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Community Warfare - Phase 2 - Feedback


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#201 BlakeAteIt

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Posted 10 September 2014 - 09:45 PM

Thanks for all the answers so far! One more set and I'll leave you alone!

Will multiple planets be available for conquest at a time?

If attacking groups can be expected to be 12-deep teams, and defending groups can be expected to be at least partially faction fill-ins, does that not give a considerable advantage to attacking teams? Can we expect map design to take this into account?

Will IS and Clan players drop in even numbers per side? ("Not sure yet" is an ok answer here...)

I think "by the end of the year" was the most recent time frame provided. Are you willing to put your name on that, at least baring major issue(s)?

#202 Paul Inouye

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Posted 10 September 2014 - 09:47 PM

View PostNoRoo, on 10 September 2014 - 05:57 PM, said:

Question: Will an assymetry between number of attacking pilots and defending pilots have any implications? If 240 pilots are on standby to defend against 24 attacking pilots, will the process be any different than if there were 24 available on each side, (would the attackers have to destroy more mechs, win more matches, or anything like that)?


There is a queuing system that is being engineered that will be discussed in a future post.

#203 Ozeo

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Posted 10 September 2014 - 09:48 PM

View PostPaul Inouye, on 10 September 2014 - 09:47 PM, said:


There is a queuing system that is being engineered that will be discussed in a future post.


When do we get to see all of this come, can you give us time lines please.

Is this 6 months or 2 months.

#204 Will9761

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Posted 10 September 2014 - 09:49 PM

Will you have a 4-lives based Respawn system (i.e Light-Assault Mechs) instead of infinite respawns? It would be really disheartening if the latter was accepted since it offers no tactics and exploitable camping.

#205 Russ Bullock

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Posted 10 September 2014 - 09:49 PM

View PostAsmudius Heng, on 10 September 2014 - 09:32 PM, said:

Did i read correctly that there is not IS vs IS right now?

So what do Liao do? they are not on the clan border?


No we haven't said that, true it is the clan invasion. But yes this whole system will allow us to have IS vs IS battles.

#206 Hoax415

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Posted 10 September 2014 - 09:50 PM

View PostBlakeAteIt, on 10 September 2014 - 09:09 PM, said:

So, at the launch of CW, it will be IS vs Clan, with an eventual expansion to include CvC and ISvIS.

Will the Clans and IS be dropping with the same numbers of 'mechs?


Sadly yes, at least at launch CW is going to be normal 12v12 even in Clan vs IS. That's what has caused the last couple of rounds of clan nerfs to be necessary is trying to get that 90% winrate to something a bit more reasonable.

#207 Russ Bullock

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Posted 10 September 2014 - 09:51 PM

View PostWill9761, on 10 September 2014 - 09:49 PM, said:

Will you have a 4-lives based Respawn system (i.e Light-Assault Mechs) instead of infinite respawns? It would be really disheartening if the latter was accepted since it offers no tactics and exploitable camping.


What I can guarantee is there will be no infinite re-spawns. We continue to discuss internally if a very limited re-spawn ability in the new game mode would be appropriate.

#208 BlakeAteIt

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Posted 10 September 2014 - 09:51 PM

whoops, misunderstood n/m.

Edited by BlakeAteIt, 10 September 2014 - 09:52 PM.


#209 Bhael Fire

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Posted 10 September 2014 - 09:52 PM

View PostBlakeAteIt, on 10 September 2014 - 09:45 PM, said:

Will IS and Clan players drop in even numbers per side? ("Not sure yet" is an ok answer here...)


Yes. Russ stated this in the last Town Hall Meeting on NGNG.

All Public and Faction matches (i.e. any match using the matchmaker) will be 12v12.

Edited by Bhael Fire, 10 September 2014 - 09:53 PM.


#210 Paul Inouye

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Posted 10 September 2014 - 09:53 PM

View PostWarHippy, on 10 September 2014 - 05:57 PM, said:

Any plans to allow people to select people in their unit to be the Assault mech pilot, or Light pilot instead of making everyone pick one of each? Some people are just plain better in lights and terrible in heavies and assaults. It would be nice if we could assign people to their desired role so long as it doesn't break the rule of 3. I guess what I'm saying is I want to be able to put my aces in their places.

Any plans for making room for groups of other sizes than 12, or is that where faction defenders come in at?

Can we get an exact list of each factions mechs so we can start preparing ahead of time?

Respawns were mentioned in the new game mode. Is that limited to the four selected mechs for each player, or is it unlimited until certain conditions are met? I just want clarification because while the 4 mech "dropship mode" has often been a requested game mode unlimited respawns and respawning in general have been seen in a very negative light.


Your drop deck doesn't prevent you from doing what you're suggesting in terms of saying who pilots what. Think of the Drop Deck as a method of quick selecting a 'Mech weight class when it's your turn to enter the lobby and knowing the available open weight class slots.

Faction defenders are where the smaller than 12 groups reside.

Don't think of the 'Mech Faction restriction being House Liao 'Mechs only or Clan Wolf only. The Faction split is strictly Inner Sphere vs Clan.

Please see posts above about the "respawn" copy paste mistake on my part.

#211 BlakeAteIt

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Posted 10 September 2014 - 09:54 PM

View PostBhael Fire, on 10 September 2014 - 09:52 PM, said:


Yes. Russ stated this in the last Town Hall Meeting on NGNG.

All Public and Faction matches (i.e. any match using the matchmaker) will be 12v12.


Okay, cool. Missed the ngng thing.

#212 Asmudius Heng

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Posted 10 September 2014 - 09:56 PM

View PostRuss Bullock, on 10 September 2014 - 09:49 PM, said:

No we haven't said that, true it is the clan invasion. But yes this whole system will allow us to have IS vs IS battles.


Thanks, Russ - Paul did nto communicate that clearly he said IS vs IS and Clan vs Clan would come later ... i assume he meant clan vs clan only?

In any case i figured you had to have IS vs IS

#213 Bhael Fire

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Posted 10 September 2014 - 09:57 PM

View PostBlakeAteIt, on 10 September 2014 - 09:54 PM, said:


Okay, cool. Missed the ngng thing.


Check out parts 1-3...LOTS of good info.

http://www.nogutsnog...et/podcasts.php

#214 Paul Inouye

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Posted 10 September 2014 - 09:57 PM

View PostNoesis, on 10 September 2014 - 05:58 PM, said:

If I joined an IS player unit and I also bought a Clan package under the impression I would be able to pilot them due to salvage rights, can I now ask for a refund of that package?


There is nothing stopping you from playing all of your 'Mech in the public game space. Community Warfare is the only place where you will be Faction restricted. Community Warfare is meant to be the playground of Units who fight for their Factions.

#215 Kaeb Odellas

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Posted 10 September 2014 - 09:57 PM

So Paul, when should we expect to see the next round of mech balance tweaks? A whole lot of mechs are still terrible underperformers, and this is will be a real issue in Community warfare if we're going to be limited to mechs available to our factions. Any chance we'll see some community-directed balance changes for some of the underperforming mechs?

#216 Asmudius Heng

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Posted 10 September 2014 - 09:57 PM

View PostPaul Inouye, on 10 September 2014 - 09:53 PM, said:


Your drop deck doesn't prevent you from doing what you're suggesting in terms of saying who pilots what. Think of the Drop Deck as a method of quick selecting a 'Mech weight class when it's your turn to enter the lobby and knowing the available open weight class slots.

Faction defenders are where the smaller than 12 groups reside.

Don't think of the 'Mech Faction restriction being House Liao 'Mechs only or Clan Wolf only. The Faction split is strictly Inner Sphere vs Clan.

Please see posts above about the "respawn" copy paste mistake on my part.


Will there be some consideration for house specific chassis later though? Such as when logistics happen it might be easier to somehow use mechs associated with your faction than other without restricting them?

#217 Paul Inouye

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Posted 10 September 2014 - 09:59 PM

View PostDomoneky, on 10 September 2014 - 05:58 PM, said:

How exactly will you handle travel time from planet to planet? Will it be the same as it is in the novels? Reason is in some cases it can take three weeks or more to actually land and assault the planet you wish to attack.


As mentioned before, this is part of logistics. Unfortunately we will not be able to implement/address this until Phase 2 has been released.

#218 Russ Bullock

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Posted 10 September 2014 - 09:59 PM

View PostAsmudius Heng, on 10 September 2014 - 09:56 PM, said:


Thanks, Russ - Paul did nto communicate that clearly he said IS vs IS and Clan vs Clan would come later ... i assume he meant clan vs clan only?

In any case i figured you had to have IS vs IS


We'll it's true the clan invasion is the priority.

Later in this case wouldn't mean very long at all and POSSIBLY at the same time. Paul and I can discuss tomorrow.

#219 Will9761

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Posted 10 September 2014 - 09:59 PM

Their was a PowerPoint that Bryan stated about faction rewards based on Patterns and Colors. Can Merc Corps also obtain these rewards as well? For example: Lyran Guards Skin Pattern, Steiner Blue, Steiner White, etc.
Posted Image

Edited by Will9761, 10 September 2014 - 10:04 PM.


#220 BladeSplint

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Posted 10 September 2014 - 10:00 PM

This game mode sounds like EXACTLY what MWO needs. Limited respawn, asymmetric, multiple-objective based game modes. Way to ******* go, this is going to be amazing when it gets implemented. I look forward to seeing tournaments played this way too. I am considerably more excited for the future of this game than I was yesterday.

If I might make a request, please try as hard as you can to give every mech and/or weight class some viability. This is your chance to almost completely fix game balance, take your time with it and reach out to your top players for testing.





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