EgoSlayer, on 12 September 2014 - 09:48 AM, said:
No, Paul's post doesn't bear out your ideas, quite the opposite. The only things that *require* a twelve man and/or a merc unit are 1) Declaring an attack on a planet, 2) Contract for the Defense of a planet.
So your perceptions of what was described are still wrong; once a planet is under siege it's open to public queues group and solo, further confirmed by:
http://mwomercs.com/...09#entry3715509
Are there problems with the Attack method and the '2' minute window? Sure it sounds poorly thought out to me since the defenders are then relegated to sitting in a 12 man lobby waiting for an attack. And what if nobody is contracted, or Joins the defense of the planet? Not enough details yet.
But, once it's underway it's a 3 day conquest so if the 12 man attack group gets matched against six 2 mans it will be a walk. Group and solo queues are not merging so it won't be 12 solos vs a 12 man, and there should be hundreds of battles that decide the outcome over the 3 days, not just that first match.
All right, let’s be realistic here, eh Slayer?
First of all, ‘the group and solo queues’
don’t exist in Commodity Warfare. Those are the Puglandia drops which are in a different section of the game completely. The Commodity Warfare panel is effectively its own separate launcher for its own separate game, which just so happens to use the same inventory and backend as the regular Puglandia queues you guys are all so hot-n-eager to get rid of.
Second of all: if you want to
effectively participate in Commodity Warfare, and not just slop around between the cracks doing pretty much the same thing you do in Puglandia except less often, against tougher enemies, and for much slimmer rewards, you need to be part of a unit that can initiate an attack, or part of a unit that can contract for defense. Sure, absolutely randoms can help plug in the gaps! But that’s all they’re doing, all they’re good for – filling in the holes in everyone else’s games. The ultracomps and the massive long-standing BattleTech unit-communities who’ve been pushing so hard for CW don’t
need solos, don’t
want solos, and would in fact almost certainly get behind hard-coded in-game rules forcing anyone who’s not part of an in-game unit to stay out of CW entirely and restrict their attentions to Puglandia.
You’re part of a unit yourself, aren’t you Slayer? I thought you were, anyways. If your unit contracts for the defense of a planet, are you really going to leave it in the hands of randoms? Or are you going to make sure that as many hands as possible are on deck if your world gets attacked for the entirety of that three-day period, defending your claim with your own hands because you do not
trust, desire, or barely even
tolerate random scrubs too stupid/antisocial/foul-smelling/whatever-it-is-we-are-this-time to join a unit and Partake Of The True BattleTech Experience™.
And that’s their prerogative. Organized units have been on the short end of the stick for a long time, and CW was always supposed to be their thing. I’m more than happy to see them finally getting their thing, I’m just also going to call people on their bullscheissen when they say that CW is for Everyone, and also their corresponding demands that after this initial CW rollout is complete, CW IS ALL PIRANHA SHOULD EVER WORK ON EVER. I’ve seen way too many people say things like “we don’t need any more new ‘Mechs in this game,
ever”, or “What comes after CW? More CW”.
I’m not about to sit here and let the CW crowd try and browbeat the rest of the community into forgetting that
IW is in a completely unacceptable state, that the U.I. is garbage, that jump jets are nigh-useless, and that there are a million and one other features, fixes, and flashies in this game that need fixing, introducing, or reintroducing because the only thing their own personal selves care about is CW, more CW, ALL DA CW. A balance of resources is required. CW needs its share, and right now it needs the lion’s share because it hasn’t gotten
any share for too long, but after things’ve caught up?
CW can fight for dev time with UI fixes, backend optimization, and fixing friggin’ collision already. On top of everything else this game needs done. You guys don’t get to monopolize the entire game forever, no matter how much you would like to.