So Russ, How About A Clarification On Synch Dropping?
#1
Posted 14 September 2014 - 04:29 AM
Is it possible someone there can decide what is the official policy on synch dropping into solo que?
Been asked for many times before and if you guys are really listening to the community then maybe this is a simple one with no dev time required.
As you can see by my previous thread the community is divided on this subject and requests your guidance.
So how bout it? Yes or no or with a caveat. Just some response please.
#2
Posted 14 September 2014 - 04:32 AM
#3
Posted 14 September 2014 - 04:50 AM
Mudhutwarrior, on 14 September 2014 - 04:29 AM, said:
Is it possible someone there can decide what is the official policy on synch dropping into solo que?
Been asked for many times before and if you guys are really listening to the community then maybe this is a simple one with no dev time required.
As you can see by my previous thread the community is divided on this subject and requests your guidance.
So how bout it? Yes or no or with a caveat. Just some response please.
They've said they are fine with it as far as I know. They shouldn't be fine with it, it's blatantly exploiting a system designed to prevent exactly what it accomplishes, but even so they don't particularly care if it's done.
#4
Posted 14 September 2014 - 04:57 AM
#5
Posted 14 September 2014 - 05:01 AM
#6
Posted 14 September 2014 - 05:07 AM
Feel free to check out the thread and see for yourselves.
http://mwomercs.com/...__fromsearch__1
#7
Posted 14 September 2014 - 05:07 AM
Guy advertises his twitch stream at the start of game, log in to watch as I play, get to watch myself get rolled by 6-man sync-drop.
A couple of others call the guy out for sync-dropping, apparently I wasn't the only one watching his twitch stream.
Yeah sync-dropping isn't a problem at all, it never happens and never did, despite half the players in this game complaining their group is getting rolled by other groups, what to do? its obvious isn't it.
#8
Posted 14 September 2014 - 05:08 AM
In the entire history of having a "Solo Queue" in every game ever, no-one has ever considered Sync Dropping to be a problem.
#9
Posted 14 September 2014 - 05:09 AM
Mudhutwarrior, on 14 September 2014 - 05:07 AM, said:
Feel free to check out the thread and see for yourselves.
http://mwomercs.com/...__fromsearch__1
Yup and I can only hope this one gets locked too like the old one.
#10
Posted 14 September 2014 - 05:10 AM
Tsig, on 14 September 2014 - 05:08 AM, said:
In the entire history of having a "Solo Queue" in every game ever, no-one has ever considered Sync Dropping to be a problem.
Not the question here. Only asking for clarification of the rules on it.
Saxie, on 14 September 2014 - 05:09 AM, said:
Sure your side will work hard on it.
#11
Posted 14 September 2014 - 05:20 AM
Mudhutwarrior, on 14 September 2014 - 05:10 AM, said:
Not the question here. Only asking for clarification of the rules on it.
Mudhut, your "Clarification" is that no, it's not against the rules, because just making those rules would be a serious hassle that no game company has decided to go through with to date.
#12
Posted 14 September 2014 - 05:24 AM
Tsig, on 14 September 2014 - 05:20 AM, said:
Mudhut, your "Clarification" is that no, it's not against the rules, because just making those rules would be a serious hassle that no game company has decided to go through with to date.
It should just be an actionable offense that can be reported, though enforceability would depend on what kind of information their servers log.
#13
Posted 14 September 2014 - 05:25 AM
#14
Posted 14 September 2014 - 05:26 AM
Sometimes in the group que we have run 2 groups and been placed on the same team.
It happens randomly also.
#15
Posted 14 September 2014 - 05:42 AM
Saxie, on 14 September 2014 - 05:25 AM, said:
Two entirely different subjects. One is asking for a rule clarification and the other will require a lot of dev time. As I am not qualified in my mind to make decision on ECM and offer an opinion so I wont venture into the ecm thread, I leave it to those who have a far better understanding. I would ask the same respect be showed here. I am not asking for dev time nor holding up game progress by asking for an answer.
#16
Posted 14 September 2014 - 06:03 AM
Next you need to have a way to actually identify when players are doing this. Any algorithm you come up with needs to be able to distinguish between players trying to sync and players that are dropping at the same time. If you can actually do this, I would be impressed.
I'm gonna say this is a non issue.
Edited by Rouken, 14 September 2014 - 06:12 AM.
#17
Posted 14 September 2014 - 06:12 AM
Rouken, on 14 September 2014 - 06:03 AM, said:
Next you need to have a way to actually identify when players are doing this. Any algorithm you come up with needs to be able to distinguish between players trying to sync and players that are dropping at the same time. If you can actually do this, I would be impressed.
I'm gonna say this is a non issue.
Maybe what you posted is a non issue except this isn't a debate on the merits, only a clarification of the rules.
Last time anything was posted by PGI regarding the subject was long ago open ended due to game conditions at the time.
Game has changed dramatically since them.
I guess the better question is how would a rule clarification hurt anyone?
#18
Posted 14 September 2014 - 06:18 AM
He's got 5 already on page one.
1. Show us on the doll where sync dropping touched you mudhut
2. This isn't your personal blog
Edited by Hoax415, 14 September 2014 - 06:20 AM.
#19
Posted 14 September 2014 - 06:23 AM
if its such a big issue, why not open like 5 support tickets on the matter every day
try change.org to get things moving
try to rally you're friends behind you Mudhutwarrior
where are those guys who complain at the sync drops as well?
they don't care enough to come to the forums?
its bad for solo que, but not big enough an issue?
at least to spent laughable 5 minutes of they're time and supporting you and you're course?
did any of this ever accomplish anything, did any of the devs give you (or anyone else) a straight up answer, right here in the forums, without some PR guy in his back?
did it EVER not go awry really fast?
maybe instead of trying another post tomorrow, or the day after that, you should find some players who care enough about this like you do, and all try to post you're questions in the thread Paul supposedly reads, and promises to answer questions that are asked enough times?
well good luck to you mate
but something tells me things are going south really fast this time around as well
going back to playing in group que only
NEVER going back, EVER
#20
Posted 14 September 2014 - 06:23 AM
Mudhutwarrior, on 14 September 2014 - 06:12 AM, said:
Maybe what you posted is a non issue except this isn't a debate on the merits, only a clarification of the rules.
Last time anything was posted by PGI regarding the subject was long ago open ended due to game conditions at the time.
Game has changed dramatically since them.
I guess the better question is how would a rule clarification hurt anyone?
Pretty sure we're still using 1 group per team in pug queue. If you can find where something official that say otherwise I'll agree you have a case. Until then, you don't need rulings on things that are not possible.
Edited by Rouken, 14 September 2014 - 06:24 AM.
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