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Thank You Russ


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#21 STEF_

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Posted 08 September 2014 - 10:52 PM

I will thank only when I'll see facts.
Words are quite "volatile": for instance, Russ is the same guy that yesterday said:"MWO is mature product".

#22 Kelbor

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Posted 09 September 2014 - 06:10 AM

First off I would like to throw a big thank you out to Russ for taking such a long chunk out of your time (and sleep im sure) to come talk to the player base about the past present and future of the game. Most of what information I get is from the fourms and it's a lot of opinion and little fact and it's great relief to hear about the future plans of the game. My loving but frugle wife was listening in the background and was impressed enough that she is allowing some money to be spent on the game to my great relief (less grinding). My faith with PGI has been strengthened.

Second off. Stefka, I will have to disagree with you on this the state of the code. I find it's a robust and mature code base consitering the current state of the internet, difficulty of developing for the robust PC platform, and of course Cryengine.

My feelings on in game VOIP i'll leave for other threads.

#23 CDLord HHGD

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Posted 09 September 2014 - 07:27 AM

View PostIllegal Username, on 08 September 2014 - 09:17 PM, said:

  • Publisher died
  • It's all IGP's fault
  • We're going to change
  • But we're not going to change (No community input)
  • Making a new game right now is a great idea!
  • "Why put in VOIP? You guys would use your own Teamspeak anyway.."
  • We're selling a new $120 mech pack.
  • Community warfare ONCE AGAIN in 90 days! [Repeat pitch from launch party]


If you feel so strongly about being an @ss, leave your feedback here.

#24 FDJustin

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Posted 09 September 2014 - 07:28 AM

Let me know when there's a transcript. Didn't have 3+ hours to commit to watching that.

#25 Hannibal Chow

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Posted 09 September 2014 - 07:53 AM

the info Russ gave us was very good inceed, show me one other CEO who would that long answering customer questions.

The only complaint was the time :) Some times it sucks to be in Europe.

Again, thanks Russ and PGI, now we know more.





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