Edited by Marvyn Dodgers, 13 September 2014 - 02:52 AM.
Politics
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Kill A Dev Weekend
#201
Posted 12 September 2014 - 09:58 PM
#202
Posted 12 September 2014 - 10:14 PM
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Edited by MandyB, 12 September 2014 - 10:23 PM.
#203
Posted 12 September 2014 - 10:37 PM
However making it so damn high a number that is totally impossible to achieve was dumb. I've not seen a single dev myslef and it is the only thing people are complaining about in game now.
Please apply the office beat stick to the guy who thought of the number 50.
Hell - just getting 5 is an achievement at this rate
#204
Posted 12 September 2014 - 10:44 PM
Ghostwolfe, on 12 September 2014 - 10:37 PM, said:
However making it so damn high a number that is totally impossible to achieve was dumb.
...
You have to kill 1(!) Dev. for the event. ONE. UNO. EINEN. UN.
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#205
Posted 12 September 2014 - 10:58 PM
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#206
Posted 12 September 2014 - 11:02 PM
And keep your hands off my medallions!
#207
Posted 12 September 2014 - 11:06 PM
#208
Posted 12 September 2014 - 11:14 PM
How many thousand players do we have? And how many devs?
Now how big is my chance to actually see a dev ingame?
And even if I see one in a match... then there is still a 50/50 chance that the dev is in my team and therefore no chance for me to kill him.
(Well I can kill him, however this won't give me a reward.
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Edited by PsyArkron, 12 September 2014 - 11:15 PM.
#209
Posted 12 September 2014 - 11:20 PM
Love the medallion - it will forever be hanging from my mech which was used to get him.
Made my day!
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Sorry Jon.
Thanks for the Event and listening to the players. The communications and achieved deadlines recently is bringing back a lot of faith towards the progress and support of the game.
Cheers! Eboli
Edited by Eboli, 12 September 2014 - 11:45 PM.
#210
Posted 12 September 2014 - 11:36 PM
Edited by Soulscour, 13 September 2014 - 12:25 AM.
#211
Posted 12 September 2014 - 11:44 PM
#213
Posted 13 September 2014 - 12:00 AM
PsyArkron, on 12 September 2014 - 11:14 PM, said:
How many thousand players do we have? And how many devs?
Now how big is my chance to actually see a dev ingame?
And even if I see one in a match... then there is still a 50/50 chance that the dev is in my team and therefore no chance for me to kill him.
(Well I can kill him, however this won't give me a reward.
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Kinda like the lottery, you must play to win. But playing doesn't mean you will. It's just a fun thing. Enjoy the sighting, if you get one!
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Edited by Wolfiac, 13 September 2014 - 12:21 AM.
#214
Posted 13 September 2014 - 12:02 AM
But hey, its a nice thought, and it harms no one. If you don't see a Dev, yet alone get to kill one ... so.... its not like you lost anything.
At least we can hope they end up on the wrong side of a match maker team, where one team has 8 folks do less than 100 damage. see how much fun it is for them. Though I have screen caps of some devs past performances ... and they would be in the less than 100 category. Some have needed a few matches added together to reach 100 damage. so it maybe lost on them, that its not a good score.
had match's tonight ... one team had 1600 damage the other 4200 (2.5 times the damage).... another 1400, and 3300 (2.25 times the damage)... as you can guess... total roll stomps. there where several more, but these where just horrid. 8 people could not break 100 damage, 9 if you count the 103 damage guy. given we had 3 under 30. gotta stop putting 10 noobs in a match on one side.
Edited by Meta 2013, 13 September 2014 - 12:03 AM.
#215
Posted 13 September 2014 - 12:04 AM
#216
Posted 13 September 2014 - 12:16 AM
Meta 2013, on 13 September 2014 - 12:02 AM, said:
But hey, its a nice thought, and it harms no one. If you don't see a Dev, yet alone get to kill one ... so.... its not like you lost anything.
At least we can hope they end up on the wrong side of a match maker team, where one team has 8 folks do less than 100 damage. see how much fun it is for them. Though I have screen caps of some devs past performances ... and they would be in the less than 100 category. Some have needed a few matches added together to reach 100 damage. so it maybe lost on them, that its not a good score.
had match's tonight ... one team had 1600 damage the other 4200 (2.5 times the damage).... another 1400, and 3300 (2.25 times the damage)... as you can guess... total roll stomps. there where several more, but these where just horrid. 8 people could not break 100 damage, 9 if you count the 103 damage guy. given we had 3 under 30. gotta stop putting 10 noobs in a match on one side.
The matchmaker is supposed to balance the teams by relative skill level. There uncontrollable variables like bad players on both sides with inconsistent performances, good players that elo can not be matched on other side, or test/fun builds that lower expected performance of player. LRMs seem to make a lot of bad players get higher elos as well and so you can't expect good matchups with elo due to all the uncontrollable variables. We really need a much bigger player pool for better results.
#217
Posted 13 September 2014 - 12:18 AM
#218
Posted 13 September 2014 - 12:24 AM
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#219
Posted 13 September 2014 - 12:34 AM
#220
Posted 13 September 2014 - 12:44 AM
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