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Kill A Dev Weekend


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#241 QuaxDerBruchpilot

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Posted 13 September 2014 - 07:13 AM

View PostInnerSphereNews, on 12 September 2014 - 09:06 AM, said:


FAQ
Q. Do team kills Count?
A. Team kills don't count



LOL. You thought this to be a necessary bit of information? :P

#242 ShadowbaneX

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Posted 13 September 2014 - 07:16 AM

View PostQuax1102, on 13 September 2014 - 07:13 AM, said:

LOL. You thought this to be a necessary bit of information? :P


Yeah, it is. Knowing any community, this is a definite necessity.

#243 Jerebec

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Posted 13 September 2014 - 07:23 AM

never in my life seen dev (((

#244 Willard Phule

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Posted 13 September 2014 - 07:49 AM

Saw Matt a couple of matches ago....almost had him but Jedimechwarrior got the kill. I've got a hunch he was a victim of the de-sync consumable, though. His Stormcrow was just standing still.

#245 MechPorn

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Posted 13 September 2014 - 07:51 AM

WOOHOOOO!!!!

Posted Image

#246 Seraphim Raphael

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Posted 13 September 2014 - 07:51 AM

@Devs: If u keep playing 8 pm -12 pm PDT european players have to play between 4 am - 8am CET to have the chance to beat one of you. Could perhaps one Dev play from 10am PDT till 2pm? This is the prime time for us and its easier to stand up 10 am than 4 am ;)

#247 Viges

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Posted 13 September 2014 - 08:22 AM

Hey devs! I really think you should do some 12-devs-premade drops to maximize lulz. Create BIG SWEET COOKIE JACKPOT (with video ofc).
We all want to see the joy of a team that will meet you ;)

#248 simple1

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Posted 13 September 2014 - 08:43 AM

No devs yet. Not one.

#249 z3r0167

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Posted 13 September 2014 - 08:55 AM

I can't find any dev, and I've played a lot of games ...

#250 Sevronis

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Posted 13 September 2014 - 08:56 AM

View PostSpurowny, on 12 September 2014 - 08:58 PM, said:


solo que is just that: solo.
All groups go in group que.
This is not how they originally announced it but, it is how it works.



When was this changed? Last I remember when the devs redid the new MM they stated that groups of 2-4 would be in both solo AND group queues while 5+ groups were just group queue. I haven't seen anything in patch notes since then that this had changed.

#251 Grayson Sortek

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Posted 13 September 2014 - 09:01 AM

I like some of the ideas I've seen about protecting assets...

Maybe we could get bonuses or something for protecting the lance commander? It might provide more of an incentive for people to actually take up the role if they know they aren't going to be abandoned by their team and get murdered while trying to command a battle in the map.
Think of all the books and games where the lance/company commander is protected at all costs by the rest of the company. I imagine that it makes it easier to command!

#252 Hunt The Dinosaur

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Posted 13 September 2014 - 09:50 AM

all lies i didnt see any devs and i was on all day its all a bs sham to get more people to play and all it did was make que times worse and when you get in a match it lasts less than 3 min so thats 10 min of que time to get rolled in less than 3 min this game is going down the drain hate to say it but your game is flopping and its not getting any better

#253 Jody Von Jedi

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Posted 13 September 2014 - 10:32 AM

View PostSevronis, on 13 September 2014 - 08:56 AM, said:



When was this changed? Last I remember when the devs redid the new MM they stated that groups of 2-4 would be in both solo AND group queues while 5+ groups were just group queue. I haven't seen anything in patch notes since then that this had changed.


Oh, maybe 3 months ago. Group is group only and Solo is solo only.

There is no mixing of groups and solo. See link below.

http://mwomercs.com/...ost__p__3571514

Edited by Jody Von Jedi, 13 September 2014 - 10:34 AM.


#254 Semper Fi

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Posted 13 September 2014 - 10:33 AM

So why does PGI not create a group of PGI folks and run group queues?

This I a team event. Just a though, will continue to hunt you down in solo though.

Semper Fi

#255 Russ Bullock

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Posted 13 September 2014 - 10:57 AM

Hey everyone remember this weekend was certainly not meant to replace one of the other very engaging weekend events. We needed a bit of a break from those style of events, since there have been a lot recently and we have something really big planned for next.

So it's just a fun little event.

To answer the question yes you just need one kill to get a cockpit medallion and the first 50 people to do so get the 500 MC. I would like to give MC to more but were still living with that IGP restriction on MC for the weekend until we can get it changed, working on that now.

#256 MandyB

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Posted 13 September 2014 - 11:02 AM

So just outta curiosity how many of you guys are playing?

#257 Tarl Cabot

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Posted 13 September 2014 - 11:06 AM

View PostPaul Inouye, on 12 September 2014 - 11:02 PM, said:

Russ, Jon and myself are dropping in solo queue right now.

And keep your hands off my medallions!

(nods) When we dropped and I saw Paul on the other side, I commented we were going to lose cause everyone would be gunning for Paul (he was in a raven). We decided to take the saddle (we were on the city side?) with most of the unit. Several of his team were nice enough to get between my team and him so it did not end as I had expected :). He did keep trying to hide behind one of the pillars and with how they were positioned at the bottom one really did not need to aim, just pull the trigger and hit a mech.

Later on someone made the comment "Oh so to make a successful saddle rush all that needs to be done is put a dev to kill on the other side :)

#258 Paul Inouye

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Posted 13 September 2014 - 11:12 AM

Launching solo again now for a bit.

#259 NocturnalBeast

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Posted 13 September 2014 - 11:16 AM

View PostPaul Inouye, on 13 September 2014 - 11:12 AM, said:

Launching solo again now for a bit.


That is a great new sig there Paul! ;)

#260 Nightmare1

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Posted 13 September 2014 - 11:18 AM

View PostPaul Inouye, on 13 September 2014 - 11:12 AM, said:

Launching solo again now for a bit.


Cool. :D





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