Make ECM effects decline with distance from the friendly ECM source. The farther you are away from it, the easier for enemy mechs to target you.
Physically speaking: The farther you are away from the friendly ECM source, the weaker the signal gets until you leave the ECM bubble.
Added some pictures below for details.
Ok, I'll just throw this in here. Lets first briefly analyze the problem with ECM: ECM is a really, really damn good equipment for 1,5t and 2 crit slots.
Why is that so? Well, because it:
- denies locks on allied mechs, that are below the ECM shield
- denies the enemy target info of allied mechs, that are below the ECM shield
What can be done to bring it a bit more in line with the other equipments without rendering it completely useless, especially for scout mechs? So should ECM only work on the mech that carries it? No, it shouldn't. Hiding your team (especially a scout lance) while advancing is an important, tactical element that is currently only provided by ECM and... well, cover. Basically using cover is the only real solution to hide your heavy mechs. Once in LOS the enemy can see them anyways, even if they are 1k+ meters away (just look at Alpine Peaks). So for heavy mechs, ECM mainly works as a hard counter for LRMs. Because ECM denies locks and once locked, still increases the lock-on time for LRMs by 50%. But for a scout lance on the other hand, not being seen while getting near the enemy and establishing LOS for gathering info is vital for them to fulfill their role. And since not every light can carry ECM, having an ECM bubble is necessary to not give ECM lights an even bigger advantage compared to the other (allied) lights running next to them.
Regarding the denial of target info: This is highly coupled with the denial of locks, since locking the enemy is necessary before gathering target info on him. Otherwise than that ECM only provides +25% time needed for gathering info on allied mechs under the shield. Maybe some fine tuning can be done here. But the increased time for target info gathering is not why ECM is so strong.
Result: The main reason ECM is so strong is that it denies enemies locks outside of CQC range.
So, back to the initial question: What can be done to bring it a bit more in line with the other equipments without rendering it completely useless, especially for scout mechs?
Sometimes it's hard to explain ideas in with words only. Different people often tend to understand the same text in different ways. So I made some graphics .
Basic idea:
Make effects of a friendly ECM source decline with increasing distance from it. The farther you are away from it, the easier for enemy mechs to target you.
Since the denial of locks is probably the main reason why ECM is so damn good, I'll use the max. targeting range for enemies as example to explain my idea.
(Ripping the data from my head, not sure if mechs are really targetable below 120m if they are under the ECM shield. Please correct me if I'm wrong - and look at the graphics as if the value was the correct value )
Explanation:
If you are outside of a min. radius (rECM) of [tbd] m around the nearest allied ECM source, the distance an enemy can stand away from you to get a lock on you increases. At the same time, the other positive effects of ECM (increased time to lock on LRMs/Streaks and gather target info) start to decline.
At just below 180m away from the ECM source, the ECM will almost have no effect anymore.
I included the min. radius, so that scout mechs running/standing next to each other can still get the full ECM cover, even if just on of them mounts an ECM. That might not be necessary. In that case min. radius can be simply set to 0.
Why is this a good idea?
I think it's a good idea since it makes ECM less of a "ha, I'm making half of my team invulnerable against LRMs" equipment in PUGs. In fact, as soon as the team starts to spread out a bit, it becomes an "ok, I protect these few guys I'm running around with and give the ones a little farther away a tiny advantage over our common enemy. If the team decides to stick together tightly, everybody will be well protected by your ECM. But this makes the team also more vulnurable agains Airstrikes and Arty. So it's kind of a tradeoff here. Same arguments are valid for the group queue and 12 mans. This way the ECM concept presented in this post makes ECM a little less of a "no brainer" to... well, not to take but rather to use right. Maybe it even encourages better team play
Additional ideas (these are OPTIONS, that could be added to the concept above):
On twitter Russ stated, that ideas should be "Restricted to ECM only - Other systems can be pulled in if absolutely necessary to make the perfect ECM solution work etc"
The idea proposed above perfectly fulfills that. Basically it's just a change to the way the ECM bubble works. No changes to other systems necessary. I'm going to throw in some additional Ideas anyways
BAP:
Gives +25% targeting range. This range increase could directly decrease the effect of enemy ECM for the mechs that carry a BAP.
Basically BAP not only remains a hard counter in CQC but also becomes a soft counter on longer ranges.
ECM / BAP Modules:
possible ECM modules:
- increase max. ECM radius (180m) by [tbd]%
- increase rECM by [tbd]% (if rECM is not 0, see explanation above)
- increase targeting range by [tbd]% (adds to the base of 25%, further decreasing ECM effects on you)
Fluff:
Instead of just completely jamming the minimap and shared target info within 180m of an enemy ECM, scale the jamming with the distance between the enemy ECM and the affected mech. At 180m, the minimap and shared target info would start to be randomly jammed for short periods of time. Should create some kind of "white noise" feeling. The nearer you get to the ECM source, the heavier the jamming becomes until you are permanently jammed within a radius of [tbd] m around the ECM source.
Conclusion:
So, this became a really lengthy post. Please feel free to provide feedback and discuss.
I'm really curious in the result of this whole "community created ECM" process
Edit: Scaled down the graphic with the BAP range graph
Edit2: Since I didn't write it explicitly in my post yet: ECM counter measures like PPCs and Tag are meant to work the same way they work now.
Edit3: Added note to make clear that the "additional ideas" are just ideas for possible additions and not necessary for the concept presented.
Edit4: Updated the TLDR to prevent further misunderstandings. Man, today is edit-day XD
Edit5: Going to edit the graphics to make them more understandable. Added an explanation in the meantime. Doing stuff like writing down this idea right after getting up is certainly not the best idea... I'll keep on improving this post and the idea presented. -
Edit6: Graphics updated
Edit7: Added explanation of this concepts advantages.
Edited by Kaeseblock, 15 September 2014 - 08:44 AM.