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The Real Problem With Pgi


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#101 PANZERKAT

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Posted 10 September 2014 - 08:24 AM

I've tried to get more than a few non Battletech people into this game and none got past their cadet games. Too much grind for no reason. Wouldn't be the first game to steadily decline, because it was pushed out way too soon. I'm a firm believer that CW out of the gate was needed to make the game grow beyond the expected Battletech and Mechwarrior crowd. Years down the road we still don't have it and we've been leaking Battletech patrons from the start. Sure, it's just around the corner, but to expect it working into some kind of miracle that stimulates the imagination of the existing players is.....a gamble.

Edited by KOMMISSAR KITTY, 10 September 2014 - 08:25 AM.


#102 AkuPyro

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Posted 10 September 2014 - 08:38 AM

My gripes with PGI fall into a "do they know what they are doing?" category. I am sure the devs have some folks on their team that are really good with what they do, but they didn't build the whole game from scratch. They are using an engine that has things that end up taking forever to fix that the engine supported already (enhanced zoom was one of them). Aside from things taking long to fix, the broken promises and feature baiting rank up there somewhere. I liked before when a certain community manager would jump in chat and BS with you about stuff. Not always about the state of the game, but just keeping relations open and knowing the connection was there. Alas, those times are gone, and the game still has a long way to go. I still play, I still enjoy it for what it is, but I would say that is far from the communities problem. Just hard to get my buddies to stick with the game at this point.

#103 Kain Demos

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Posted 10 September 2014 - 08:54 AM

View PostKOMMISSAR KITTY, on 09 September 2014 - 04:33 PM, said:

What's the name of that syndrome people get towards their abusers?


Stockholm syndrome.

I can agree though that I don't like the general direction gaming has taken in the last decade.

I'm a member of the first generation that grew up with games from the start. I started with the most primitive **** there was outside of pong (Atari and NES in the mid '80s) and have seen pretty much the entire evolution of the industry.

Most of the games I play now have online forums like this one where everyone and anyone with a worthless opinion comes in and thinks they can get what they want by bitching loud enough that the staff will be forced to do something. I really don't like it since the result is endless cycles of nerf this, buff that, change this, revert this back to that as the politics that have now been created (for a ******* VIDEO GAME OF ALL THINGS) ebb and flow.

You can't please everyone, that's just a basic fact of life. If you try to lower yourself to the least common denominator all you will do is water down your product. I've seen it time and time again now; games get simplified from previous versions to cater to a wider audience (console gamers, I'm looking at you primarily) at the expense of the hard core players and fans of the series or genre.

Anyway, rant over. I guess this was off topic because it didn't have anything to do with promised release dates being pushed back or promises not being delivered. I'm just sick of the the constant "paper is OP, please nerf scissors" and "OMFG LOL OMG BBQ P2W BS" **** you see spewed on the forums. And not just this game, but pretty much any of them now.

Edited by Kain Thul, 10 September 2014 - 08:56 AM.


#104 1453 R

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Posted 10 September 2014 - 09:01 AM

*Reads first page, then skips the rest because bored*

Unlike literally everyone else in this thread, I can see where Crusher's coming from. The black, looming spectre of Commodity Warfare has been poisoning this game for as long as it's been a game, with incredibly unrealistic expectations, explosively toxic so-called customers doing everything they can to sabotage the game because they didn't get this one thing they wanted, and an impossible amount of whinging and butthurt because people can't Become Hanse Davion yet. Considering the fact that only a small subsection of the player base will actually derive any enjoyment or benefit from Commodity Warfare (you're not part of a large, rigidly organized player-run unit? Commodity Warfare has absolutely nothing to offer you), it's often struck me as completely ridiculous. Especially since those players most fervently screeching over Commodity Warfare are just as eager to discard the concerns and feedback of everyone else in the forums who's going to be losing a significant chunk of their game when CW releases as those selfsame players are accusing Piranha of doing.

That said...there's a reason independent news sites were covering MWO's community issues back around the release of 3rd-person view, Crusher. For a stretch of time back there the company was absolutely horrid, openly insulting and ridiculing its players whilst also missing every single delivery deadline they bothered to set to us in the first place. I'm a sucker for MechWarrior, which is why I'm here, but even the whitest of knights were feeling pretty tarnished for a time there. There are certainly some dense, bitter chuckleheads out there who're assuming that Piranha's the same company it was back then, while most of us have acknowledged that the company has improved markedly since those days...but we still remember those days. What little goodwill and positive reputation Piranha does have with their playerbase is still very fragile, and is at this point entirely contingent upon them delivering Commodity Warfare within the timeframe they've set out.

They hit their first due date with CW module 1. They've thus bought themselves some small grace with most reasonable players, but if they miss their due dates on the rest of CW, especially after putting up a second large real-money Clan pack...well, even the sanest and most reasonable of us will be finding it pretty difficult to believe that IGP was really the problem at that point. Even those folks who actively dislike Commodity Warfare and are actually rather dreading the huge bite it'll take out of their game are admitting by now that it's time and past time that Piranha kick the damn thing out there already. If it's not perfect (spoilers: it's not going to be), then they can work on it and adjust it in the live game the way they do everything else.

#105 CheebaMech

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Posted 10 September 2014 - 09:02 AM

Niko just got banned from reddit for forum abuse.

/popcorn

#106 Torgun

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Posted 10 September 2014 - 09:15 AM

View PostCheebaMech, on 10 September 2014 - 09:02 AM, said:

Niko just got banned from reddit for forum abuse.

/popcorn


It's always epic when forum mods get banned

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#107 stjobe

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Posted 10 September 2014 - 09:42 AM

View PostRuss Bullock, on 09 September 2014 - 11:29 PM, said:

For me I feel like were starting fresh now. I hope everyone listened to the town hall and we can admit that 2014 was significantly different in many ways and that we are close to delivering that final of the 4 pillars.

What?

What, what, what?

Where is Role Warfare, Russ?
Where is Information Warfare?

You have NOT delivered those, don't you ******* dare say you have.

#108 Fut

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Posted 10 September 2014 - 09:50 AM

View Poststjobe, on 10 September 2014 - 09:42 AM, said:

What?

What, what, what?

Where is Role Warfare, Russ?
Where is Information Warfare?

You have NOT delivered those, don't you ******* dare say you have.


In that TownHall interview thing, they claimed that 3/4s of the pillars were in game...
No ******* idea how anybody could claim that.

#109 Mcgral18

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Posted 10 September 2014 - 09:51 AM

View Poststjobe, on 10 September 2014 - 09:42 AM, said:

What?

What, what, what?

Where is Role Warfare, Russ?
Where is Information Warfare?

You have NOT delivered those, don't you ******* dare say you have.


No, no, Magic Jesus Box is information warfare, of course!

#110 Fut

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Posted 10 September 2014 - 09:53 AM

View PostMcgral18, on 10 September 2014 - 09:51 AM, said:

No, no, Magic Jesus Box is information warfare, of course!


Hmm.. I suppose it is.
Silly us, and our unreasonable expectations.

#111 Kraven Kor

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Posted 10 September 2014 - 09:56 AM

View PostFuligin, on 09 September 2014 - 04:26 PM, said:


I see this in a lot of game forums and I guess all I can say is you are absolutely spot on right. Dissatisfied paying customers like me are definitely the problem. I guess I will just have to take my money and my opinions elsewhere to save them the hassle of dealing with either.


Yeah, and not like any of us have fought and fought and tried to help PGI understand the problems and been ignored / ridiculed / dismissed as trolls or anything.

#112 Why Run

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Posted 10 September 2014 - 10:14 AM

View PostFut, on 10 September 2014 - 09:50 AM, said:


In that TownHall interview thing, they claimed that 3/4s of the pillars were in game...
No ******* idea how anybody could claim that.


****, I forgot, they gave us fall damage, and THEN the fall speed indicator. We have all the informations......

Edit * First the fall speed indicator was in standard units
Edit ** Then it was converted to metric, like um, everything else in the game
Edit *** Oh and then they made it larger than size 4 font.

Now Information warfare has been completed.

Edited by Why Run, 10 September 2014 - 10:16 AM.


#113 MechB Kotare

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Posted 10 September 2014 - 10:17 AM

Another "da Real problem wiz Peee GEE IIII" topic?

Wonder how long it will last before it gets locked.

#114 Mcgral18

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Posted 10 September 2014 - 10:17 AM

View PostWhy Run, on 10 September 2014 - 10:14 AM, said:


****, I forgot, they gave us fall damage, and THEN the fall speed indicator. We have all the informations......

Edit * First the fall speed indicator was in standard units
Edit ** Then it was converted to metric, like um, everything else in the game
Edit *** Oh and then they made it larger than size 4 font.

Now Information warfare has been completed.


But can information warfare see how Flamers generate heat?

#115 Joseph Mallan

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Posted 10 September 2014 - 10:21 AM

View PostMechB Kotare, on 10 September 2014 - 10:17 AM, said:

Another "da Real problem wiz Peee GEE IIII" topic?

Wonder how long it will last before it gets locked.

Can Reddit ban on MW:O Forum?

View Poststjobe, on 10 September 2014 - 09:42 AM, said:

What?

What, what, what?

Where is Role Warfare, Russ?
Where is Information Warfare?

You have NOT delivered those, don't you ******* dare say you have.

And you know Jobe is upset, cause he doesn't even get like this with My bullheaded posts! ^_^

#116 nitra

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Posted 10 September 2014 - 10:25 AM

"the REAL problem here is all of US the community"

If this problem was fixed. would it lead to better a game?

would we actually have the features maps and gameplay modes promised since the begging?

the answer is no.


all the community does is serve to remind all of us devs included that this is still not the mechwarrior vison that we were sold.

instead of viewing the community as hostile and instead of viewing them for what they truly are, rabid

battle tech fans who just want moar battle tech and just focus on giving them battle tech.

thats the true fix.

its been the problem from the beginning, in my opinon pgi has never been 100% dedicated to this game

this has resulted in the issues we see .

the community is only a reflection of the curreng state of the game.

#117 Appogee

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Posted 10 September 2014 - 10:25 AM

View Post1453 R, on 10 September 2014 - 09:01 AM, said:

*Reads first page, then skips the rest because bored*

Unlike literally everyone else in this thread,


*Reads first two sentences, and then skips the rest because poster hypocritical.*

Edited by Appogee, 10 September 2014 - 10:25 AM.


#118 Napoleon_Blownapart

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Posted 10 September 2014 - 10:28 AM

Russ did sorta say 3/3/3/3 was role warfare just by weight classes having different roles, and seeing who your team is targeting was information warfare....i cant comment because im not sure what they should be but it implies 'it is what it is'



Posted Image1453 R, on 10 September 2014 - 10:01 AM, said:

*Reads first page, then skips the rest because bored*

Unlike literally everyone else in this thread,

*Reads first two sentences, and then skips the rest because poster hypocritical.*

Edited by Appogee, Today, 11:25 AM.

but did you watch the 3 1/2 hour video?

Edited by Gorantir, 10 September 2014 - 10:30 AM.


#119 1453 R

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Posted 10 September 2014 - 10:33 AM

View PostAppogee, on 10 September 2014 - 10:25 AM, said:


*Reads first two sentences, and then skips the rest because poster hypocritical.*


A fair point. That said, am I really wrong? Heh...any time this sort of thread goes up, ninety percent of its population consists of people with "COMMUNITY WARFARE: GIVE IT TO US" signatures lambasting Piranha as brutally and vitriolically as possible because the one thing they want hasn't turned up yet.

You're perfectly justified in being upset about that, and I'll back you up plenty if Commodity Warfare slips again after the introduction of another RMT package...but you need to remember that to players like me, Community Warfare is actively harmful and detrimental to my experience and honestly stands a good chance of driving me away from the game entirely since the game I like to play would no longer be supported or viable. Heh...as such, you'll have to pardon me if I'm not as unreasonably, venomously eager to see MWO make the transition to Commodity Warfare as someone with a "COMMUNITY WARFARE: GIVE IT TO US" signature is, hmm?

#120 Kraven Kor

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Posted 10 September 2014 - 10:35 AM

View Postnitra, on 10 September 2014 - 10:25 AM, said:

"the REAL problem here is all of US the community"

If this problem was fixed. would it lead to better a game?

would we actually have the features maps and gameplay modes promised since the begging?

the answer is no.


all the community does is serve to remind all of us devs included that this is still not the mechwarrior vison that we were sold.

instead of viewing the community as hostile and instead of viewing them for what they truly are, rabid

battle tech fans who just want moar battle tech and just focus on giving them battle tech.

thats the true fix.

its been the problem from the beginning, in my opinon pgi has never been 100% dedicated to this game

this has resulted in the issues we see .

the community is only a reflection of the curreng state of the game.


I don't like to presume what is happening in someone else's head.

So I don't know if they are or were 100% committed or whatever.

I just know that the game I was sold in 2012 has failed to materialize in any meaningful way, all the while watching PGI make... questionable decisions and heavy-handed responses up to and including essentially telling us, the Founders, that we were no longer the target audience...

View Post1453 R, on 10 September 2014 - 10:33 AM, said:

You're perfectly justified in being upset about that, and I'll back you up plenty if Commodity Warfare slips again after the introduction of another RMT package...but you need to remember that to players like me, Community Warfare is actively harmful and detrimental to my experience and honestly stands a good chance of driving me away from the game entirely since the game I like to play would no longer be supported or viable.


Explain?





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