So list out, briefly what you think the issues are.
On Edit: Here is a list of items I have collected from this thread so far:
- IS v Clan weapon balance
- Heat Scale (Ghost Heat) & heat sink operation
- Meta/alpha pinpoint damage (coring mechs with one blow) AKA "Low time to kill" AKA "Time to Kill"
- Jump Jets (to be used for movement, not poptarting)
- Obsoleting mechs with newer ones
- C-bill grind
- Skill trees & skill system improvement
- 3pv
- Consumables
- Modules
- Role warfare
- Info. warfare
- ECM
- Game modes (more of them)
- Maps (size, variation, age, clean up of defects such as being stuck on small objects)
- Weapon nerfs (gauss charge, PPCs, LRMs)
- Mech nerfs (Victor)
- More story / universe immersion / pilots & pilot skills (gunnery and driving levels)
- New player experience / training noobs
- 10v12 (AKA clans operating in "stars" of 5, and a "binary" being 2 stars. IS using the three lances formation)
- Customization (being able to remove a mech from its intended role, like the SRM Trebuchet)
- Leveling mechs (having to buy 3 variants instead of one with some kind of unlock paths for other things -- related to immersion and pilot skills?)
- Lobby system
- 3/3/3/3 class restrictions / flexible class limits for a match
- Hit Boxes
- UI improvements
- Weapon slots (being too "generic", related to customization?)
- Match Maker
Community wishes
- more mechs
- New weapons
- Subscription option
- community run events
- More MC and c-bill purchase items
Edited by Apnu, 17 September 2014 - 08:02 PM.