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Transverse Masterthread


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#101 Trystan Thorne

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Posted 10 September 2014 - 08:44 PM

Why should I fund Transverse, when MWO is been so poorly handled and when there is an Elite Dangerous out there that already offes great gameplay.

Only one message I have for PGI right now: "Get MWO back on track, regain the trust of the gamers out there and than maybe try Transvere?"

#102 wanderer

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Posted 10 September 2014 - 08:48 PM

View PostWhy Run, on 10 September 2014 - 11:50 AM, said:

On the upside, maybe they could use it for MW:O?


That would be using money from one project to fund another one. PGI tells me that's naughty.

#103 Hex Pallett

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Posted 10 September 2014 - 10:34 PM



Watch the second half of video where Bryan talks about fully player-driven world, exploring, economy, etc.

It really looks like...Transverse is actually trying to compete with EVE.

*Sigh*

PGI, I might be the biggest white knight of MWO out there, but as someone who follows gaming business and has a remote idea what's happening, my impression with Transverse just went from..."tragically brave"...to completely f**king nuts.

#104 Dirgez

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Posted 11 September 2014 - 02:09 AM

View PostTrystan Thorne, on 10 September 2014 - 08:44 PM, said:

Why should I fund Transverse, when MWO is been so poorly handled and when there is an Elite Dangerous out there that already offes great gameplay.

Only one message I have for PGI right now: "Get MWO back on track, regain the trust of the gamers out there and than maybe try Transvere?"

Why don't you worry about what on your plate instead of what's on someone else's plate. You love or hate what PGI has on it's plate, fine. Just stop having fear of abandonment issues, MWO will still be developed on as long as there are people still playing it and putting money in it.

Edited by WM Dirges, 11 September 2014 - 02:12 AM.


#105 CommodoX

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Posted 11 September 2014 - 03:15 AM

View PostHeffey, on 09 September 2014 - 02:38 PM, said:

P.S. That introduction video re-uses footage. Which, in my mind, is a ridiculously large red flag. If you can't find 6 goddamn minutes of unique footage to use in your launch campaign then you have done basically nothing.

The trailer video stuff seems to be from one of her tries to monetarize the Wing Commander-license some time ago.
So old material and they tried to stretch it with loops.

#106 Der BruzZzler von Wiesndoof

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Posted 11 September 2014 - 07:44 AM

View PostHeffay, on 09 September 2014 - 07:30 PM, said:

So, which will go live first? Star Citizen (public universe) or Transverse?


Transverse!
They'll finish one or two ships without any love in details including a bad buggy dogfight mode and call it "official release"! :D

Edited by The Birdeater, 11 September 2014 - 07:48 AM.


#107 TLBFestus

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Posted 11 September 2014 - 09:44 AM

View PostHeffey, on 09 September 2014 - 02:25 PM, said:

In a long since moderated post I mentioned that my friend in the gaming industry bet me there was no way PGI was still working on MWO and they're just spoon feeding us stockpiled content to keep money flowing while they work on another project.

And now I owe him dinner.

Seriously though, the "small team" excuse for slow development has been thrown around since 2012 and somehow they've found the time to create all those transverse game assets....



OMG! OMG! Has someone dropped a pom-pom?

#108 Heffay

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Posted 11 September 2014 - 09:46 AM

View PostTLBFestus, on 11 September 2014 - 09:44 AM, said:

OMG! OMG! Has someone dropped a pom-pom?


Look closer.

You got trolled, son.

Edited by Heffay, 11 September 2014 - 11:01 AM.


#109 Torgun

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Posted 11 September 2014 - 09:48 AM

View PostThe Birdeater, on 11 September 2014 - 07:44 AM, said:


Transverse!
They'll finish one or two ships without any love in details including a bad buggy dogfight mode and call it "official release"! :D


And with some invisible walls in space that you waste shots on. That at least would have been epic.

#110 TLBFestus

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Posted 11 September 2014 - 09:51 AM

View PostHeffay, on 09 September 2014 - 07:30 PM, said:

So, which will go live first? Star Citizen (public universe) or Transverse?

Strangely enough, despite the rather huge head start SC has, I wouldn't be surprised at all if Transverse got to official release first.



That wouldn't surprise me at all, matter of fact I'd bet that IF it gets off the ground (and I'm not putting money on that) it will be before SC. Look how fast they got to "official release" with MWO.


They've proven that they can go to "official release" with far less content and polishing than others might consider appropriate already.

#111 JAFMANDADDY

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Posted 11 September 2014 - 10:50 AM

star citizen wont go live for at least 2 years. thats how long it takes to for quality.

this ************ thing is made in hong kong.

you can keep it.

#112 Trystan Thorne

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Posted 11 September 2014 - 02:48 PM

View PostWM Dirges, on 11 September 2014 - 02:09 AM, said:

Why don't you worry about what on your plate instead of what's on someone else's plate. You love or hate what PGI has on it's plate, fine. Just stop having fear of abandonment issues, MWO will still be developed on as long as there are people still playing it and putting money in it.

While I hope that MWO will be around for a very long while, I don't have any abandonment issues.
I haven't been playing MWO in weeks and will return when CW is out to give it another go. The money I spend in this game was a good investment for me as I had great fun. Still hoping it will turn out to be the game we got promised (them it would be an amazing game), but if MWO collapes, so be it.

All I'm saying is, I will not put any money into Transverse as I don't think PGI can handle a project like Transverse if they can't even complete MWO and that there are better alternatives out there.

#113 ShinVector

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Posted 11 September 2014 - 09:06 PM

View PostJAFMANDADDY, on 11 September 2014 - 10:50 AM, said:

star citizen wont go live for at least 2 years. thats how long it takes to for quality.

this ************ thing is made in hong kong.

you can keep it.


Depends what you mean by live.. Going to make a small peridiction that we will see the SC Alpha : Regional servers before this thing goes live.

#114 Jack Spade Ward

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Posted 11 September 2014 - 09:44 PM

Transverse looks nice... and i mean it... I might back that game up, but only after they lunch comunity warfare...

Im a lengenday founder, an overlord phoenix and a full clan backer. Ive also got alot of MCs so i could get my hero mechs... that said, i might back that game after CW is out.
PGI, you have one of the most tough comunities out there in gamming business, but a hard solid one. And they arent plaesed, you know that all to well. Be at peace with your comunity, try not to moderate as harsh as you do, get us CW once and for all, stop nerfing clan tech just because of people being babies about it, more maps and most importantly, once you guys commit to something regarding the game, try your very best to deliver. If you all do those, then yes, this comunity might apreciate your work, your dedication and we will eventually back you up, even your projects like transverse.

So, in my opinion, wait on that game... considering that there is star citizen and elite out there, you might want to be an alternative. To be such, you need to know your competition. So wait a bit longer. Strenght your relations with your own MWO comunity by delivering those i said above, and youll get alot more people backing you up, me included.

#115 Illegal Username

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Posted 11 September 2014 - 10:39 PM

So i'm trying to decipher PGI's logic here
1. They crowdfund a game.
2. They fail to deliver what was originally advertised and tell the backers that they are not the game's target community anymore.
3. They try to crowdfund a new game
4. They are confused that nobody rushes to fund it.

#116 Grey Ghost

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Posted 12 September 2014 - 01:45 AM

Truth be told, if this game was the space portion of Battletech with possible ties to MWO (CW) like they've been doing with the EVE... I'd probably be all over it. What can I say, I'm a sucker for nostalgia.

As it stands this trailer does nothing for me. It did make me think of Black Prophecy for some reason, but other then that... just doesn't seem all that interesting to me (so far).

#117 Ensaine

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Posted 12 September 2014 - 02:23 AM

View PostScratx, on 09 September 2014 - 04:38 PM, said:


Partial snippage ......

Though I honestly think Bryan should've polished the site a lot more before the big reveal. And probably waited for CW to be out. But meh, done is done, for good or ill.


Like their Launch Party? No Guts No Spine looking like they never saw any form of Launch before, soggy, cardboardy pizza, and cold chicken, and all 50 people watching Paul play Tetris.

They have no polish, and it's not in the budget.

#118 Selbatrim

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Posted 12 September 2014 - 04:00 AM

Hey PGI. MWO is still working because we LOVE battlemechs despite delays and broken promises. We have no idea what Transverse is. Doomed to fail. good luck raising 20k.

Players as shopkeepers... that one did make me laugh though!!

"Transverse!! Where YOU are the shopkeeper!!"

#119 SilentWolff

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Posted 12 September 2014 - 10:21 AM

Unfortunately, PGI's bad reputation ( by their own doing) has doomed this game before it's even started.

#120 Codeine Radick

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Posted 12 September 2014 - 01:31 PM

The second half of the trailer basically says "we took SC's model and are gonna make it EvE'n better."





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