Horusv2, on 15 September 2014 - 04:10 AM, said:
Elitist forum neckbeards trying to get their ideas into some videogame under the agenda of "doing good for the masses"
What a load of crap. The masses dont care. And you people dont represent anybody other than yourself.
You are not shareholders.
For the record: I will vote against anything you people will come up with. This is not a democratic state but a game developed by a company. And when this company is slow or bad at making games they need to get out of business and not this pseudo community crap.
If you have good ideas build your own company or build a mod or whatever.
I'm not sure how best to respond to this ...
A council has NO direct say in how the game develops. It is up to PGI to make changes if they decide to listen to these folks.
However, in the opinion of many people (maybe not you since you seem to think that either PGI is perfect or they should go out of business because they can't make a game), PGI needs to do more listening.
EVE Online has over 200,000+ registered accounts and 30,000 to 50,000 typical online concurrent users. They also have an elected "council" that provides feedback and suggestions to CCP. Some of their suggestions get implemented but far from all. Any council like this is just another source (perhaps a more focused one) for customer feedback. The EVE Online CSM is elected by about 10% of the players actually voting.
Of course, any council initiative should come from PGI. The community will find it difficult to elect representatives in any meaningful way without engaging more of the community and to do that PGI needs to provide the tools ... a splash screen on login with a link to the election poll site run on their servers for example.
So the FIRST step is not to set up a council but to get PGI to buy into the idea of a council THEY organize since THEY think the feedback will be worthwhile ... the council can interface with player interest groups and draw up a white paper with suggestions for discussions.
On the other hand, a self-organized player council based on forum participation will be good for some feedback but will suffer from some of the short comings outlined earlier in this thread (primarily credibility).
Some things to keep in mind ...
1) MWO is FUN. I like running around blowing up mechs.
2) Running around ONLY blowing up mechs ... is not enough in the long run.
3) MWO is an online game ... balance will NEVER be perfect ... the game will ALWAYS be changing as new features are added.
4) The game is MORE fun BECAUSE things change. It makes things a little more interesting even if it pushes people out of their comfort zone or makes their most effective builds less effective.
5) Just like MWO is not perfect, PGI is not perfect. Take ECM ... there are currently discussions on how to change ECM to be more fun in the game ... BUT PGI has not even weighed in with any documentation on WHY they built ECM the way they did in the first place. What went into that design decision? In order to come up with better suggestions it SURE would be USEFUL to have input from the folks who made the decisions in the first place.
Anyway, a council could help PGI prioritize development activities and perhaps identify features that they had not thought of or which could use revision ... and as a sounding board of at least part of the community it would be much better than the current status quo.