Wraeththix Constantine, on 16 September 2014 - 01:10 PM, said:
Both are just hard systems. They either work or they don't work. The rest of the game actually involves at least a modicum of skill or ability to accomplish something. LRMs are exacerbated by the fact that they don't even take speed into account. The best weapon for shooting lights should not be indirect firing a weapon that in TT is barely effective at indirect fire and used primarily to rough other mechs up or finish off fleeing mechs, not as an artillery boat with 19 Tons of ammo. And ECM just exacerbates a targeting system that doesn't make sense to begin with. Why exactly are my eyes better sensors than my normal mech sensors? It might as well be steampunk, not battletech.
What this game and discussion needs a lot more of is everyone, especially PGI devs, starting up a fresh/new unknown account, and just playing caustic and alpine peaks over and over again, in solo queue, with a HBK-4G with an ac/20.
I think lights actually do take less LRM fire while moving at high speed. A significant portion of LRM's seem to miss.
People playing caustic en masse with a HBK + AC20 is a great suggestion.
But considering the way too many people on this forum pretend the have super LRM dodging skills and haven't died from LRM fire since 1970. I think its pretty safe to assume they're either fabricating myths or haven't played the game in a long time.
Wolfways, on 16 September 2014 - 01:13 PM, said:
You'd guess wrong then. I'm often on for 6+ hours in a day at least most days a week.
I do get many losses but not 25+. I think my longest loss run is about 15.
I can't say I've noticed the higher ELO players dieing to LRM's, but i have noticed Sean Lang uses Radar Dep. on all his mechs and i can't for the life of me figure out why. To me it's about as useful as a flamer.
This is only in the solo queue though so i don't know what the group queue is like.
But yeah, if someoe does something that you can't do the most logical thing to do is assume they are lying...
I remember a few months back when this section was heavily saturated with "PGI PLEASE NERF LRM" threads. It seems as if a lot of people have spontaneously forgotten what can happen when enough decent players decide to drop in LRM boats.
Or, lot of people aren't active enough in game to know that a lot of games are rife with LRM fire and there are still people who are complaining about the oversaturation of LRM fire.
There's no legitimate basis to say that ECM has made a significant impact in making LRM's "useless" as some claim.
Mechwarrior Buddah, on 16 September 2014 - 01:16 PM, said:
Given that LRMd are the only weapon system that needs an upgrade (Artemis), module slots (advanced decay), nd a laser slot (TAG), also you have to keep in LOS for most of that to work as I understand it, you need to keep a lock from firing to when the missiles hit just to do average damage and can be completely shut down by a 1.5 ton item (ECM) Id have to say its not a problem.
An LRM weapons system can have BAP, Artemis and TAG and can sometimes be completely shut down by buildings or mountains that are free and cost nothing!
No one seems to have a problem with that.
Why would they have a problem with something like ECM that actually costs cbills, space, tonnage and more?
Can you specifically explain why ECM is a problem and cite reasons which back your perspective?
stjobe, on 16 September 2014 - 01:30 PM, said:
This way, ECM is just a counter to Artemis, Narc, and our version of C3, as it should be.
This makes TAG do what it's supposed to, and also makes ECM a counter to BAP (as it also should be).
Can you cease and desist with stating your personal opinions as if they were scientifically validated facts, please?
The real question is how are circumstances made better by what you propose.
What are the advantages? Are there advantages?
DarthRevis, on 16 September 2014 - 01:51 PM, said:
EST timezone OP, you have been reported for this thread and your rudeness to the community BTW.
Come find me....i gave you all the info needed.
I will be on in about 45 mins....lets go.
You reported me? lol.. For what? Saying you were a noob? If I typed the word "hell" would you try to report me for profanity?
Kjudoon, on 16 September 2014 - 02:28 PM, said:
Currently SRMs are used as rockets. I would love to see them guided like LRMs and SSRMs just be a higher quality of SRMs. Of course It would be nice to see rocket launchers too that could be used to fire either directly at a target at speeds of 600-800m/s and/or be able to ballistic arc in. These would actually add some flavor to the game,
If SSRM's are guided.
And SRM's are guided.
What's the point in having two separate categories of short range missiles that do the exact same thing?
You really believe that making the distinction between SRM and SSRM completely redundant is a good thing?
Syncline, on 16 September 2014 - 02:36 PM, said:
I'm not sure how spamming the queue with LRM boats will somehow explain why ECM needs to be changed. I don't need ECM to survive an LRM boat, nor do I need the enemy's ECM to be nullified for me to be successful in an LRM boat. There is plenty of counter-play to deal with ECM.
A significant portion of the player base seems to suffer from having extremely short term memories.
It amazes me none of you seem to remember a few months ago, when half of you were spamming this section with "LRM'S ARE OP" threads.
Nothing has changed since then. LRM's are still the same. ECM is still the same. The only difference is people got bored of spamming LRM's and decided to do something else. In which case, it is a good thing to jog peoples memories and remind them why ECM is a necessity, as it seems they can't be trusted to remember things on their own.
.
Edited by I Zeratul I, 16 September 2014 - 09:41 PM.