Livewyr, on 12 September 2014 - 12:31 PM, said:
Unlimited Indirect fire with any form of spotting. (Aside from ECM)
-This promotes boating because
--you are allowed to fire from cover with reckless abandon.
-This makes them exceptionally strong at area denial, to the point of making the game campy and stale.
This is the only part that I see as a central problem, and it's the part I disagree strongly with, both as an LRM boater and as a non-missile medium pilot.
1) Boating is not a bad thing by default.
2) Yeah, you can fire from cover with reckless abandon,
if you want to take two hours to destroy your target. Highly inefficient spread unless you're carrying both TAG and Artemis,
which require line-of-sight and carry weight and space penalties.
3) The LRM-prone combat you're describing is generally useless in urban areas, where cover is plentiful and need not even be sought all that hard. It is only natural that wide-open landscapes should be a hazard for mechs.
4) Speed provides a generous advantage for avoiding in-flight missiles and breaking locks, while assaults, again,
should be prone as part of their natural drawback.
5) Missile boats are generally highly prone to close-range attack because of their inability to carry a lot of backup weapons. This is a tradeoff that removes missile boats from the category of godmode. The fact that missile boats do not encounter such harassers even in dense terrain is more a factor of player behavior than bad design.
6) "Hard counters are a bad design" is not a productive statement. We're talking practical realities here, not abstract or theoretical "perfect world" scenarios. Player behavior makes this a non-perfect world.
Edited by Rebas Kradd, 12 September 2014 - 06:44 PM.