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As7-S Speculation On Hardpoints.

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#41 HlynkaCG

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Posted 15 September 2014 - 02:05 PM

View PostxCico, on 15 September 2014 - 12:48 PM, said:

PGI give us ballistic in each torso, otherwise its atlas like every other :/, we need something to face direwolfie!!


We call that "The King" ;)

#42 Asyres

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Posted 15 September 2014 - 02:07 PM

View PostBilbo, on 15 September 2014 - 01:58 PM, said:

The two missile HP on this mech are rear facing. They have to be moved to the front. Where they are moved is entirely up to them. Hence, the speculation.


Sure, but every other case where rear facing weapons have been moved to a forward location, they have otherwise remained in the same spot - see also: AS7-D CT lasers, one of the CN9's CT lasers, etc.

#43 Bishop Steiner

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Posted 15 September 2014 - 02:08 PM

View PostBacl, on 15 September 2014 - 01:00 PM, said:

I would seriously like a variant of Atlas with Ballistic on each side torso, to compensate for the other variants tho it would need a handicap for the AC advantage. Reduced Engine size would allow more weight for the guns but make it slower, would be on DW's page in therm of firepower, armor and speed so would only lack range.

personally would prefer the AS7 get an Internal Structure Buff, like the HBK did. Make it so that it doesn't lose it's AC so fast. That would be enough for me, personally.

#44 Levi Porphyrogenitus

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Posted 15 September 2014 - 02:09 PM

View PostBishop Steiner, on 15 September 2014 - 12:11 PM, said:

1x Energy in each arm
2x Energy CT
4x Missile in LT
1x AC in RT.

Giving it more ballistics would obsolete the AS7-D.


This seems like the most likely hardpoint layout. It may be my new favorite Atlas.

#45 Bishop Steiner

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Posted 15 September 2014 - 02:09 PM

View PostBilbo, on 15 September 2014 - 01:58 PM, said:

The two missile HP on this mech are rear facing. They have to be moved to the front. Where they are moved is entirely up to them. Hence, the speculation.

every other time it has stayed in the same location, the exception being leg weapons, which are brought to the "appropriate" corresponding torso.

Thus no LRM80 atlases, as all should be in the LT.

#46 Bilbo

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Posted 15 September 2014 - 02:10 PM

View PostAsyres, on 15 September 2014 - 02:07 PM, said:



Sure, but every other case where rear facing weapons have been moved to a forward location, they have otherwise remained in the same spot - see also: AS7-D CT lasers, one of the CN9's CT lasers, etc.

There are only two slots available in the CT. The Atlas had 2 rear facing mediums. This one removes heat sinks in order to add two rear facing streaks. They gotta go somewhere.

#47 Bishop Steiner

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Posted 15 September 2014 - 02:13 PM

View PostLevi Porphyrogenitus, on 15 September 2014 - 02:09 PM, said:


This seems like the most likely hardpoint layout. It may be my new favorite Atlas.

call me crazy, but I might troll Lights by mounting 4 SSRM2, 4 MPL and an AC20. See if I can squeeze a 325 std in.

View PostBilbo, on 15 September 2014 - 02:10 PM, said:

There are only two slots available in the CT. The Atlas had 2 rear facing mediums. This one removes heat sinks in order to add two rear facing streaks. They gotta go somewhere.

yes, but it has the two rear facing CT Mlasers, which will go forward, and it's 2 rear streaks are in the LT.

#48 Asyres

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Posted 15 September 2014 - 02:15 PM

View PostBilbo, on 15 September 2014 - 02:10 PM, said:

There are only two slots available in the CT. The Atlas had 2 rear facing mediums. This one removes heat sinks in order to add two rear facing streaks. They gotta go somewhere.

The rear SSRM2s are in the left torso. I don't see why they'd move them.

#49 Bilbo

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Posted 15 September 2014 - 02:15 PM

View PostBishop Steiner, on 15 September 2014 - 02:13 PM, said:


call me crazy, but I might troll Lights by mounting 4 SSRM2, 4 MPL and an AC20. See if I can squeeze a 325 std in.


yes, but it has the two rear facing CT Mlasers, which will go forward, and it's 2 rear streaks are in the LT.

You can never troll lights enough and I honestly had no idea where they were mounted.

#50 Bacl

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Posted 15 September 2014 - 03:07 PM

If anything i just wish the 2 energy HP in CT moved in the arms, hero RS like variant would really make my day (4LPL hell yes!).

#51 Jakob Knight

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Posted 15 September 2014 - 03:20 PM

Not to throw water on people's dreaming, but this isn't about what players 'want'. It's about what the hardpoints have to be in order to mount what that model of mech comes with.

The AS7-S is an established mech with a determined weapons loadout. In all cases to date, mechs have been put into the game with the same loadouts as they have had in the original material, when that data was available and could be put in (the ECM in the DDC was a reaction to Command Consoles being uncoded at the time of their introduction). When weapons have been rear-mounted, they have been rotated to fire forwards because MWO doesn't support rear firing arcs.

So, don't expect anything but the hardpoints that will let the AS7-S mount the weapons listed for it, where they are. Any speculation that won't let those weapons be mounted as they are is almost certainly going to be wrong, as well as any movement of weapons around the mech. What is there is going to be there and where it is.

#52 MechPorn

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Posted 15 September 2014 - 03:38 PM

Posted Image

#53 Khobai

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Posted 15 September 2014 - 03:51 PM

Quote

If anything i just wish the 2 energy HP in CT moved in the arms, hero RS like variant would really make my day (4LPL hell yes!).


Then the RS is obsolete. So no that shouldnt happen.

Right now every Atlas has a purpose except for the Atlas-K which should get a second ballistic slot IMO.

#54 xCico

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Posted 15 September 2014 - 03:54 PM

View PostHlynkaCG, on 15 September 2014 - 02:05 PM, said:


We call that "The King" ;)


I apology to everyone i did not see 4x missle and 4x energy :)) I want that even more now :OOO cant wait until they inject that, gg wp PGI :))

Edited by xCico, 15 September 2014 - 03:55 PM.


#55 Estonniel

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Posted 15 September 2014 - 04:16 PM

I think Jakob Knight here is correct, however. if like the adder (a fixed flamer in CT) the AS7-S would have a 4th Missle Locked Hip Launcher IS SSRM-2 2x (like all other models but able to Fire Front and backward) that be something special to fire front and backward vs Orbiting Lights with a 360 target lock just for it.

On the other hand. the IS could use indeed something to bring the Atlas a bit up to pair vs a Direwolf. but the awnser doesnt have to lay in Hard points. perhaps Perks as stated before, More Armor for RT/LT to make em more durable, a Heat venting perk -xx% faster heat drop or general build up, simply to punch a few more shots extra to counter a near never overheating Direwolf with Ballistic claws that has no equal. because the Atlas in most variants has the hard points. but with the biggest possible guns available, simply runs to hot to uphold the firepower required sometimes.

Hard points AS7-S (with any perks if even implemented)
LA - 1E
RA - 1E
LT - 2M + 1x Locked SSRM-2 (Rotating Front / back fire block) or just a normal Missile slot (Possible ECM ?)
RT - 1B + 1x Locked SSRM-2 (Rotating Front / back fire block) or just a normal Missile slot Mirror wise of the LT one
CT - 2E

Drawback would be to limit its engine size with any of those extra's even "if its given" to 325 Max.

But PGI make it look Special. Fearsome as the Atlas is suppose to be. a Paint job that stands out and maybe the glowing eyes for both sides ? might give away your location in the dark. but sure is a looker then.

#56 SgtMagor

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Posted 15 September 2014 - 04:23 PM

View PostTB Xiomburg, on 15 September 2014 - 03:38 PM, said:

http://i61.tinypic.com/1ev2p1.jpg
I really like those rear firing weapons.

Edited by SgtMagor, 15 September 2014 - 04:24 PM.


#57 ImperialKnight

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Posted 15 September 2014 - 04:42 PM

View PostBishop Steiner, on 15 September 2014 - 12:11 PM, said:

1x Energy in each arm
2x Energy CT
4x Missile in LT
1x AC in RT.

Giving it more ballistics would obsolete the AS7-D.


This is pretty much what I hope it would be. But I fear it would be too OP by PGI's standards. I would run AC20/4xASRM6/4xMLas all day

I would gladly trade away the 2 CT Energy slots for 4 Missile slots in LT


The worst case scenario is that they remove the 2 CT Energy and placed the 2 Missile in the CT. Absolute meh......

Edited by knightsljx, 15 September 2014 - 04:45 PM.


#58 Lord de Seis

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Posted 15 September 2014 - 04:47 PM

It is hard to beat the DDC loadout, it is nice but unless ECM is in there the DDC will still be king of the Atlas'.

#59 Nothing Whatsoever

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Posted 15 September 2014 - 04:57 PM

View PostMATRAKA14, on 15 September 2014 - 12:43 PM, said:

Spoiler

Posted Image


This is what I'd like to see:

RA 1 E
LA 1 E, AMS
RT 1 B, 1 M
LT 3 M
CT 2 E

#60 Asyres

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Posted 15 September 2014 - 05:03 PM

Why do people think it's gonna have a RT missile hardpoint? It's a canon design. We know where the weapons are. All of the missiles are in the left torso.





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