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Electing A Player "council" Of Sorts


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#1261 Mechwarrior Buddah

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Posted 17 September 2014 - 05:04 PM

View PostZensei, on 17 September 2014 - 04:42 PM, said:


Yeah, I think you are. You are right about the ego part though, I dont think we need elitists for the part.


look at the op and tell me who in that list isnt an egotist or elitist? Roland comes to mind but I think he said no

#1262 Zensei

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Posted 17 September 2014 - 05:09 PM

View PostMechwarrior Buddah, on 17 September 2014 - 05:04 PM, said:


look at the op and tell me who in that list isnt an egotist or elitist? Roland comes to mind but I think he said no


Just my opinion Buddah, I just do not feel a self declared elitist should be anywhere near this project, making the statement alone means its about them and not about the player base, I just hope Russ sticks with those who play regularly and always have, and not those that quit playing because of their ego. Like Russ said, its very easy for him to get that fact. Roland is a player, if he did decline then that's a loss for us all.

Which means MischiefSC, I am now on board, lets get to who.

Edited by Zensei, 17 September 2014 - 05:13 PM.


#1263 MischiefSC

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Posted 17 September 2014 - 05:12 PM

@Roadbeer;

We are reckoning without our host at the moment. We are not going to be deciding all the details, Russ will.

Currently you have an invite to go with some other people to a ts chat with Russ about what I'd going to happen and participate in that discussion.

To which you are saying no? Because...

Go to the chat. All of you. Have the reasonable discussion. A lot can be lost on text, go have the conversation.

#1264 Roadbeer

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Posted 17 September 2014 - 05:16 PM

View PostMischiefSC, on 17 September 2014 - 05:12 PM, said:

@Roadbeer;

We are reckoning without our host at the moment. We are not going to be deciding all the details, Russ will.

Currently you have an invite to go with some other people to a ts chat with Russ about what I'd going to happen and participate in that discussion.

To which you are saying no? Because...

Go to the chat. All of you. Have the reasonable discussion. A lot can be lost on text, go have the conversation.

Fair enough, just let me know when/where

#1265 Mechwarrior Buddah

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Posted 17 September 2014 - 05:34 PM

View PostZensei, on 17 September 2014 - 05:09 PM, said:


Just my opinion Buddah, I just do not feel a self declared elitist should be anywhere near this project


who was that?

#1266 DEN_Ninja

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Posted 17 September 2014 - 05:36 PM

View PostMechwarrior Buddah, on 17 September 2014 - 05:04 PM, said:


look at the op and tell me who in that list isnt an egotist or elitist? Roland comes to mind but I think he said no


Ziiyor
Li Song
Peiper tends to be a pretty good person as far as I know
Spiral tends to not err on the side of egoism

Not many but there are folks out there. At least in my opinion.

#1267 Bishop Steiner

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Posted 17 September 2014 - 05:40 PM

View PostTichorius Davion, on 17 September 2014 - 05:36 PM, said:


Ziiyor
Li Song
Peiper tends to be a pretty good person as far as I know
Spiral tends to not err on the side of egoism

Not many but there are folks out there. At least in my opinion.

The most difficult part of that judgement? Objectivity.

When we agree with a person, we tend not to see egotism or elitism as easily. It's when one disagrees with, or dislikes the person in charge, that those traits seem to "become all too apparent".

#1268 N0MAD

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Posted 17 September 2014 - 05:45 PM

View PostRoadbeer, on 17 September 2014 - 04:35 PM, said:


If I'm wrong, and the council is supposed to be more than a data collection service, I would love to be part of it. But the more I read about it, it seems like it's just an outsourcing of Niko's job. Am I wrong?

And here we have it, PGI has already got the staff position to do what needs to be done, as a matter of fact didnt they just put on 2 or 3 new staff for community management?.
Want community involvement? put up a poll to see who and who doesnt want a council and put that on the Launch page.

#1269 Jon Gotham

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Posted 17 September 2014 - 05:47 PM

I would prefer certain comp units not have a stake in how I'm represented if possible. You need people who are even and reasonable, devoid of any ego or attitude.
I would have Joseph Mallan (I may not like all he says, but he is honest and direct), Konniving(a reasonable fellow with good point making and the ability to detach) and Kjudoon (a staunch lrm supporter, any change to ecm WILL affect lrms usage and he knows a lot about their use).

#1270 Mechwarrior Buddah

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Posted 17 September 2014 - 05:49 PM

View PostN0MAD, on 17 September 2014 - 05:45 PM, said:

And here we have it, PGI has already got the staff position to do what needs to be done, as a matter of fact didnt they just put on 2 or 3 new staff for community management?.
Want community involvement? put up a poll to see who and who doesnt want a council and put that on the Launch page.


I said exactly that like two pages ago

#1271 Mechwarrior Buddah

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Posted 17 September 2014 - 06:06 PM

View Postkamiko kross, on 17 September 2014 - 05:47 PM, said:

I would prefer certain comp units not have a stake in how I'm represented if possible. You need people who are even and reasonable, devoid of any ego or attitude.
I would have Joseph Mallan (I may not like all he says, but he is honest and direct), Konniving(a reasonable fellow with good point making and the ability to detach) and Kjudoon (a staunch lrm supporter, any change to ecm WILL affect lrms usage and he knows a lot about their use).


How bout we say one person per unit?

That way you cant get say 7 lords or SJR (or whoever is huge now) on a council and ppl wont scream about that

#1272 Levi Porphyrogenitus

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Posted 17 September 2014 - 06:26 PM

So much noise, so little signal. Thank heaven that PGI posts in blue now.

If only they had some kind of "PGI posts only" button you could click next to any thread they post in...

#1273 Mechwarrior Buddah

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Posted 17 September 2014 - 06:52 PM

Again... what were people honestly expecting?

If you are surprised that this thread has turned in to what it has ... I have no words

#1274 El Bandito

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Posted 17 September 2014 - 06:59 PM

Frankly, I see no issue with the top 7 nominees who has the most votes. They should be enough.

Edited by El Bandito, 17 September 2014 - 07:00 PM.


#1275 MischiefSC

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Posted 17 September 2014 - 07:27 PM

So if you're on the nomination list doc you've gotten a PM from me just asking for general times, which we'll try to get updated as effectively as possible in the doc. Remember though the time for the meeting with Russ is almost certainly going to be set by his schedule; it's still going to help to have an idea of who's going to be around when. Maybe we can talk him into 2 gathers or the like depending on how it breaks out.

If you'd already sent me your times and got another PM I just wanted to make sure you had all the relevant links.

Not trying to stifle anyones opinion or the like here but we need to keep moving forward. We can always walk back and take another route later but at last report Russ said he'd wanted to move ahead and give this a try. We'll see where that goes, but we've got to actually get that moving first.

It will also help down the road I think to have some basic scheduling info on the people who finally end up in this process. Some 'town hall' sort of stuff on TS so that the people selected can speak to people about what the topic is, how it's all going to work and the like seems like a good idea.

It seems like the whole point on this is to better disseminate info from PGI out to the community and to then better collect the response to that and funnel it back to PGI. We've got an opportunity for a running dialog of sorts here with PGI directly on a few balance decision. This is a better option than we've ever had and may ever have again. Again, please, not saying it's not legit to dissent but try to keep it constructive. We all want a better game, PGI, players, everyone. We all want everyone to have fun and enjoy the experience. Any process that increases involvement and dialog on that is going to be moving forward. There's no reason this has to be 'based on' anything else; let's focus instead on this as a starting point and see what works best for MW:O.

We've got people here who were fanatics about BT before EVE was around but people who were fanatical about BT when some of the people who coded and developed EVE were swimming in their daddies testicles. We've got some strengths to build on in a gaming community that don't exist elsewhere, we're a more nimble and manageable population size and have an atypically well educated population.

Let's see what works best for MW:O and focus less on what's happened elsewhere. This is where we start. Please feel encouraged to participate.

#1276 Jonathan Paine

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Posted 17 September 2014 - 07:41 PM

I nominate Divine Retribution.
Overall, he is one the best players in the game.
He rarely does the forum warrior.
He is not great on authority for authority's sake.
And he really, really doesn't want to be nominated.

All good reasons to me!

#1277 Antzs

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Posted 17 September 2014 - 07:44 PM

I second for Divine Retribution.

#1278 Petrothian Tong

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Posted 17 September 2014 - 07:50 PM

no no no no no!!! dont drag eve online's level of problems and problematic "councilmen" behaviour into my MWO.

*it became a popularity contest/alliance epeen-fest and legitimizes to Player vs Dev's level of toxicity, as a player of eve online for 8+ years, the player council thing was bad for CCP as a company *and whining brats rally behind the players who did things for their own interest, generating more bad PR. players in charge will NEVER be happy unless you give them an "I WIN" button.


Let the devs do their thing and take suggestions in suggestion box. dont give actual POWER to the players to make changes.


I don't want to see this game got dragged down to hell giving PLAYERS power for it.

giving players power will result in a nerf fest to whatever the leet deems it.


*IE: doomsday weapon in eve got changed from firing through a cyransoral field to close range. that was cool.
*as someone who been on the recieving end of it

Edited by Petrothian Tong, 17 September 2014 - 07:56 PM.


#1279 Mechwarrior Buddah

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Posted 17 September 2014 - 07:53 PM

View PostPetrothian Tong, on 17 September 2014 - 07:50 PM, said:

no, we dont need eve's level of problems and problematic "councilmen" behaviour.

*it became a popularity contest/alliance epeen-fest and Player vs Dev's level of toxicity, as a player of eve online for 8+ years, the player council thing was bad for CCP as a company.



Let the devs do their thing and take suggestions in suggestion box.


and Goons kill games. Dont forget that part

#1280 N0MAD

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Posted 17 September 2014 - 07:55 PM

View PostMischiefSC, on 17 September 2014 - 07:27 PM, said:

So if you're on the nomination list doc you've gotten a PM from me just asking for general times, which we'll try to get updated as effectively as possible in the doc. Remember though the time for the meeting with Russ is almost certainly going to be set by his schedule; it's still going to help to have an idea of who's going to be around when. Maybe we can talk him into 2 gathers or the like depending on how it breaks out.

If you'd already sent me your times and got another PM I just wanted to make sure you had all the relevant links.

Not trying to stifle anyones opinion or the like here but we need to keep moving forward. We can always walk back and take another route later but at last report Russ said he'd wanted to move ahead and give this a try. We'll see where that goes, but we've got to actually get that moving first.

It will also help down the road I think to have some basic scheduling info on the people who finally end up in this process. Some 'town hall' sort of stuff on TS so that the people selected can speak to people about what the topic is, how it's all going to work and the like seems like a good idea.

It seems like the whole point on this is to better disseminate info from PGI out to the community and to then better collect the response to that and funnel it back to PGI. We've got an opportunity for a running dialog of sorts here with PGI directly on a few balance decision. This is a better option than we've ever had and may ever have again. Again, please, not saying it's not legit to dissent but try to keep it constructive. We all want a better game, PGI, players, everyone. We all want everyone to have fun and enjoy the experience. Any process that increases involvement and dialog on that is going to be moving forward. There's no reason this has to be 'based on' anything else; let's focus instead on this as a starting point and see what works best for MW:O.

We've got people here who were fanatics about BT before EVE was around but people who were fanatical about BT when some of the people who coded and developed EVE were swimming in their daddies testicles. We've got some strengths to build on in a gaming community that don't exist elsewhere, we're a more nimble and manageable population size and have an atypically well educated population.

Let's see what works best for MW:O and focus less on what's happened elsewhere. This is where we start. Please feel encouraged to participate.

So what is NiKo and his department paid to do?
Programming? Art? Networking? no they are community managers, i seem to have the wrong idea of what this job entails, i always thought it was part of their job to interact with the community and be the mouth/ears for the devs.

Edited by N0MAD, 17 September 2014 - 08:00 PM.






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