Community Warfare - Phase 2 - Feedback
#201
Posted 10 September 2014 - 09:45 PM
Will multiple planets be available for conquest at a time?
If attacking groups can be expected to be 12-deep teams, and defending groups can be expected to be at least partially faction fill-ins, does that not give a considerable advantage to attacking teams? Can we expect map design to take this into account?
Will IS and Clan players drop in even numbers per side? ("Not sure yet" is an ok answer here...)
I think "by the end of the year" was the most recent time frame provided. Are you willing to put your name on that, at least baring major issue(s)?
#202
Posted 10 September 2014 - 09:47 PM
NoRoo, on 10 September 2014 - 05:57 PM, said:
There is a queuing system that is being engineered that will be discussed in a future post.
#204
Posted 10 September 2014 - 09:49 PM
#205
Posted 10 September 2014 - 09:49 PM
Asmudius Heng, on 10 September 2014 - 09:32 PM, said:
So what do Liao do? they are not on the clan border?
No we haven't said that, true it is the clan invasion. But yes this whole system will allow us to have IS vs IS battles.
#206
Posted 10 September 2014 - 09:50 PM
BlakeAteIt, on 10 September 2014 - 09:09 PM, said:
Will the Clans and IS be dropping with the same numbers of 'mechs?
Sadly yes, at least at launch CW is going to be normal 12v12 even in Clan vs IS. That's what has caused the last couple of rounds of clan nerfs to be necessary is trying to get that 90% winrate to something a bit more reasonable.
#207
Posted 10 September 2014 - 09:51 PM
Will9761, on 10 September 2014 - 09:49 PM, said:
What I can guarantee is there will be no infinite re-spawns. We continue to discuss internally if a very limited re-spawn ability in the new game mode would be appropriate.
#208
Posted 10 September 2014 - 09:51 PM
Edited by BlakeAteIt, 10 September 2014 - 09:52 PM.
#209
Posted 10 September 2014 - 09:52 PM
BlakeAteIt, on 10 September 2014 - 09:45 PM, said:
Yes. Russ stated this in the last Town Hall Meeting on NGNG.
All Public and Faction matches (i.e. any match using the matchmaker) will be 12v12.
Edited by Bhael Fire, 10 September 2014 - 09:53 PM.
#210
Posted 10 September 2014 - 09:53 PM
WarHippy, on 10 September 2014 - 05:57 PM, said:
Any plans for making room for groups of other sizes than 12, or is that where faction defenders come in at?
Can we get an exact list of each factions mechs so we can start preparing ahead of time?
Respawns were mentioned in the new game mode. Is that limited to the four selected mechs for each player, or is it unlimited until certain conditions are met? I just want clarification because while the 4 mech "dropship mode" has often been a requested game mode unlimited respawns and respawning in general have been seen in a very negative light.
Your drop deck doesn't prevent you from doing what you're suggesting in terms of saying who pilots what. Think of the Drop Deck as a method of quick selecting a 'Mech weight class when it's your turn to enter the lobby and knowing the available open weight class slots.
Faction defenders are where the smaller than 12 groups reside.
Don't think of the 'Mech Faction restriction being House Liao 'Mechs only or Clan Wolf only. The Faction split is strictly Inner Sphere vs Clan.
Please see posts above about the "respawn" copy paste mistake on my part.
#212
Posted 10 September 2014 - 09:56 PM
Russ Bullock, on 10 September 2014 - 09:49 PM, said:
Thanks, Russ - Paul did nto communicate that clearly he said IS vs IS and Clan vs Clan would come later ... i assume he meant clan vs clan only?
In any case i figured you had to have IS vs IS
#213
Posted 10 September 2014 - 09:57 PM
BlakeAteIt, on 10 September 2014 - 09:54 PM, said:
Okay, cool. Missed the ngng thing.
Check out parts 1-3...LOTS of good info.
http://www.nogutsnog...et/podcasts.php
#214
Posted 10 September 2014 - 09:57 PM
Noesis, on 10 September 2014 - 05:58 PM, said:
There is nothing stopping you from playing all of your 'Mech in the public game space. Community Warfare is the only place where you will be Faction restricted. Community Warfare is meant to be the playground of Units who fight for their Factions.
#215
Posted 10 September 2014 - 09:57 PM
#216
Posted 10 September 2014 - 09:57 PM
Paul Inouye, on 10 September 2014 - 09:53 PM, said:
Your drop deck doesn't prevent you from doing what you're suggesting in terms of saying who pilots what. Think of the Drop Deck as a method of quick selecting a 'Mech weight class when it's your turn to enter the lobby and knowing the available open weight class slots.
Faction defenders are where the smaller than 12 groups reside.
Don't think of the 'Mech Faction restriction being House Liao 'Mechs only or Clan Wolf only. The Faction split is strictly Inner Sphere vs Clan.
Please see posts above about the "respawn" copy paste mistake on my part.
Will there be some consideration for house specific chassis later though? Such as when logistics happen it might be easier to somehow use mechs associated with your faction than other without restricting them?
#217
Posted 10 September 2014 - 09:59 PM
Domoneky, on 10 September 2014 - 05:58 PM, said:
As mentioned before, this is part of logistics. Unfortunately we will not be able to implement/address this until Phase 2 has been released.
#218
Posted 10 September 2014 - 09:59 PM
Asmudius Heng, on 10 September 2014 - 09:56 PM, said:
Thanks, Russ - Paul did nto communicate that clearly he said IS vs IS and Clan vs Clan would come later ... i assume he meant clan vs clan only?
In any case i figured you had to have IS vs IS
We'll it's true the clan invasion is the priority.
Later in this case wouldn't mean very long at all and POSSIBLY at the same time. Paul and I can discuss tomorrow.
#219
Posted 10 September 2014 - 09:59 PM
Edited by Will9761, 10 September 2014 - 10:04 PM.
#220
Posted 10 September 2014 - 10:00 PM
If I might make a request, please try as hard as you can to give every mech and/or weight class some viability. This is your chance to almost completely fix game balance, take your time with it and reach out to your top players for testing.
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