Metus regem, on 06 December 2014 - 11:04 PM, said:
Ran it 4 times, each time with forces looking like this:
Clan Forces; BV 15026
Dire Wolf Prime
Dire Wolf Prime
Dire Wolf A
Dire Wolf B
IS Forces; BV 11519
KGC-000
KGC-000B
KGC-001
KGC-010
Both sides had 3/4 pilots, all four times the ComStar forces (IS Forces) broke Zell on turn 3, starting at turn 4, Clan forces started to focus fire, once that happened, the ComStar forces crumpled in a couple of turns, killing only 1 Dire Wolf each time...
Now these were table top versions, so no ghost heat, no water downed versions of the clans that we see in MWO, but it seems rather clear to me that Dire Wolves totally out class King Crabs. Lets hope the MWO KGC fairs better than the TT versions.
how about 10 weapon hardpoints each, and a120º twist range?