should mechs go nuclear when reactor melts down.
#41
Posted 22 June 2012 - 08:08 PM
Now ammo on the other hand, when 5 tons of MG ammo explodes, it would blow apart your entire mech and more (by rules of the Table Top Game).
So reactor going critical and damaging nearby mechs? NO
Ammo explosions damaging nearby mechs? HELL YES
#42
Posted 22 June 2012 - 08:10 PM
#43
Posted 22 June 2012 - 08:13 PM
#44
Posted 22 June 2012 - 08:14 PM
Maybe once in great while, like a 1 in 10,000 chance of a perfect "Stackpole Roll" when hit with the golden BB down the reactor vent.
Ammo explosions should be there,....like this test footage of ammo cooking off in a centurion.
#45
Posted 22 June 2012 - 08:16 PM
Edited by The Boneshaman, 22 June 2012 - 08:16 PM.
#46
Posted 22 June 2012 - 08:20 PM
#47
Posted 22 June 2012 - 08:21 PM
Edited by shadows96, 22 June 2012 - 08:25 PM.
#48
Posted 22 June 2012 - 08:22 PM
Fusion engines usually will only shut down if damaged, and they are absolutely no risk of being a fusion bomb. [2] There have been a number of cases of fusion engines being "over revved" and exploding with devestating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". The Thermal Expansion damages anything within 90 meters of the destroyed 'Mech.
Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shutdown. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs. The massive shielding of the engine (in the case of standard fusion engines, this is a tungsten carbide shell that accounts for over 2/3 of the weight of the engine) usually buys the safety systems the milliseconds needed to shutdown the engine when severe damaged is inflicted.
http://www.sarna.net...h_Self_Destruct
Edited by Vyviel, 22 June 2012 - 08:28 PM.
#49
Posted 22 June 2012 - 08:24 PM
Fusion engines usually will only shut down if damaged, and they are absolutely no risk of being a fusion bomb. [2] There have been a number of cases of fusion engines being "over revved" and exploding with devestating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". The Thermal Expansion damages anything within 90 meters of the destroyed 'Mech.
IMO I think there should be some form of catastrophic failure factor in a mechs destruction that runs the risk of damaging other nearby mechs.
It just makes sense to me, I don't believe any war machine of any type could suffer a critical failure, and not on a given chance have some sort of secondary effect that damages surrouding objects.
#50
Posted 22 June 2012 - 08:26 PM
I think this is one of the coolest features of Mechwarrior Living Legends.
#51
Posted 22 June 2012 - 08:27 PM
mech reactors even when you over-ride shutdown have failsafes in them that prevent them from going nuclear.....ammo explosions however are an entirely different animal(and much more devestating in some cases than a reactor meltdown).
#52
Posted 22 June 2012 - 08:28 PM
Fusion engines usually will only shut down if damaged, and they are absolutely no risk of being a fusion bomb. There have been a number of cases of fusion engines being "over revved" and exploding with devestating force, but this is more akin to a boiler explosion than a true nuclear explosion. More often a destroyed engine will be punctured by weapons fire. Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion". The Thermal Expansion damages anything within 90 meters of the destroyed 'Mech.
Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shutdown. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs. The massive shielding of the engine (in the case of standard fusion engines, this is a tungsten carbide shell that accounts for over 2/3 of the weight of the engine) usually buys the safety systems the milliseconds needed to shutdown the engine when severe damaged is inflicted
Done.
Edited by Chunkymonkey, 22 June 2012 - 08:29 PM.
#53
Posted 22 June 2012 - 08:28 PM
trycksh0t, on 22 June 2012 - 08:04 PM, said:
In fact you'd be wrong. 'Mech reactors don't just use hot-fusion, they use hot fusion of light hydrogen, not deuterium. You've literally got a miniature star burning in there. As soon as the containment vessel is damaged, the incredibly delicate conditions needed to make that happen instantly disappear and you no longer have fusion. 'Mech reactors cannot explode. They just fizzle out like a candle that's been stomped on.
The "vacuum chamber implosion" thing is a really egregiously bad piece of technobabble too. To make a fusion reactor work the way they're supposed to work in BT, you need enormous internal pressures. That's the complete opposite of a vacuum chamber. Not to mention, the whole "vacuum to hold the plasma away from the walls" thing is bunk. Vacuum doesn't work that way.
Edited by CaveMan, 22 June 2012 - 08:35 PM.
#54
Posted 22 June 2012 - 08:29 PM
#55
Posted 22 June 2012 - 08:36 PM
#56
Posted 22 June 2012 - 08:40 PM
So I am supposed to believe that if I were to interrupt a nuclear reaction by, say, placing a spent uranium shell into the middle of it I wouldn't be releasing said copious amounts of energy into the wild? It simply would fizzle out like a big fart? I find that hard to believe.
#57
Posted 22 June 2012 - 08:42 PM
F.Y.I. I'm very interested in science mainly quantum mechanics
so science please forgive me yelling at you
#58
Posted 22 June 2012 - 08:45 PM
shadows96, on 22 June 2012 - 08:42 PM, said:
F.Y.I. I'm very interested in science mainly quantum mechanics
so science please forgive me yelling at you
Science won't stay mad at you as long as you keep doing experiments... For Science!! I want my 100 ton cake now thanks.
#59
Posted 22 June 2012 - 08:49 PM
FactorlanP, on 22 June 2012 - 06:13 PM, said:
Although if you pierce the walls of a fusion reactor, plasma heated to over 10 million degrees WILL cause a very strong boiler explosion. A mech can generate between 1-5 gigawatts of power, so if you punched a hole through it, it would be the energy equivelant of a Mk84 bomb.
#60
Posted 22 June 2012 - 08:57 PM
CaveMan, on 22 June 2012 - 08:28 PM, said:
In fact you'd be wrong. 'Mech reactors don't just use hot-fusion, they use hot fusion of light hydrogen, not deuterium. You've literally got a miniature star burning in there. As soon as the containment vessel is damaged, the incredibly delicate conditions needed to make that happen instantly disappear and you no longer have fusion. 'Mech reactors cannot explode. They just fizzle out like a candle that's been stomped on.
The "vacuum chamber implosion" thing is a really egregiously bad piece of technobabble too. To make a fusion reactor work the way they're supposed to work in BT, you need enormous internal pressures. That's the complete opposite of a vacuum chamber. Not to mention, the whole "vacuum to hold the plasma away from the walls" thing is bunk. Vacuum doesn't work that way.
^Precisely
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