ramjb, on 15 September 2014 - 09:43 AM, said:
LRMs are rather true to lore in the way they are implemented, whereas ECM has almost no resemblance at all to its lore counterpart. That you can use the BattleMech Construction Rules to load up on lore-abhorrent numbers of missiles is a different issue, and should probably not be conflated with this one - or we're going to end up with a discussion about the whole of TT lore and rules versus the whole of MWO implementation.
ramjb, on 15 September 2014 - 09:43 AM, said:
It's because this specific discussion is about ECM. It's not about burst-fire ACs, or "crit-seeker" MGs, or construction rules versus field modification rules, or pinpoint accuracy, instant convergence, front-loaded damage, or the heat system.
Those are all separate issues where you'll get a lot of feedback from both the TT lore side and all the other sides. But they're not this discussion. This discussion is about ECM and in extension LRMs and the rest of the EW equipment.
ramjb, on 15 September 2014 - 09:43 AM, said:
I agree that LRMs need to be re-balanced if ECM is changed; I think most people do. I think PGI does (after all, it was they who implemented it as a LRM-blocker in the first place). But I don't think that should be a blocking factor from discussing just how ECM could or should be changed.
The easiest "fix" to LRMs if ECM is changed (for example to just delay lock-on instead of blocking it completely) is to increase the missile spread for indirect fire even more than it's currently set to.
Edit: And just for the record: While I am a proponent of following BattleTech rules and (more importantly) lore as far as possible, I really don't give a damn what numbers or rules they use, as long as the game feels like BattleTech.
Edited by stjobe, 15 September 2014 - 10:37 AM.