 September 2014 - 08:13 PM, said:
In the recent no guts no galaxy interview with Russ - He mentioned a strong possibility of Singleplayer.
Should this be done?
Sign off with a Yes or a No and what you want to see

I could see this as a DLC expansion. I don't know if they would include it with the core game for free, but as a $15~$20 expansion, I could see that as a possibility eventually. I actually think it would do well.
They would need to hire some AI programmers. I am guessing that the current game doesn't require it, but a single player game would.
Man, I do hope they seriously consider it.
Onmyoudo, on 09 September 2014 - 08:11 AM, said:
I don't even think they would consider it until MWO was where they wanted it. I think when MWO is able to get everything in place (CW, etc...), then they could put a single player campaign together tieing those elements together.
#70
Posted 09 September 2014 - 09:07 AM
#71
Posted 09 September 2014 - 09:44 AM
#72
Posted 09 September 2014 - 10:01 AM
#73
Posted 09 September 2014 - 10:09 AM
Creovex, on 09 September 2014 - 02:43 AM, said:
No... single player is a waste of resources and too easy no matter how hard they make it. Plus... people would whine about it... "I took me 2 hours to complete and I think it should be at least 10 hours..." or "The AI sucked.." or "That story makes no sense"...
Its a no win situation.
PGI doesn't mind people whining as long as they've made their money first. Which is smart. Make it a single player mission pack, and sell it for $40 dollars or something. Offer a collector's package which includes a cockpit item and a special camo pattern with some digital maps and concept sketches for $60 dollars, and offer a limited edition deluxe package for $100 dollars, which includes all of the above, a forum badge and the CN9-AH, which can only be used in the single player campaign.
Let people pre-order 3 months in advance. Collect one million dollars. When the mission pack is released and people start whining, call it a huge success and move on. Don't acknowledge the whining.
Did PGI acknowledge all the QQ that followed the Clan Invasion? Nope.
#74
Posted 09 September 2014 - 10:15 AM
#75
Posted 09 September 2014 - 10:42 AM
Downside is that about half the players would mostly play that way.
#76
Posted 09 September 2014 - 12:20 PM
#77
Posted 09 September 2014 - 12:25 PM
#78
Posted 09 September 2014 - 12:27 PM
#79
Posted 09 September 2014 - 12:27 PM
#80
Posted 09 September 2014 - 01:04 PM
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