Remarius, on 13 September 2014 - 11:09 PM, said:
Good way to nerf clan mechs more as they have to hold their aim on target and enjoy your AC20 builds that would essentially be unaffected.
I'm not trying to exclude any ballistic weapon, PPCs included. For IS 'Mechs you'd have to make the deflection angle greater and apply to the first shot. Or make them slower to focus, or make it so they must fire asynchronously somehow? I just don't like instant pinpoint convergence for anything, it's garbage.
Remarius, on 13 September 2014 - 11:09 PM, said:
The last thing the game needs is essentially infinite ammo. . . . My quad ASRM 6 boats almost never run out or only right at the death of a match.
All that proves is that you're already equipping just enough ammo to get you through a match, so ammo is already essentially 'unlimited'. You'd do that if ammo was more per ton or less so long as it was still worth the weight. The 2x TT ammo per ton is meant to match the doubled armor so canon builds would be more viable and ammo weapons more useful in light 'Mechs that can't spare that extra weight.
Remarius, on 13 September 2014 - 11:09 PM, said:
Impulse outside the DWF is about all that clan AC's have going for them.
I'd rather they had something else going for them. Shorter burst duration definitely. I'm just not a fan of screen shake. Besides, we already have flamers for 'annoying obscuration' hilarity.
Remarius, on 13 September 2014 - 11:09 PM, said:
Ghost heat (tragically) is all that keeps this game sane... sorry but 6 PPC stalkers etc were NOT good for the game.
Which is why I said "viable alternative" and not "remove with wild abandon". Besides, a huge part of the 6PPC stalker issue was/is that instant convergence issue in point one.
Edited by Osric Lancaster, 13 September 2014 - 11:42 PM.