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So, No Wwe Know The 4 (5) Next Clan Mechs. Thoughts On The Choices?


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#81 1453 R

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Posted 15 September 2014 - 05:51 PM

The heat issues on a 4xC-ERML/2xC-SRM-6 Ice Ferret are actually kind of a non-issue. Yeah, you're not going to be brawling with it, but you know what? If you're brawling with an Ice Ferret in the first place, you're doing it wrong. It's a forty-five ton hit-and-fade striker; if you don't get to the fading part of hit-and-fade and put that speed to work, you're going to be...well.



THAT SAID...that's a 52-point alpha strike that goes 142kph. It's not going to be as sublimely balanced as a Stormcrow is, but for people like me who want to get in, gib, and then get gone? Ohhh, it's going to be glorious

#82 Bishop Steiner

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Posted 15 September 2014 - 06:34 PM

View PostViktor Drake, on 15 September 2014 - 05:32 PM, said:


Agree on the Gargoyle unless it ends up with some crazy good hit boxes or something. 80 tons is an unfortunate place to be. The Engines that it takes to run them are very heavy for the speeds you get which in turn reduces the pod space significantly lower than what you can achieve on a Timber Wolf. However, the one niche it does have is its speed. Therefore I can see some people who aren't fans of slow Assault mechs using the Gargoyle in their Assault mech spot in CW. It isn't a bad mech after all, rather it is just outclassed by the Timber Wolf and doesn't offer near the firepower of a Dire Wolf.



Your forgetting one thing...heat. That set up will generate 35 heat and you will only be mounting like 12 DHS. Trying to cram that load out on it is going to be hot, hot, hot.




Agree across the board with you here. As I mentioned above the Gargoyle isn't bad on paper rather it is just outclassed by the Timber Wolf. That is unless it has amazing hitboxes or some other perk or quick anyway.

Also I just don't know that I see any real value in the Ice Ferret or Myst Lynx. They have some speed but seem a bit weak in the weapons load outs available. Also Clan weapons are hot as hell so that is going to put some constraints on them as well. The one thing that might end up being a major factor in their favor however is that they won't have that vulnerable XL engine. Going to have to wait and see how much of a factor this is.

As to the Hellbringer, yeah it is going to be a good mech any way you look at it, even without ECM. Like the Timber Wolf, it has such a massive amount of options available for hardpoint configurations that it will offer something for everyone no matter what their favorite weapons combinations are. Also despite the fact it doesn't use Endo or FF, it still has an amazing amount of pod space available. Your going to probably have to add at least 3 tons to armor but that still leaves 25 tons for weapons and equipment. Also with no endo or FF, you have a completely open chassis as far as crits go. I will definitely be buying a Hellbringer Ala Carte.

As for the Mad Dog, this is one mech that really can go either way. I love the hardpoint options and love the look but I am terribly afraid it is going to have Dragon Syndrome and find that it gets itself cored very easily. How they design the hitboxes is going to be very important to this mech. Got to admit that I am a little bummed about it being available for cash only as a promo for spending $360 on the entire series of Clan mechs. Aside from the Hellbringer it is the only other mech left in the 3050 TRO I might have opened my wallet for but I not adding $240 to my purchases to get it.

fast striker, heat doesn't matter much, run in, blast Fat Assault mech in back or leg, keep running. It's what I do in my YLW but at 36 kph slower.

View PostCarrioncrows, on 15 September 2014 - 02:55 PM, said:


I think the vulture will be released in 6 months for cbills.

Just the cool paint and 30% cbill version (and getting it on the SEPT. 23rd like week+ from now) is the exclusive part.

actually is going to be the first of Pack 2 released via Russ. So probably right after the Warhawk.

#83 Lightfoot

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Posted 15 September 2014 - 07:05 PM

I have been saying the Loki would break the game because all the Alts have ECM, but they may not in MWO, but the Prime must have ECM, so same thing. It's got good enough hardpoints and only standard internals as a drawback. 43% weapon space, but does the fact it has anti-personnel pods in it's legs mean that the Loki will have empty hardpoints in it's legs since MWO has no use for anti-infantry pods? It should in all fairness to Battle Tech lore.

#84 SaltBeef

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Posted 15 September 2014 - 07:29 PM

DAMMIT!! Now I am all exited about the 17th! I feel like a little kid waiting for X-Mas Morning to arrive. :)

#85 Lootee

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Posted 15 September 2014 - 07:35 PM

View PostLightfoot, on 15 September 2014 - 07:05 PM, said:

but does the fact it has anti-personnel pods in it's legs mean that the Loki will have empty hardpoints in it's legs since MWO has no use for anti-infantry pods? It should in all fairness to Battle Tech lore.


I doubt there will be hardpoints. If you think players had problems learning how to aim torso weapons and arm weapons, just imagine if there were leg mounted weapons like some mechs have. (Crusader, Gunslinger, etc...)

Maybe it will just have empty space, I hope the A-Pods are not fixed equipment. Because they are supposed to be reconfigurable pod space.

#86 Roadkill

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Posted 15 September 2014 - 08:38 PM

View PostBishop Steiner, on 15 September 2014 - 12:09 PM, said:

http://mwomercs.com/...65#entry3724765
Posted Image

SO, now we know. Thoughts on choices, concerns on hit boxes, etc?

Exactly what I expected, down to the Hellbringer being the pack Mech and the Maddog being the bonus Mech.

Mist Lynx will depend almost entirely on its size, I think. Anything that light is primarily size dependent, though speed and possible ECM variants are good. Likely to be successful, but not as good as the (still broken) Spider or probably even the Firestarter.

Fenris should be pretty good. Fast striker with decent variety.

Hellbringer will likely rival the Timber Wolf for most popular Clan Mech, though that's due more for its ECM than its loadout potential. We'll have to wait and see on that chest bump... this concept drawing looks like it's over-exaggerated to me, so hopefully it'll get toned down during modeling.

I hate to be "that guy" but the Gargoyle looks mostly DOA to me. I see a couple of possible configs, but they pretty much all rely on the C right arm. Add an A left arm and go with 10 MPL for lots of wubbin'. Provided there's crit space, you could do that with 25-26 DHS.

Maddog... oh yeah, that's going to be viable all right. Maybe not in top-end comp play, but it's going to wreck face in PUG play. I can't wait!

(Yes, I qualify for all of the rewards... or I will once I've ordered my Man O' War pack.)

#87 Kiiyor

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Posted 15 September 2014 - 08:43 PM

View PostBishop Steiner, on 15 September 2014 - 12:09 PM, said:

http://mwomercs.com/...65#entry3724765
Posted Image

SO, now we know. Thoughts on choices, concerns on hit boxes, etc?

Wondering already if the Hellbringer (Loki) won't have a little issue with Dragon-itis, looking at it's CT "snout".

Oddly, really looking forward to the Gargoyle (Man-O-War). Maybe with it's light tonnage for guns they won't nerf it's agility as bad as the VTRs?


Gargoyle as a 6MLAS, 27-28-29?? DHS striker. I'm actually keen for that.

#88 Scurry

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Posted 16 September 2014 - 12:56 AM

So......the Ice Ferret is essentially a humanoid 45-ton Jenner with no JJ and Clan weaps. Or a Clantech Vindicator-AA with no JJ, but better hardpoints.

I can live with that.

Mad Dog looks nice. Another thing to save up C-Bills for.

Man-O-War could be a fun Pug mech, but I doubt its competitiveness. Will probably make a nice Clan energy boat with the right variants.

Not sure about the Koshi. Probably as niche as the rest of the Clan lights.

Loki could make for some interesting play, but it could go either way.

#89 Murphy7

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Posted 16 September 2014 - 07:44 AM

View PostBishop Steiner, on 15 September 2014 - 01:41 PM, said:

lot will depend on hitboxes and agility. But yes, it is relatively weak. No t PGIs fault, but FASAs.


In fairness, with clan weapons and that speed, it is stronger in the TT setting and not everything that is strong there translates well to MW:O, just like some mechs are much stronger in MW:O than you would expect in TT. Blackjack comes immediately to mind for me in that regard.

#90 SgtMagor

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Posted 16 September 2014 - 08:11 AM

fast light and medium, with active probe which is good, Hellbringer an assault class heavy mech with tons of weapons, ready for advanced electronic warfare, TC, AP, ECM whats not to like. Gargoyle have my doubts about this one depending on what kind of quirks it has its either a good fast striker, or doa!

#91 kapusta11

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Posted 16 September 2014 - 08:40 AM

If you try to fit all the suff Prime Hellbringer has on Timberwolf you may notice it it has roughly the same free pod space and TONS of hardpoints LKI-PRIME which is awesome. Hitboxes may end up being bad and there are few missile harpoints though.

Edited by kapusta11, 16 September 2014 - 08:42 AM.


#92 Carrie Harder

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Posted 16 September 2014 - 08:42 AM

View Postkapusta11, on 16 September 2014 - 08:40 AM, said:

If you try to fit all the suff Prime Hellbringer has on Timberwolf you may notice it it has roughly the same free pod space and TONS of hardpoints TBR-PRIME which is awesome. Hitboxes may end up being bad and there are few missile harpoints.

The Lelbinger only has the pod space of an Angry Kitten if you don't increase your armor. If you max the armor, you get 23.5 tons of pod space (27.5 on Mad Cat).

Running with stock armor on the Lelbringer is a very, very bad idea. 65 ton mechs with the armor of 40 ton mechs are bad.

Edited by Carrie Harder, 16 September 2014 - 08:51 AM.


#93 Mavairo

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Posted 16 September 2014 - 08:49 AM

The PGI needs to tell us what we actually get in these packages. I refuse to buy one without knowing which mechs we're getting in them.

And I swear to god if we can't have the Mad Dog without the maskari and man o war collection, my rage will extinguish the sun..

Edited by Mavairo, 16 September 2014 - 08:50 AM.


#94 Carrie Harder

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Posted 16 September 2014 - 08:50 AM

View PostMavairo, on 16 September 2014 - 08:49 AM, said:

The PGI needs to tell us what we actually get in these packages.

And I swear to god if we can't have the Mad Dog without the maskari and man o war collection, my rage will extinguish the sun..

You can get the normal C-Bill Mad Doges without the Peacedove + Woman O' Peace collections. If you want the fancy Invasion paintjob and 30% C-Bill bonus, however, you do have to pony up for both packs.

#95 Roadkill

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Posted 16 September 2014 - 08:54 AM

View PostMavairo, on 16 September 2014 - 08:49 AM, said:

And I swear to god if we can't have the Mad Dog without the maskari and man o war collection, my rage will extinguish the sun..

It isn't exclusive, it's just free to pack purchasers. Everyone else will be able to buy it for MC or c-bills at the appropriate time.

You won't be able to get the (I) version. If that causes you to rage, then perhaps you should have supported the game and pre-ordered one of the packs.

#96 kapusta11

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Posted 16 September 2014 - 09:02 AM

View PostCarrie Harder, on 16 September 2014 - 08:42 AM, said:

The Lelbinger only has the pod space of an Angry Kitten if you don't increase your armor. If you max the armor, you get 23.5 tons of pod space (27.5 on Mad Cat).

Running with stock armor on the Lelbringer is a very, very bad idea. 65 ton mechs with the armor of 40 ton mechs are bad.


Stormcrow has only 23 ton of pod space and does fine.

#97 Lucian Nostra

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Posted 16 September 2014 - 09:03 AM

The Mist Lynx and Ice Ferret are going to be prayers answered for speedy clan mechs, the Hellbringer is going to be awesome, so glad to see it. Mad Dog? Iconic but I don't see it really.. doing anything.. it's really Timber Wolf light. They'll get used because people love Mad Dogs but yeah.. unless they do something crazy with Hardpoints.

Gargoyle... really this could be a total lemon or a mean brawler.. IF PGI gives it agility it's gonna be rough having this thing in your face The hardpoints are going to play a big factor but it's turn speed, acel/dcel and torso twist speed will be even larger factors for the Gargoyle. Oh hitboxes too of course

#98 Carrie Harder

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Posted 16 September 2014 - 09:06 AM

View Postkapusta11, on 16 September 2014 - 09:02 AM, said:

Stormcrow has only 23 ton of pod space and does fine.

I didn't say the Lelbringer would be bad in general, I just said that its stock armor would be bad (because you said it has the same pod space as a Mad Cat, which only applies if you don't increase the armor). Custom builds using better armor layouts should be at least somewhat okay. The Magic Jesus Box in the Prime LT should help quite a bit. Should certainly turn out better than the Suckoner at the very least.

#99 Mavairo

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Posted 16 September 2014 - 09:09 AM

View PostRoadkill, on 16 September 2014 - 08:54 AM, said:

It isn't exclusive, it's just free to pack purchasers. Everyone else will be able to buy it for MC or c-bills at the appropriate time.

You won't be able to get the (I) version. If that causes you to rage, then perhaps you should have supported the game and pre-ordered one of the packs.


So we can get the mad dogs ala cart? Easily doable... though I might get the man o war collection...depending on what all comes in it. The Gargoyle is a terrible mech or would be in TT form here in this game (like Adder Bad).

Also, you might want to rethink how you post in the future. I've sunk several hundred into this game already there champ. Founder, Overlord, Timberwolf, 8 hero mechs, the starters atlas. To say nothing of all the paints, camo schemes, and mech bays I've purchased. This game's gotten plenty of support from me and will likely do so in the future. The ONLY reward I am not getting with the 1 year anniversary (at present) is infact the Invasion Variant Mad Dog.

Edited by Mavairo, 16 September 2014 - 09:10 AM.


#100 Lucian Nostra

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Posted 16 September 2014 - 09:10 AM

View PostCarrie Harder, on 16 September 2014 - 08:42 AM, said:

The Lelbinger only has the pod space of an Angry Kitten if you don't increase your armor. If you max the armor, you get 23.5 tons of pod space (27.5 on Mad Cat).

Running with stock armor on the Lelbringer is a very, very bad idea. 65 ton mechs with the armor of 40 ton mechs are bad.


We've theory built the Hellbringer a ton in our Clan.. Armor fixing won't be such an issue there's a lot of equipment on the Hellbringer I'd be comfortable stripping out.

On the Prime the A-pods will translate into PGi giving it 2 more tons of armor, the Targeting comp is 3 tons you can free up and the Beagle probe another ton.

The A either dropping the Beagle + Narc for 3 tons or the LRM 20 for 5 tons will allow for a more dedicated loadout.

B config just needs some weapon swaps.





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