Jump to content

Cooldown Modules


37 replies to this topic

#1 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 09 September 2014 - 11:05 AM

Takin the plunge on 2 of them...LL and SRM4

knocks off 12% in level 5.

same price in GXP and Bills as the normal weapon ones.

Edited by Bigbacon, 09 September 2014 - 11:06 AM.


#2 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 09 September 2014 - 11:20 AM

Strange, DPS and HPS going up at the same time for most weapons...

#3 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 09 September 2014 - 11:23 AM

Haven't you learned yet? Never buy anything when it's new, because it's bound to be nerfed hard after a while.

#4 Wieland

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 755 posts
  • LocationKitzingen, Bolan Province, Protectorate of Donegal, Lyran Commonwealth

Posted 09 September 2014 - 11:24 AM

View PostThe Great Unwashed, on 09 September 2014 - 11:20 AM, said:

Strange, DPS and HPS going up at the same time for most weapons...

View PostTorgun, on 09 September 2014 - 11:23 AM, said:

Haven't you learned yet? Never buy anything when it's new, because it's bound to be nerfed hard after a while.

Its simple math. When you fire faster, dps and hps go up.

A weapon does 1 damage, has 1 heat and fires every second.
Now you reduce the cooldown by 50%.
The weapon fires every 0.5 seconds, so in one second you do 2 damage and get 2 heat.

Edited by Wieland, 09 September 2014 - 11:27 AM.


#5 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 09 September 2014 - 11:30 AM

View PostWieland, on 09 September 2014 - 11:24 AM, said:

Its simple math. When you fire faster, dps and hps go up.


What? I don't get why you directed that post at me. I'm saying the module will most probably be nerfed soon, end of story. I do find it hilarious that they increase the heat on a bunch of weapons and then release heat lowering modules shortly after. Meaning you have to plunk down a ton of CBills and GXP to try and get back to the heat you used to have before the nerfs, meaning it's all just a CBill/GXP sink instead of balance.

Edited by Torgun, 09 September 2014 - 11:31 AM.


#6 Solomon Ward

    Member

  • PipPipPipPipPipPipPip
  • 591 posts
  • LocationBerlin

Posted 09 September 2014 - 11:33 AM

View PostTorgun, on 09 September 2014 - 11:30 AM, said:


What? I don't get why you directed that post at me. I'm saying the module will most probably be nerfed soon, end of story. I do find it hilarious that they increase the heat on a bunch of weapons and then release heat lowering modules shortly after. Meaning you have to plunk down a ton of CBills and GXP to try and get back to the heat you used to have before the nerfs, meaning it's all just a CBill/GXP sink instead of balance.


It was obviously directed at the one before you.

#7 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 09 September 2014 - 11:36 AM

View PostTorgun, on 09 September 2014 - 11:30 AM, said:


What? I don't get why you directed that post at me. I'm saying the module will most probably be nerfed soon, end of story. I do find it hilarious that they increase the heat on a bunch of weapons and then release heat lowering modules shortly after. Meaning you have to plunk down a ton of CBills and GXP to try and get back to the heat you used to have before the nerfs, meaning it's all just a CBill/GXP sink instead of balance.

What do you mean "heat lowering modules"?

Neither the range, nor the cooldown modules, lower a weapon's heat at all. The Cooldown ones actually increase heat per second.

Edited by DEMAX51, 09 September 2014 - 11:38 AM.


#8 Torgun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,598 posts

Posted 09 September 2014 - 11:38 AM

View PostSolomon Ward, on 09 September 2014 - 11:33 AM, said:


It was obviously directed at the one before you.


He still have me quoted though which I still don't get.

View PostDEMAX51, on 09 September 2014 - 11:36 AM, said:

What do you mean "heat lowering modules"?

Neither the range, nor the cooldown modules, lower a weapon's heat at all. The Cooldown ones actually increase heat per second.


Ah I misunderstood, I thought it had cooling down effect, not just firing rate.

#9 xe N on

    Member

  • PipPipPipPipPipPipPipPip
  • 1,335 posts
  • LocationGermany

Posted 09 September 2014 - 11:45 AM

Only worth for larger Autocannons as AC20 or Gauss.

#10 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 09 September 2014 - 11:48 AM

Hmph, no cooldown module for the (superheated) AC/2 but plenty for the (cockpit shaker 2000) LRM5s...

#11 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,628 posts

Posted 09 September 2014 - 11:52 AM

View Postxe N on, on 09 September 2014 - 11:45 AM, said:

Only worth for larger Autocannons as AC20 or Gauss.


If it was made for all weapons then it would be good for any mech that has a good heat rating. Of course the lower heat weapons would be more likely to be good though.

#12 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 09 September 2014 - 11:54 AM

This could work nicely on my AC20 Hunchback. If it's a 12% reduction that brings it down from 4 secs to 3.52 secs. It should be quite noticeable.

#13 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 09 September 2014 - 12:05 PM

View PostNapes339, on 09 September 2014 - 11:54 AM, said:

This could work nicely on my AC20 Hunchback. If it's a 12% reduction that brings it down from 4 secs to 3.52 secs. It should be quite noticeable.


yea I need to do this with my flame also.

#14 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 09 September 2014 - 12:56 PM

View PostWieland, on 09 September 2014 - 11:24 AM, said:

Its simple math. When you fire faster, dps and hps go up.

A weapon does 1 damage, has 1 heat and fires every second.
Now you reduce the cooldown by 50%.
The weapon fires every 0.5 seconds, so in one second you do 2 damage and get 2 heat.


except form the math being wrong, because a mech has X heat treshold and some builds can fire endless because their wepaons produce no heat compared to other builds and then to benefit 100% of the positive from the module but do not suffer anything from the downside of the module. So the modules are kinda balanced for lasers, but AC's and SRM's and probably LRM's are absolutely out of balance with these mods because their heat is negliable.

#15 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 09 September 2014 - 01:02 PM

View PostLily from animove, on 09 September 2014 - 12:56 PM, said:


except form the math being wrong, because a mech has X heat treshold and some builds can fire endless because their wepaons produce no heat compared to other builds and then to benefit 100% of the positive from the module but do not suffer anything from the downside of the module. So the modules are kinda balanced for lasers, but AC's and SRM's and probably LRM's are absolutely out of balance with these mods because their heat is negliable.


good point on the LRMs....time to add it to my goldenboy

#16 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 09 September 2014 - 01:03 PM

Why no AC/2 cooldown mod? Sadface.

#17 Blue Boutique

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 481 posts

Posted 09 September 2014 - 01:16 PM

Can you imagine a Banshee running around with a 12% AC/2 cooldown? *shudders*

#18 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 09 September 2014 - 01:19 PM

It shows its worth on a UAC20 and is significant on UAC5 - it more or less turns it into a heavy, long range MG.

#19 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 09 September 2014 - 01:19 PM

View PostBlue Boutique, on 09 September 2014 - 01:16 PM, said:

Can you imagine a Banshee running around with a 12% AC/2 cooldown? *shudders*

Oh noes, an alpha of 8 damage. That's almost as much as one PPC, for 24 tons instead of 7! :rolleyes: RUN FOR THE HILLS, BRO!

I'm pretty sure that the higher alpha loadouts like 2 PPC + 3 AC/5 are superior. Seriously, the AC/2 is not an overpowered gun and it still wouldn't be OP if it got its own module.

#20 Blue Boutique

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 481 posts

Posted 09 September 2014 - 01:45 PM

8 damage / 0.38 s = 21 dmg/ sec. That is pretty hefty even for a limited out but put that on a Jager, you get 31.6 dmg/s which can heavily damage mechs before going down.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users