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Is The Thor Worth It?


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#1 151st Light Horse Regiment

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Posted 13 September 2014 - 03:09 AM

I've only got c-bills, but at the moment, have about 17 million. I've got a nova, stalker and Jager, but I could only stand to sell the Nova, not the other two.

I've been waiting for the DWF to come out for c-bills, because I like big, heavy mechs with lots of weapons.

However, I love using clanmechs but the nova and KFX are a bit weak for me. Too light and too soft.

Is it worth spending on the Thor? The problem is, the price. It's very expensive and I don't know the price of the DWF but I bet it's going to be very high.

Shall I spend bills on the thor, sell it at a huge loss then grind for ages when the DWF comes out, or shall I just wait a few more weeks, skip the Thor and buy the DWF immeidately?

Edited by 151st Light Horse Regiment, 13 September 2014 - 03:10 AM.


#2 KHETTI

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Posted 13 September 2014 - 03:20 AM

Judging by what you are looking for i'd say save for the Direwolf, the Summoner isn't the easiest mech to make work and if you aren't lovin the Kitfox and Nova , you'd only be disappointed by the Summoner.

#3 Oderint dum Metuant

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Posted 13 September 2014 - 03:23 AM

Its crap

#4 Kilo 40

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Posted 13 September 2014 - 03:25 AM

keep your money and save up for the timberwolf or the stormcrow

#5 Kaspirikay

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Posted 13 September 2014 - 03:25 AM

Sounds like you want the Diredawg. The Bummerner isn't an easy mech. You can make it work with some builds and good piloting, but as said above its going to be a challenge.

The best way to describe the Bummerner is that its a fat medium that has the firepower of a light mech.

#6 KHETTI

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Posted 13 September 2014 - 03:34 AM

View PostDV McKenna, on 13 September 2014 - 03:23 AM, said:

Its crap

In other words the Summoner isn't a crutch like the SC/TW, it requires skill and flair to pull off.

#7 Ens

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Posted 13 September 2014 - 03:35 AM

wrong initial question.

"is the pilot worth the thor?" ;)

#8 Quxudica

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Posted 13 September 2014 - 03:37 AM

View PostKHETTI, on 13 September 2014 - 03:34 AM, said:

In other words the Summoner isn't a crutch like the SC/TW, it requires skill and flair to pull off.


A badly designed mech is a badly designed mech. Doesn't matter how you want to sugercoat it or spin it.

#9 Kaspirikay

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Posted 13 September 2014 - 03:41 AM

View PostEns, on 13 September 2014 - 03:35 AM, said:

wrong initial question.

"is the pilot worth the thor?" ;)


/stroke ego

Posted Image

#10 KHETTI

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Posted 13 September 2014 - 03:42 AM

View PostQuxudica, on 13 September 2014 - 03:37 AM, said:


A badly designed mech is a badly designed mech. Doesn't matter how you want to sugercoat it or spin it.

I do perfectly fine in my Summoner, in fact its currently my fav mech.

#11 Quxudica

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Posted 13 September 2014 - 04:01 AM

View PostKHETTI, on 13 September 2014 - 03:42 AM, said:

I do perfectly fine in my Summoner, in fact its currently my fav mech.


That's great, doesn't mean the mech is well designed. It's outclassed in almost every way by the Timberwolf, and only the clantech systems put it ahead of many IS. A good pilot can make anything work, even work well, that doesn't mean it's well built.

As for the TW/Crow being crutches, a well designed Chassis is no more a crutch than going into a match with more than just a single small laser on your mech is a crutch.

#12 kapusta11

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Posted 13 September 2014 - 04:03 AM

No, simple as that. Just wait for Stormcrow(11mil)/Timberwolf (15mil)/Dire Wolf (17-18mil) to be released for cbills, the last one will be available in two weeks. Stormcrow is the best IMO.

Edited by kapusta11, 13 September 2014 - 04:06 AM.


#13 KHETTI

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Posted 13 September 2014 - 04:04 AM

View PostQuxudica, on 13 September 2014 - 04:01 AM, said:


That's great, doesn't mean the mech is well designed. It's outclassed in almost every way by the Timberwolf, and only the clantech systems put it ahead of many IS. A good pilot can make anything work, even work well, that doesn't mean it's well built.

As for the TW/Crow being crutches, a well designed Chassis is no more a crutch than going into a match with more than just a single small laser on your mech is a crutch.

LOL the TW outclasses every mech in every role, it does it all, thats a crutch and it needs its wings clipped.

#14 Oderint dum Metuant

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Posted 13 September 2014 - 04:22 AM

View PostKHETTI, on 13 September 2014 - 03:42 AM, said:

I do perfectly fine in my Summoner, in fact its currently my fav mech.


The mech itself is terrible and not worth the cost.
What you do with it and what deem perfectly fine at the level you play at are subjective.

The Summoner could become a semi viable mech with just being able to alter the number of JJ.

#15 Empyrus

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Posted 13 September 2014 - 04:24 AM

The Summoner is a good mech, if you are good with it. I run around with non-Mastered stock Prime and do rather well. But it is not easy.
But if you look for a lot of weapons, the Summoner is not for you. Get the Timber Wolf or some other mech. The Summoner typically has only a few weapons, no matter how you build it.

(Stock you ask? Yes. 2 tons of ammo for a single LRM15 is enough, and 1 ton for the LB-10X is also enough because i save it for crit-seeking. The armor is actually pretty strong as it is (some 85% of max IIRC), as long as i keep twisting to spread damage around.)

BTW, comparing anything to the Timber Wolf is unfair. It is perhaps the best designed mech in the history of Battletech (though the Hellstar comes close, a Jihad-era assault mech with perfectly sinked 4 C-ERPPCs). Anything looks a bit meh compared to the Timber Wolf, the Summoner is among the better of the original 16 Clan Omnimechs.

View PostDV McKenna, on 13 September 2014 - 04:22 AM, said:

The Summoner could become a semi viable mech with just being able to alter the number of JJ.

**** that crap. Real men work with limits. And you even think you're a Jade Falcon, the faction that uses the Summoner most.
(Yes yes, they're paperweights at the moment because the JJs, especially the heavy ones, are overnerfed. Can't jump over rocks /facepalm. If the JJs were buffed, 5 JJs on a heavy would make it superb mobile fire platform, though unfortunately PGI had to give the Timber Wolf JJs as well...)

Edited by Empyrus, 13 September 2014 - 04:27 AM.


#16 Cyborne Elemental

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Posted 13 September 2014 - 04:42 AM

Really depends on what your playstyle is.

If you're looking for a brawler/support mech, Summoner fills that role fairly decently.

You're going to have to use fast reflexes and out-think your enemy, because the Summoner just does not bring the brute force that the other clan mechs can.

Storm Crow/Madcat are going to be your go to rambo machines over the summoner.

Summoner can be a difficult mech to use, you have to run it like you would a Medium, and wait for opportunities to pounce for it to be really successful.

But if you like to just stare at your enemies and watch them explode, charging into Atlas and full enemy defense lines,
wait for the Diashi.

Saving up 17 million Cbills, premium or not, is a heck of a grind, spend it wisely.

#17 PASHA

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Posted 13 September 2014 - 04:49 AM

There is nothing the Summoner can do that the Timberwolf can't do better. It doesn't make sense to take the Summoner at all in light of a Timberwolf.

The Summoner is my favourite Battletech Mech so it's a shame it doesn't have a niche roll in MWO. Believe me, I protested that the Summoner be made more agile and to swap the standard structure for an endo one to free more pod space to make it worth taking. Unfortunately it doesn't look like that'll be happening in the near future. You are better off waiting for the Timberwolf but if you have the cash for Summoners, knock yourself out.

#18 Oderint dum Metuant

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Posted 13 September 2014 - 05:11 AM

View PostKHETTI, on 13 September 2014 - 04:39 AM, said:

Wow, could you possibly be a bigger ****?.


Yes but I'm choosing to be nice.

Edited by DV McKenna, 13 September 2014 - 05:13 AM.


#19 Sgt Minuteman

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Posted 13 September 2014 - 05:17 AM

What I want to know is this: Why are the mechs not like they are supposed to be in function i.e Summoner should have 360 degree torso twist, Nova should have 15 degree torso twist, etc. The fact that PGI made all these mechs on the same twist chassis destroys the counter/balance of these mechs. Mechs had different torso twists. Why Nerf weapons when you can change the characteristics of mech handling to what it is supposed to be. Correct me if I am wrong. I only played MW2 and all incarnations, never Batteltech board game.

#20 Empyrus

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Posted 13 September 2014 - 05:27 AM

View PostSgt Minuteman, on 13 September 2014 - 05:17 AM, said:

What I want to know is this: Why are the mechs not like they are supposed to be in function i.e Summoner should have 360 degree torso twist, Nova should have 15 degree torso twist, etc. The fact that PGI made all these mechs on the same twist chassis destroys the counter/balance of these mechs. Mechs had different torso twists. Why Nerf weapons when you can change the characteristics of mech handling to what it is supposed to be. Correct me if I am wrong. I only played MW2 and all incarnations, never Batteltech board game.

The torso twists have changed from game to game, there are no right values for them. In the Tabletop game, all mechs have 120 degree torso twist (60 each side, ie one hex-side), even Nova that, according to art which is overuled by the rules, doesn't have torso twist in the first place.

Edited by Empyrus, 13 September 2014 - 05:27 AM.






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