Guarantee The Servers Will Be Up For Years To Come?
#101
Posted 27 January 2016 - 04:59 AM
#102
Posted 27 January 2016 - 05:09 AM
Russ Bullock, on 16 September 2014 - 12:46 PM, said:
Nearly impossible to effectively answer via written text in the forums. Excellent subject for our next town hall perhaps? Be nice if we could buckle down on the player feedback process and come back to these critical questions in a town hall setting.
That would certainly be ideal from my perspective.
This is a bit off topic but since you're posting here and I probably won't be able to make the town hall meetings:
Is there any word on an in depth territory capture metagame for CW to replace the current one? Simply turning x amount of blocks blue or red with no interaction between them makes the whole process a lot more boring than it should be.
This is basically what I'm asking for, though it doesn't have to be exactly like that obviously.
#103
Posted 27 January 2016 - 05:24 AM
I'll say this though, I think at this pace PGI is doing well for themselves and I wouldn't be too concerned with the servers shutting down any time soon. Heck, within the psst few months, they added server locations.
It just don't concern myself with server longevity.
#104
Posted 27 January 2016 - 05:44 AM
Satan n stuff, on 27 January 2016 - 05:09 AM, said:
This is a bit off topic but since you're posting here and I probably won't be able to make the town hall meetings:
Is there any word on an in depth territory capture metagame for CW to replace the current one? Simply turning x amount of blocks blue or red with no interaction between them makes the whole process a lot more boring than it should be.
This is basically what I'm asking for, though it doesn't have to be exactly like that obviously.
Er... You do realize Russ wrote the post you're quoting in September 2014, right? I doubt this shuffling undead thing is a thread he's keeping an eye on anymore.
#105
Posted 27 January 2016 - 05:50 AM
Honestly, just looking at the numbers, we can do some surmising. A lot of numbers have to be Fermi guesses, though, since PGI and IGP never released sales numbers beyond Founders packs. I've used the following logic to come up with what are probably very low-ball numbers:
There were roughly 67,000 founders, so I figured a 10% retention of that figure for each mech pack, and used the average or median value of each pack to determine what value to multiply by the retained players. I then added all of these values to the initial rounded sales figure of the founders packs. I did not even try to calculate how much PGI has made in sales of MC or individual gift shop mechs at all.
My final numbers are: At least 8,888,000 in revenue so far, and at a quoted 70k/month in expenditures, MWO could survive for almost 11 years on what PGI has already made. Again, I believe this is a very low-ball figure and MWO could probably survive a decent bit longer on what it has already made, unless it has big one-time expenditures that I would have no way of knowing of (but I figure most of those could be a balance in accounting for all the MC purchased that I didn't take into account).
Either way, I don't think MWO is going anywhere anytime soon.
#106
Posted 27 January 2016 - 05:54 AM
ThisMachineKillsFascists, on 15 September 2014 - 08:51 PM, said:
There was never a "promise".
Vassago Rain is that you? Surely sounds like you or one of the other bittervets.
See, this is why we can't have nice things (like communication with devs and CEOs inside this forum). As soon as they post something after months of absence they get attacked by bittervets who cant let go and keep their hatred for over 3 years to bash them with the same ol' crap all the time.
Pitiful you are. Go home. Play something else, don't bother here.
I couldn't care less even if I tried about what made the CW delays happen. I just want to have a good game right now at this moment and I'm having it and I want it to get even better.
Edited by TexAce, 27 January 2016 - 06:03 AM.
#107
Posted 27 January 2016 - 06:00 AM
#109
Posted 27 January 2016 - 06:41 AM
Steinar Bergstol, on 27 January 2016 - 05:44 AM, said:
well you never know, he might get a notification because I quoted him. To be honest I rarely look at the timestamps in general discussion because necros usually get buried in minutes, I probably should start doing that.
#110
Posted 27 January 2016 - 06:56 AM
#111
Posted 27 January 2016 - 08:56 AM
MWO is not entirely what I'd in mind or expected for the MW series, but in my opinion it is still decent and I am having lots of fun playing it, without a single cent spent yet (Sorry PGI).
I ASSUME that sales are generally generated from selling new Mechs (which indirectly drive the sales of other Mech components). Steam release should help to create more sales from the enlarged players pool. However, the overall pool will still shrink overtime after getting numb from endless death matches over the same few terrains and game modes. I am a fan of the Unseens and I almost (almost!) purchase the Marauder and Warhammer packs but the repetitive play style kills it.
Without a worthy and true competitor of Mech simulation out there, and with so many BT Mechs yet to be released in MWO, MWO should still be able to last (And there are so many MW & BT fans out there) but in order to ensure the longevity of MWO, strategically PGI will need to continue to churn out new maps, game modes and more innovative ways to let players feel like they are really waging war in the Inner Sphere, not just depending on a map-voting screen. Releasing new Mechs to generate interest in the game will eventually turn bland someday - But this seems to work for now.
#112
Posted 27 January 2016 - 10:44 AM
Bishop Steiner, on 15 September 2014 - 07:22 PM, said:
People have to spend money.
Otherwise, nothing PGI can do will matter.
This sounds suspiciously like Stockholm Syndrome to me.
Edited by TLBFestus, 27 January 2016 - 10:44 AM.
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