Why Play As Inner Sphere ?
#1
Posted 09 September 2014 - 06:30 PM
#2
Posted 09 September 2014 - 06:35 PM
#3
Posted 09 September 2014 - 06:36 PM
some of us like to play in garbage mechs, that way when we beat your elite mechs we can act all smug and stuff
#4
Posted 09 September 2014 - 06:41 PM
If you honestly think the nerf hammer has grown tired, oh boy, you are in for a shock.
#5
Posted 09 September 2014 - 06:43 PM
I don't think so.
Then again, I don't have the good Clan mechs. After the heat nerfs killed my WubFox, and didn't leave the Nova faring much better, I've gone back to most of my IS builds.
#6
Posted 09 September 2014 - 06:49 PM
#7
Posted 09 September 2014 - 06:56 PM
Edited by Monkey Lover, 09 September 2014 - 06:57 PM.
#8
Posted 09 September 2014 - 06:59 PM
Quote
I hear what you’re saying I am pretty new so I bought a Jager, once I bought it I found out could only mount like three or four weapons
Then I get killed and now I watch and see that the Clan weapons panel takes up 10% of his screen area
When the first IS vs Clan event happened it was pretty fun
If you like underdogs (and most Americans do) then you can see my point it was a challenge the matches I played we only came out on top one time
I wanted to come back on the forum and say IS team meeting now!
Too bad it was over almost as soon as it started.
I just finished watching the town hall meeting and the only thing that gets me interested in CW is the limited Mech concept
Basically this is the year these are the Mechs you have to choose from now figure out how to win
Edited by Davegt27, 10 September 2014 - 08:50 AM.
#9
Posted 09 September 2014 - 06:59 PM
#10
Posted 09 September 2014 - 07:01 PM
I like both Davion for IS and Wolf for Clan...but ultimately I want to play for Wolf's Dragoons.
#11
Posted 09 September 2014 - 07:04 PM
#12
Posted 09 September 2014 - 07:04 PM
#13
Posted 09 September 2014 - 07:05 PM
Salvag3, on 09 September 2014 - 06:30 PM, said:
Because, Clans don't have a LOCUST!!! Its not how many weapons you have, its how you use them. My Kit fox and Nova are sitting in mech bays parked with dust on them. I haven't played a clan mech since a day before the nerf bat came down.
Besides, My Jager DD or S with triple Ultra AC/5's and med laser shred limbs, legs, Torso's of Clan mechs all the time. I have had matches with my damage well into high 900's. 4-6 kills.
I have been one that has really been waiting for the timber to come out for C-bills.... I got a chance to play it on the test server. IMO, yes its a decent heavy mech, yeah it has JJ, but they come at a price of 1 ton per, I really wasn't to impressed with the timbers. Really glad I didn't pull the wallet out for them for sure!
Edited by Bill Lumbar, 09 September 2014 - 08:03 PM.
#14
Posted 09 September 2014 - 07:06 PM
Pretty much for the most overpowered stuff, go with the IS. Where else can you find mechs that with 2 to 4 weapons that will outdo a mech with 16 weapons?
#15
Posted 09 September 2014 - 07:07 PM
#16
Posted 09 September 2014 - 07:08 PM
I just got done playing and I had several Madcats come up to my Misery and get in my face. None of them could stand up to my mech 1v1. It's still a 75 ton mech and has 75 ton armor. Madcats can't really stand up to a lot of firepower, (unless you are shooting it in the back, what's up with that)? I used one on the test server, and it's definitely a good mech, but I wouldn't give up everything else in my mechlab for it.
PGI plans to have IS mechs and clan mechs be roughly equal, but different. If the clans were meant to just be better than IS mechs, I can see no one wanting to play IS. In Community Warfare mechs will be faction limited. We won't see mixed teams of IS and clan mechs on the same side in CW. Unless you go clan, you are going to need some IS mechs. Russ said he wants CW to portray the clan invasion of the Inner Sphere. If we have mixed up teams with everyone taking whatever they want, it really won't simulate that very well.
#17
Posted 09 September 2014 - 07:10 PM
#18
Posted 09 September 2014 - 07:12 PM
Monkey Lover, on 09 September 2014 - 06:56 PM, said:
I do beleive in the town hall meeting yesterday, the words "No more changes to Clan Mechs, we're happy with where they are now." were uttered. So I dunno.
Maybe they're done?
#20
Posted 09 September 2014 - 07:14 PM
Pride, for those who recall playing TT before the Clans were introduced, and what all the changes in the game were like. Particularly those folks, perhaps, who made a cottage industry of learning to kick the Clans back to the periphery.
Habit - some have some favorite mech chassis that they run all the time, despite or perhaps inspite of whatever is new and shiny.
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