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After Cw, What Would You Like To See In 2015 And Beyond?

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#1 TheCaptainJZ

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Posted 10 September 2014 - 07:16 PM

In the Town Hall meeting, Russ opened the floor to the players to see what they would like to see after Community Warfare. What would you like to see?

I think they should spend the first part of 2015 polishing the game and improving the tutorial and new player system. Finally get that UI2.0 adjustments in.

#2 Pika

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Posted 10 September 2014 - 07:21 PM

View PostTheCaptainJZ, on 10 September 2014 - 07:16 PM, said:

In the Town Hall meeting, Russ opened the floor to the players to see what they would like to see after Community Warfare. What would you like to see?

I think they should spend the first part of 2015 polishing the game and improving the tutorial and new player system. Finally get that UI2.0 adjustments in.


The hinted at PvE\Single Player mode right out the gate and a much faster turn around on considerably larger maps. A stronger link between mech weight classes forcing some co-operation could be nice too. At the moment everything seems to be on the little old scouts.

I don't think we need many new 'Mechs beyond a few fan faves. (Give me an Urby already!)

#3 ApolloKaras

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Posted 10 September 2014 - 07:22 PM

I just want to make it there first.

#4 Johnny Reb

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Posted 10 September 2014 - 07:28 PM

Prolly, a better version of CW! Time will tell also, the Urbanmech!

#5 Kirkland Langue

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Posted 10 September 2014 - 07:38 PM

Reiterations on CW, UI, Weapon balance, and Mech balance.
We all know the game will need more than enough of these to fill their entire development year.

Or what, are we supposed to ask for pony-Mechs to ride into battle for MC? That seems more likely to be added.

#6 CocoaJin

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Posted 10 September 2014 - 07:51 PM

Persistent sandbox theater of what.

And the dadgum Flea if it isn't in game by then.

#7 Johnny Reb

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Posted 10 September 2014 - 07:54 PM

View PostCocoaJin, on 10 September 2014 - 07:51 PM, said:

Persistent sandbox theater of what.

And the dadgum Flea if it isn't in game by then.

I'd rather have the Urby than the Flea, masc just aint gonna`work when the engine can't handle 200+ speed.

#8 Nyden

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Posted 10 September 2014 - 08:01 PM

VOIP, frankly. It would do more good than potential harm, even if it is off the table currently.

#9 Griggio

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Posted 10 September 2014 - 08:33 PM

With TS3, Vent, Mumble, I'm not sure how needed an in game VOIP would be right now. There's been a lot of advice to get people into the existing channels the the New Player Forums which is awesome from the community awareness standpoint.

The single player co-op idea has my curiosity peaked and well as development of new map assets, and bigger maps.

The first few months should really be focused on polishing the existing game after CW though. There's a ton of work that needs to be done ranging from fixes to map geometry and mech hit boxes to Hit Reg / HSR to getting UI 2.0 cleaned up. The list is pretty large.

#10 CocoaJin

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Posted 10 September 2014 - 09:01 PM

View PostJohnny Reb, on 10 September 2014 - 07:54 PM, said:

I'd rather have the Urby than the Flea, masc just aint gonna`work when the engine can't handle 200+ speed.


They could make it in the interim that MASC provides a mech a higher sustained speed, instead of a higher intermittent, boost of speed.

They could take the average speed of a mech using MASC over the long term, taking into consideration the contribution of MASC failures so that we get some reasonable representation of the increase in speed MASC would equate to as a sustained speed.

Or maybe we could temporarily make it a damage modifier...activating MASC wouldn't make a mech faster while in use, it would be a buff making the mech take less damage for the activation duration...but, there would be a chance for a larger debuff when over used, so that for a fixed duration of time, any damaged received would be 1.5x-2x that of the normal buff.

Keep in mind, either one of these would be a temporary feature as they work to find a better solution.

#11 Johnny Reb

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Posted 10 September 2014 - 09:11 PM

View PostCocoaJin, on 10 September 2014 - 09:01 PM, said:

They could make it in the interim that MASC provides a mech a higher sustained speed, instead of a higher intermittent, boost of speed.

They could take the average speed of a mech using MASC over the long term, taking into consideration the contribution of MASC failures so that we get some reasonable representation of the increase in speed MASC would equate to as a sustained speed.

Or maybe we could temporarily make it a damage modifier...activating MASC wouldn't make a mech faster while in use, it would be a buff making the mech take less damage for the activation duration...but, there would be a chance for a larger debuff when over used, so that for a fixed duration of time, any damaged received would be 1.5x-2x that of the normal buff.

Keep in mind, either one of these would be a temporary feature as they work to find a better solution.

Actually some of those deployed make alot of sense! Lets do both, want my Urbie! Deputy Dawg Urbie even better!

#12 Mad Strike

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Posted 10 September 2014 - 11:33 PM

-Cinematics
-NPC

You know , the kind of stuff we used to play back on 2000 on other games and Mechwarrior.

Edited by strikebrch, 10 September 2014 - 11:33 PM.


#13 kesmai

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Posted 10 September 2014 - 11:44 PM

Y
There is no after. With the first iteration of stage two cw there must be at least half a year of tweaking and changing/adDing content to cw or it will miserably fail. I expect a playable and enjoyable community warfare around july 2015.

Edited by kesmai, 10 September 2014 - 11:53 PM.


#14 Xtrekker

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Posted 11 September 2014 - 12:16 AM

CW should have started in the Inner Sphere, prior to the Clans. Starting with the Clan invasion is kinda like skipping to the middle of the book. IS vs Clan only is quite one-dimensional and pretty much throws out everything that made the IS...well, the IS.

But that said, I had hopes in the beginning (prior to Founders) that MWO was actually going to shape into an MMO. As in things you can do at the player model level. Be able to actually walk around your hangar, look at your mechs from a player model perspective, use diagnostic terminals, shuttle over to the next company of mechs (a little suspension of disbelief). Or make it easier and access your inventory of mechs from that terminal, and a lift would then move mechs in and out of your bay. Maybe something similar for your spare parts. Add some tech NPCs, maybe share the hangar with other people, etc. You could "rent" differing levels of hangars with MC, or your unit could offer one of theirs (where you could interact with other players of your unit). Would have been really cool to combine lobbies, the forums, team chat, etc., with a location within the MWO universe, like various channels being available only through certain locations (HPG style) and then some local social channels. The stuff off in K-town, etc., could then be pushed to the periphery and, with a player being tied to a location, the folks that frequent those places would basically be pirates (they already are). Maybe tie all of this into the contract system, or maybe some side quest stuff like bounties on other players? What would you find at Kooken's Pleasure Pit? Would you get stuck in a bad situation with some low-life crime lord on Dustball? Think of how many revenue streams that could open up, PGI...all the vanity crap...

Anyway, glad to share my wet dream with you.

#15 WarGruf

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Posted 11 September 2014 - 12:57 AM

To be quite honest I think the next thing that needs doing is...

A MAJOR optimisation of the game. :ph34r:

There is no point in doing anyhing untill the game is playable and stable across the board.

How many people do YOU know that have had the option of upgrade their ENTIRE PC or find another game... Most I know just found another playable game, because most cant afford to upgrade. Let alone give money to MWO :huh:

Why is the game so CPU dependant? How come changing the graphics options/resolution does nothing to the FPS!?

Are we still using the outdated Cryengine model 1.4 or something?? Version 3.6.6 of the Cryengine has been released on STEAM why not give that a try :P

I for one would wait for an entire engine overhaul, hell I'd even give you $$ towards it. :lol:

#16 STEF_

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Posted 11 September 2014 - 01:20 AM

MASC.
MWO is already far form TT, so I will "understand" if a mwo-masc won't double speed (what about mwo-ecm? or indirect-fire? etc.)
1) a toggle masc, clicking a button, giving at least 10% of speed burst.
2) an equipment giving at least 10% more speed.
3) "............" fill yourself.

The point is: we cannot waive all masc mechs because PGi "doesn't have idea about masc should be".

No flea? No shadowcat? No dasher? no firemouth? No Viper? No executioner? etc.....
Too bad.

Edit: U.I 3.0..... or give us back U.I 1.0

Edited by Stefka Kerensky, 11 September 2014 - 01:53 AM.


#17 The Basilisk

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Posted 11 September 2014 - 01:39 AM

What gets my hopes up for this game are Russ hints on singleplayer action.
Different flavors of the same old PvP deathmatching without any real mission goals is pretty meh.
I crave for missions more Battletech like, where battletechnology, salvaging Tech and Tasks to gather/defend Ressources are regarded higher than destroying mechs.
Maybe some coop PvE ?
Implementation of battlevalues and tonnage limits on planetary assaults ?
Get bv and role slots into matchmaker rather than ELO and 4x3 ?

As Russ said you can whatch matchmaker functioning greatly on their monitors.
Thats fine, they created a beautyfull piece of software, but that doesn't do away with the fact ELO was created to balance one on one situations or even geared Teams where load outs and techlevels don't matter.

The matchmaker isn't broken, its a beautyfull piece of technology.
Its just the completely wrong tool for the job.

#18 Black Ivan

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Posted 11 September 2014 - 01:47 AM

Get BV and tonnage into match making
Get rid of ELO

#19 Kilo 40

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Posted 11 September 2014 - 01:49 AM

I'd like to see NPC tanks/elementals/etc.. along with some destructible terrain

#20 n r g

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Posted 11 September 2014 - 01:49 AM

View PostTheCaptainJZ, on 10 September 2014 - 07:16 PM, said:

In the Town Hall meeting, Russ opened the floor to the players to see what they would like to see after Community Warfare. What would you like to see?

I think they should spend the first part of 2015 polishing the game and improving the tutorial and new player system. Finally get that UI2.0 adjustments in.


STEAM advertisements to grow the community.

Focus on MWO eSports/competition.





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