I used to think the obvious thoughts,
- Fill every hardpoint!
- Run hot or go home!
- Alpha fire for max pin point damage!
And over time I have come to realize after analyzing or self-criticising myself on WLR that I won more matches and Killed more enemy mechs when I stayed alive longer and moved more and took more shots.
So I began to enhance those abilities on my mechs, I would add a LRM and 1 ton of ammo to my brawlers, sure by itself is does nothing in the presence of AMS, but when combined with others, I started getting a lot more assists, and subsequently C-bills. I was doing something for the first 7-10 minutes of the match besides standing under cover waiting for the enemy to close, or charging the enemy in a rambo attempt at a glorious fiery death. I had more armor left for the last dance and began killing more wounded mechs!
Additionally, I learned to lock my targets as a habit from carrying and using an LRM, the HUD damage display on the enemy was invaluable in the final dances, I learned that being accurate with damage placement got me more torso kills with big mechs and XL engines and leg and arm component destruction's and subsequently more C-bills.
I learned that if I configured my mech with fewer weapons that I could fire them more non-stop and be ready to take that calm shot when my enemy overheated his hot mech. Again, more kills and more XP and C-bills from more Victories. My stats began to improve and took care of themselves. I was becoming a better pilot.
TLDR: Point is often fewer weapons can mean more damage, more assists, more kills, and more XP and C-bills to go along with that success!
Edited by 7ynx, 16 September 2014 - 10:12 AM.