1453 R, on 14 September 2014 - 07:22 PM, said:
Voting against the player council/ECM task force is voting against having a voice in the affairs of MWO. if you want to continue along the rocky, ineffectual road we've all traveled for so long where nothing gets done and players have no choice or voice about what happens in this game, then keep on trying to undermine a player council or issue-specific task force.
We've all seen where that road leads. I, for one, am ready to try a different road and see where that goes, because it really can't not be better than where we are now. Anywhere we helped choose to go is better than a place we had no hand or voice in.
1453 R, on 14 September 2014 - 07:22 PM, said:
Voting against the player council/ECM task force is voting against having a voice in the affairs of MWO. if you want to continue along the rocky, ineffectual road we've all traveled for so long where nothing gets done and players have no choice or voice about what happens in this game, then keep on trying to undermine a player council or issue-specific task force.
We've all seen where that road leads. I, for one, am ready to try a different road and see where that goes, because it really can't not be better than where we are now. Anywhere we helped choose to go is better than a place we had no hand or voice in.
I dont listen to him, i have him blocked. And glad that i have done so. His statement in part deux was enough to do it.
1453 R, on 14 September 2014 - 08:57 PM, said:
What you're basically telling us to do, CN9, is to stop offering feedback or advise or ideas altogether. You're telling us all to trust Piranha as blindly as a young child trusts its parents, simply because we don't have as much information available as they do.
They certainly do have more information than we do, and if some of that information invalidates our ideas, they can tell us that and we'll be fine with it (the usual forum ragemonkeys excepted. They don't count anyways, and never have). What we do have is the information of our own play experiences, opinions formed on the basis of that information, and desires which arise from those opinions.
Piranha is not my mommy, making decisions for me for my own good because Piranha's a responsible adult and I'm a snot-nosed brat with no practical knowledge of the world. They're a business that wants my money, and in order to get my money in a more effective and mutually-satisfactory manner, they have a vested interest in ensuring that my experience of the game is as tip-top as it's within their resources to make it. Part of that experience of the game is knowing that this company has my back, that I am a player to them and not just a wallet with fingers that can be milked whenever the bank accounts start looking thin. The best way to make players feel like valued customers and fellow partners in a business endeavor - one of the best ways to convince them to open their wallets and shell out - is to give them a voice in what goes on with the game.
Don't make a council. Instead name them as advisors. Run a test on the test server. Then make the community vote for with a poll till you get a final concept.
A council is nonsense.