Pht, on 15 September 2014 - 11:40 AM, said:
It's nice to see some intellectual honesty on this topic instead of the usual immature FUD and name calling.
So, what about putting the maths that represent the battlemech's ability to get its weapons aligned to hit what it's pilot is tracking into the game doesn't seem fun to you? ... it seems fairly odd to me, because what maths get used are directly controlled by the player's skill and choices... and the maths go from "i am a mental midget trying to do the impossible and thus my mech can't hit the impossible target I want" to "I paid attention and I put a gauss slug into my target's leg at twice the rated range for a gauss rifle because my target was dumb enough to not move" -
http://mwomercs.com/...different-idea/
I skimmed over your OP in the thread you referenced...wow a lot of thought went into that! But, I like the aiming system as it currently is. I do not advocate a change here. I enjoy the simplicity of seeing what I want to shoot, pointing, clicking and hitting the target
if my aim is true.
It doesn't bother me that I can hit things that real life physics would seem to prohibit. I treat this as a video game and I am not interested in a simulator.
You may not understand my POV here, but that's OK, man.....you know...personal preference and all that stuff.
Pht, on 15 September 2014 - 11:40 AM, said:
Funny irony. You're point out that others have strong opinions that they push and than ... strongly push your opinion.
It's possible for people to change their minds, you know. How can you or anyone else decide any given position is worthy of your support ... if nobody ever puts their position out there consistently? You weren't born holding all the opinions you do now.
I don't see where i
PUSHED my opinion anywhere. Sure, I did state it. Am I not allowed?
Listen, I see a lot of ideas on these forums that I disagree with. I see a few that I agree with. Just because I don't agree with an idea you DO agree with does not mean that I am in any way dismissing your opinion.