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Are You Joking With The C-Ultra Ac/20?


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#1 Selene Kirion

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Posted 11 September 2014 - 12:13 PM

Seriously..? Really??

I'm so sorry guys but you are really wrong if you think that the C-Ultra AC/20 is doing the right damage.

Do you really think it's fine that this kind of weapon can't destroy a Shadow Hawk wasting 2 TONS of ammo???

I know you are really frightened about having an overpowered weapon in game but...In Battletech that's what it's about. C-Ultra AC/20 is an amazing weapon.

Of course it's short of ammo. Of course it's a short range weapon. But it's a 20 points of damage Weapon(40 if Ultra enabled)!!! You can't waste all your ammo in a Shadow Hawk. It's a matter of numbers!!!

This weapon doubles a PPC so...you have a problem if you think a Cicada or Spider can bear this damage and still run away... and that's what happens now in your game. It's ridiculous.

I was very pleased with your game till last days. Of course the Interface is not the best you can find. The Chat is very uncomfortable. You get hooked just playing 1 match but this...this is... I can't find the right words...I played a lot to get the damm Summoner...I played a lot to modify the config. And the result is that your game is a matter of DPS and your best weapon is not working accordingly.


Now all of you can tell me that i'm a n00b but...if you love Battletech, you know i'm right.

Edited by Selene Kirion, 11 September 2014 - 12:15 PM.


#2 JackPoint

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Posted 11 September 2014 - 12:34 PM

I agree completely ballistics are very lacking in the game currently, to do significant damage you have to carry 5x the weight in ammo compared to any Laser configuration.

#3 Ironwithin

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Posted 11 September 2014 - 07:43 PM

I think the OP's problem might be more the summoner than the CUAC20 ... it's a crappy 'mech in this game, basically the clan-version of the awesome (wich got better recently and now sits firmly in the "meh..."-category).

From the amount of auto-cannons one encounters in every match I'd say they are doing just fine. With the PPC-nerfs lasers became more relevant, nothing changed for the ACs.

It's a never ending circle in MWO, one weapon gets nerfed, another gets buffed, the meta changes and another weapon gets nerfed etc. Give it a month or two and your beloved CUAC20 might be the new black.

#4 VXJaeger

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Posted 11 September 2014 - 10:16 PM

More ppl playing the game = HSR get overloaded = you can shoot to end of days and nothing happens.
Been pretty std from europe since dawn of MWO, and only relatively working weaponsystems during challenges are locking weapons.

#5 Zack Esseth

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Posted 11 September 2014 - 10:23 PM

View PostVXJaeger, on 11 September 2014 - 10:16 PM, said:

More ppl playing the game = HSR get overloaded = you can shoot to end of days and nothing happens.
Been pretty std from europe since dawn of MWO, and only relatively working weaponsystems during challenges are locking weapons.

This exactly. The shody hit reg in the game paired with peak hours will eat up your shots. Also, it does 20 damage a trigger pull if you can land all 5 rounds on target. The Shadowhawk is one of a few mechs that has good hitboxes and if the pilot rolls the damage, your going to burn through your inferior UAC20 ammo in no time. The UAC20 needs to have its fire rate increased and its cooldown time increased so that your more likely to get all 5 rounds on target but can only get less shots out over a period of time.

#6 The Basilisk

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Posted 12 September 2014 - 12:47 AM

Tryed it myself. It IS a devestating weapon if you manage to fire it at the right time.
Using this on a fast moving target is just a waste of ammunition.
Its an Assault buster. Have a U20 on a Stormcrow with some ER med lasers and get around an Atlas or a Daishi and he toast for sure.

Edited by The Basilisk, 12 September 2014 - 12:48 AM.


#7 Cyborne Elemental

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Posted 12 September 2014 - 02:06 AM

I still wish the regular C-AC's would just go to double shots instead of ratatatatat, then I'd be alot more interested in either C-AC/UAC.

Let C-AC's be doubleshots with range bonus for all cannon sizes, double shots, lower DPS, keep UAC as dakka assault cannons.

UAC-20, definately needs a quicker burst, the thing jams enough...

It would probably be easier on the server as well, having fewer projectiles to track.

Edited by Mister D, 12 September 2014 - 05:55 PM.


#8 Kmieciu

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Posted 12 September 2014 - 03:33 AM

I sense the OP would like to have a AC40 that weighs 12 tonnes...
Guess what?
Not gonna happen.

View PostThe Basilisk, on 12 September 2014 - 12:47 AM, said:

Tryed it myself. It IS a devestating weapon if you manage to fire it at the right time.
Using this on a fast moving target is just a waste of ammunition.
Its an Assault buster. Have a U20 on a Stormcrow with some ER med lasers and get around an Atlas or a Daishi and he toast for sure.

This.
C-UAC20 is the best weapon against slow mechs, unless you have the weight, slots and hardpoints to boat 4xUAC5. Only Dire Wolf has that.

C-UAC20 being short range? Tell that to the IS version. 30 % less range, 50% less DPS, 2 tonnes more.

You want to fight with IS mediums in your Summoner? Take SRM, LRM or4xERML+2xUAC5.

Edited by Kmieciu, 12 September 2014 - 03:34 AM.


#9 Selene Kirion

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Posted 12 September 2014 - 04:08 AM

You are really wrong with my post guys. I'm not crying. I'm just saying that this weapon is not working as it really would do. I assume that all Battlemechs are not reflecting the real amount of armor they normally has but if you double the armor then the weapons can't do the damage as normal.

That's the thing. I'm not talking about speed or wasting ammo shooting ghosts running around...i'm talking about a mech with 1 Ultra-20 standing in the mouth of a tunnel shooting a Shadow Hawk standing in front of him...The Shadow Hawk can't bear this damage, you can say what you want but this is not a normal thing.

I'm not crying. I'm not defending Clan over EI...I'm just saying that is impossible that an Ultra-20 can't destroy an Standing Shadow Hawk after bearing more than 2 shots of this weapon.

You are focused on the Summoner, focused on me firing Spiders or Kit Fox...that's not the problem cos i could be a good shooter or maybe the worst in the world but...if you hit a Spider with this weapon then say goodbye...this is the real danger of an Ultra-20 and the Advantage for aSpider is his Speed not his Armor...

Now, you can insult me all the time you want...play Battletech 25 years...and then play this game...something is not working right.

And of course i don't want disturb anyone with this...Some people like many things that no others like...thx for reading this at least.

#10 Naduk

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Posted 12 September 2014 - 04:26 AM

this is not battletech
so leave your 1 hit kill notions at the door and you will understand where we are at

way back before open beta, we had normal armor values
it sucked
mechs of any size died in 3-4 seconds

take the atlas, do you know how to make the biggest most powerful mech feel like a cockroach ? kill it in 4 seconds with a Jenner
this happened every single match and it was NOT fun, default table top values for armor were terrible
a warriors ability to aim and land his shots where he chooses makes any value/stat/rule/idea/system from TT worthless
and this was true when we have a fully working convergence system, so it was alot harder to land hits in the same spot

dying so fast is not the battletech feel
battlemechs are supposed to be super tough war machines that make other war machines look like baby toys

death can still come very fast these days but you normally have a few seconds to correct a mistake

#11 Lily from animove

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Posted 12 September 2014 - 04:43 AM

View PostJackpoint, on 11 September 2014 - 12:34 PM, said:

I agree completely ballistics are very lacking in the game currently, to do significant damage you have to carry 5x the weight in ammo compared to any Laser configuration.


dunno I am fine with my clan (U)Ac's yes thy weight more than beam weapns, but hey th amount of heat generated is a joke.

2 CUAC 20's to generate laods of forebopwer and never to care about heat if you do not ghost heat.

5x CAC 5 what is ehat? baby don't cook me, baby don't cook me, no more. 25damage every 1,67 secs with decent range for free heat. LOL .Plus I can stuff some CERML on it for more punch at the first encounter.

#12 Selene Kirion

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Posted 12 September 2014 - 04:56 AM

There is no 1 Hit Kill notion. The only way to kill a mech with one hit is on his head (really really hard here or in BT) or being really lucky.

Anyways, if you think the really fun thing is a Large Pulse Laser doing more damage than a PPC or any other thing...then ok.

Ah...This is not Battletech so...call this fuwarrior...call mechs mishi-monkeys but don't use a game to do what you want cos you are unable to accept that an Atlas could be destroyed by a Jenner in many other ways than running around like a headless chicken.

Ah... "The Atlas the biggest most powerful mech..."??? In wich Universe, man??? !00 Tns of Armor and the worst armed mech in History.

You still treat me like a n00b or an idiot that just knows about Battletech and Knows nothing about PC games...ok then...that's what happens when someone writes in a Forum. Everybody think they have the Universal Truth about HIS game...lololol have fun man ;)


Oh...and...I'm playing this since Beta...Didn't pay for your preatty Legendary Founder but i'm still one more of this community so be polite ;)
And i don't want a AC/40...it's just that an U-AC/20 does 20+20 damage except when the weapon jamms...once again i'm not an idiot but thx for treat me like one ;)

#13 Ironwithin

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Posted 12 September 2014 - 05:20 AM

So what you're really whining about is MWO not being a 100% accurate battletech-fuffgasm. K... moving on.

#14 Josef Koba

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Posted 12 September 2014 - 05:21 AM

View PostSelene Kirion, on 12 September 2014 - 04:56 AM, said:


Ah... "The Atlas the biggest most powerful mech..."??? In wich Universe, man??? !00 Tns of Armor and the worst armed mech in History.


I don't know. It's a pretty powerful mech, all in all. I seem to do just fine in my D-DC.

View PostSelene Kirion, on 12 September 2014 - 04:56 AM, said:

You still treat me like a n00b or an idiot that just knows about Battletech and Knows nothing about PC games...ok then...that's what happens when someone writes in a Forum. Everybody think they have the Universal Truth about HIS game...lololol have fun man ;)


Aren't you sort of suggesting that you have the universal truth when it comes to the CUAC/20? I didn't see anyone say that you know nothing about PC games or the BT universe, but you're quite literally suggesting that your version/vision of the CUAC/20 is the only acceptable version.

View PostSelene Kirion, on 12 September 2014 - 04:56 AM, said:

Oh...and...I'm playing this since Beta...Didn't pay for your preatty Legendary Founder but i'm still one more of this community so be polite ;)
And i don't want a AC/40...it's just that an U-AC/20 does 20+20 damage except when the weapon jamms...once again i'm not an idiot but thx for treat me like one ;)


You're sort of coming across as having a chip on your shoulder. This has nothing to do with you being here since beta or being a legendary founder, so relax a bit. It is very possible to have an intelligent discussion on here despite some of the heated words that are sometimes used. For the most part, people around here will listen to what you have to say, but along with that comes their ability to refute or retort what you have to say.

No one said you were an idiot and I don't think anyone is treating you like one. That said, 20+20 is 40. Clan weapons are largely Damage Over Time (DOT). While I was pretty good with the AC/20, I'm not that good with the CUAC/20 because of the issues you describe. But it is very effective when used right. Essentially Clan ACs are a beam weapons and have their own set of advantages and disadvantages. They're rather like pulse lasers except they don't travel at the speed of light, and you have to have a pretty steady hand when using them. In any case, the "boom" is very satisfying and it's more so when you do a tremendous amount of destruction on your opponent. But perhaps you'd like the gauss better? It's pinpoint and frontloaded and doesn't do that much less damage (though admittedly without the Ultra part). I think though, that you'd grow to love the CUAC/20 with some more trigger time. It's a lot to get used to if you're coming from IS ACs.

#15 SnagaDance

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Posted 12 September 2014 - 05:46 AM

There is the reason the game series is called Mechwarrior, and not BattleTech. It's based on BattleTech, but to function as a real time simulator style PC game it has always needed adjustments. Tabletop armour values would lead to loads of (almost) insta-kills. That's what you get with mouse accuracy instead of random hit-location tables. Nobody likes to be ganked in seconds. Let's look at another weapon system that is not faithful to the tabletop game. Lasers. Now I can complain I want lasers to only damage one location because 'this is how they should work' but it makes for a bad game. At least a bad game for everyone who turns his rear armour towards my 6ML Jenner F for a moment. Unless they blow one of my legs of before that with their own pinpoint weapon that requires no ammo. Checks and balances I say.

#16 Selene Kirion

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Posted 12 September 2014 - 06:10 AM

I'm not suggesting that i have the Universal Truth cos i don't. And sorry cos you misunderstood my words. I was trying to expose that C-Ultra 20 is worst than should be.

Anyways i guess this matter is over. Obviously some people took offense when I wrote about it.
Thanks for answer to the post.

And sorry for the baseless comment about C-Ultra 20. I ask for pardon if anybody hurted for my answers.

#17 Asmosis

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Posted 12 September 2014 - 05:39 PM

what people are trying to tell you is it does the damage it says it does, therefore it is exactly how it should be.

getting subpar results is due to a difference in skill between the shooter and the target, hit registration plays a part but that affects all weapons.

#18 Thorqemada

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Posted 12 September 2014 - 10:23 PM

I tested the Clan-ACs only on the PTS but they seemed to do damage - my guess is that your HSR is off or your Connection is troublesome.

PS: A really bad AC is the IS LBX10 -> 12 Shots to kill a Commando on the Testing Ground from ~160m distance.... :D

#19 Aleksandr Sergeyevich Kerensky

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Posted 12 September 2014 - 11:00 PM

View PostSelene Kirion, on 12 September 2014 - 04:08 AM, said:


i'm talking about a mech with 1 Ultra-20 standing in the mouth of a tunnel shooting a Shadow Hawk standing in front of him...



your problem is that your bullets are hitting invisible rocks in the mouth of the tunnel.

#20 DyerwoIf

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Posted 12 September 2014 - 11:20 PM

16+16 damage, make it 4 rounds in a double double pattern, remove jam. Just sayin :)

View PostThorqemada, on 12 September 2014 - 10:23 PM, said:

I tested the Clan-ACs only on the PTS but they seemed to do damage - my guess is that your HSR is off or your Connection is troublesome.

PS: A really bad AC is the IS LBX10 -> 12 Shots to kill a Commando on the Testing Ground from ~160m distance.... :D


My main AC is the IS LBX-10, use two on my banshe, get 900+ matches every game beacuse of thoes things. Piloting fixes all weapon balance problems.....





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