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King Crab Claw Confirmation/explanation


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#81 Firelizard

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Posted 06 December 2014 - 07:15 AM

King Crab vs Dire Wolf...

...

It will be terrifying. It will be glorious.

#82 Walluh

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Posted 06 December 2014 - 07:16 AM

Clash of the titans.

#83 Joseph Mallan

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Posted 06 December 2014 - 07:38 AM

View PostKhobai, on 16 September 2014 - 11:22 AM, said:

there were no split crits on the original King Crab. So the addition of split crits is highly unlikely.

more likely it just wont have lower arm or hand actuators.

Looks like we'll be knee capping folks with our Ultra LOW slung dual AC20s. :lol:

#84 Joe Mallad

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Posted 06 December 2014 - 07:44 AM

View PostJoseph Mallan, on 06 December 2014 - 07:38 AM, said:

Looks like we'll be knee capping folks with our Ultra LOW slung dual AC20s. :lol:
and im completely fine with that. Most mechs can not take that kind of damage to their legs anyway. Ill gladly take off a Clan mech's leg in 1 shot to slow it down. And as for IS mechs... most pilots hide their ammo in the legs. Ill chew on that leg for lunch!!

#85 Joe Mallad

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Posted 06 December 2014 - 07:50 AM

oh... and because of the closing claw gimmick, I bet anything the arms will have a armor quirk of something like + 15 armor per arm.

And seeing how its built, It would not surprise me one bit if it has some minor weapon quirks for range, velocity and or cooldown/heat gen. But I could really see PGI quirk it out so that every part on the body with the exception of maybe the head, has armor and structure quirks. To give it that added bit of staying power where other 100 ton mech would already be down from damage to internals. Just a guess.

Edited by Yoseful Mallad, 06 December 2014 - 07:50 AM.


#86 Angel of Annihilation

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Posted 06 December 2014 - 08:35 AM

Honestly sounds like the "Claw" will function more like the missile bay doors that used to be on the Centurion. Just like those doors, you don't need an actual actuator to open and close them so I highly doubt we will see lower arm or hand actuators. Honestly I am expecting it to be like any other mech that can mount AC/20s in the arm mounting just they upper armor actuator.

#87 Bishop Steiner

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Posted 06 December 2014 - 12:29 PM

View PostViktor Drake, on 06 December 2014 - 08:35 AM, said:

Honestly sounds like the "Claw" will function more like the missile bay doors that used to be on the Centurion. Just like those doors, you don't need an actual actuator to open and close them so I highly doubt we will see lower arm or hand actuators. Honestly I am expecting it to be like any other mech that can mount AC/20s in the arm mounting just they upper armor actuator.

wow....I forgot I started this post.

Dang. Looks like I was right again. Sorry Strum!

#88 Metus regem

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Posted 06 December 2014 - 12:33 PM

View PostMalleus011, on 16 September 2014 - 10:06 AM, said:

Speaking only for myself, I'd rather not split crits.


I would be okay with spilt crits, as it would open the door for things like Arrow IV, and sniper artillery / thumper artillery.

#89 Bishop Steiner

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Posted 06 December 2014 - 12:45 PM

View PostMetus regem, on 06 December 2014 - 12:33 PM, said:

I would be okay with spilt crits, as it would open the door for things like Arrow IV, and sniper artillery / thumper artillery.

ain't going to be slit, causes more mechanic headaches than it's worth.

#90 Metus regem

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Posted 06 December 2014 - 12:52 PM

View PostFirelizard, on 06 December 2014 - 07:15 AM, said:

King Crab vs Dire Wolf...

...

It will be terrifying. It will be glorious.


I ran that in MegaMek a few times, and each time the Dire Wolf Prime won, provided it didn't alpha strike and blow a torso off when ammo cooked off...

Out of 10 matches.

2 with 0/0 pilots Dire Wolf won 2 times
2 with 2/2 pilots Dire Wolf won 2 times
2 With 3/3 pilots KGC won 1 Dire Wolf won 1
2 with 3/4 pilots KGC won 2 tims
2with standard pilots (DWF 3/4, KGC 4/5) Dire Wolf won twice.

The range advantage played a huge part. The KGC was the 000 version. Kind of to be expected when the Dire Wolf has an 800 BV advantage over the King Crab....

View PostBishop Steiner, on 06 December 2014 - 12:45 PM, said:

ain't going to be slit, causes more mechanic headaches than it's worth.


I know, just saying I'd be okay with it, for those reasons.

#91 Alek Ituin

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Posted 06 December 2014 - 01:51 PM

View PostMetus regem, on 06 December 2014 - 12:52 PM, said:

I ran that in MegaMek a few times, and each time the Dire Wolf Prime won, provided it didn't alpha strike and blow a torso off when ammo cooked off...

Out of 10 matches.

2 with 0/0 pilots Dire Wolf won 2 times
2 with 2/2 pilots Dire Wolf won 2 times
2 With 3/3 pilots KGC won 1 Dire Wolf won 1
2 with 3/4 pilots KGC won 2 tims
2with standard pilots (DWF 3/4, KGC 4/5) Dire Wolf won twice.

The range advantage played a huge part. The KGC was the 000 version. Kind of to be expected when the Dire Wolf has an 800 BV advantage over the King Crab....


Try running it with the KGC-001 or KGC-010 if you can. The Gauss Rifles in the KGC-001 should give it the extra range and punch to effectively engage a DWF Prime on its own terms. And the KGC-010 uses a withering array of weaponry for all ranges, so it should provide some alternate options for engaging the DWF.

#92 Metus regem

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Posted 06 December 2014 - 01:54 PM

View PostAlek Ituin, on 06 December 2014 - 01:51 PM, said:


Try running it with the KGC-001 or KGC-010 if you can. The Gauss Rifles in the KGC-001 should give it the extra range and punch to effectively engage a DWF Prime on its own terms. And the KGC-010 uses a withering array of weaponry for all ranges, so it should provide some alternate options for engaging the DWF.


Next time I've got the time, I might speed up the process and use lance vs lance level combat, and run the Dire Wolves myself, to prevent them from focusing fire

#93 Alek Ituin

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Posted 06 December 2014 - 02:02 PM

View PostMetus regem, on 06 December 2014 - 01:54 PM, said:

Next time I've got the time, I might speed up the process and use lance vs lance level combat, and run the Dire Wolves myself, to prevent them from focusing fire


Interesting.

But what if the Crabs focus fire? Unless of course you maneuver the DWF's against KGC-000's, so that they can only engage in 1v1 combat... But then that rules out the use of the KGC-001 and KGC-010 in further testing, since they have long ranged builds by design.


Huh, I feel the need to boot up MegaMek now. :D

#94 Metus regem

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Posted 06 December 2014 - 02:22 PM

View PostAlek Ituin, on 06 December 2014 - 02:02 PM, said:


Interesting.

But what if the Crabs focus fire? Unless of course you maneuver the DWF's against KGC-000's, so that they can only engage in 1v1 combat... But then that rules out the use of the KGC-001 and KGC-010 in further testing, since they have long ranged builds by design.


Huh, I feel the need to boot up MegaMek now. :D


Well I would be running this Clans vs IS, more than likely put the KGC's in ComStar colours, so the KGC's can focus fire, braking Zell, then letting the Dire Wolves do the same.

I will also run this test with 3/4 pilots both sides, so should prove interesting.

#95 Alek Ituin

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Posted 06 December 2014 - 03:14 PM

View PostMetus regem, on 06 December 2014 - 02:22 PM, said:

Well I would be running this Clans vs IS, more than likely put the KGC's in ComStar colours, so the KGC's can focus fire, braking Zell, then letting the Dire Wolves do the same.

I will also run this test with 3/4 pilots both sides, so should prove interesting.


Definitely want to know how that turns out, sounds like it'll be a pretty intense battle!

#96 Captain Stiffy

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Posted 06 December 2014 - 03:20 PM

View PostArtgathan, on 16 September 2014 - 11:26 AM, said:


Aye.

It also means that intelligent players will get a nice 10% Damage Reduction on the KCB's arms, which is an awesome perk.


It also means that players who think they are intelligent but aren't will miss or not take a huge number of shots because of it lol.

#97 Bishop Steiner

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Posted 06 December 2014 - 08:18 PM

Posted Image

like I said, dang it sucks to be right all the time. ;)

#98 Felicitatem Parco

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Posted 06 December 2014 - 08:30 PM

View PostBishop Steiner, on 06 December 2014 - 08:18 PM, said:


like I said, dang it sucks to be right all the time. ;)

I know the feeling... just wait until they announce that the Arms will receive a10% damage reduction when the claws are shut... ;-)

Edited by Prosperity Park, 06 December 2014 - 08:30 PM.


#99 Bishop Steiner

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Posted 06 December 2014 - 08:35 PM

View PostProsperity Park, on 06 December 2014 - 08:30 PM, said:

I know the feeling... just wait until they announce that the Arms will receive a10% damage reduction when the claws are shut... ;-)

And even if it don't outperform the DerpWolf? It sure the heck looks better!

#100 Metus regem

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Posted 06 December 2014 - 11:04 PM

View PostAlek Ituin, on 06 December 2014 - 03:14 PM, said:


Definitely want to know how that turns out, sounds like it'll be a pretty intense battle!



Ran it 4 times, each time with forces looking like this:

Clan Forces; BV 15026
Dire Wolf Prime
Dire Wolf Prime
Dire Wolf A
Dire Wolf B

IS Forces; BV 11519
KGC-000
KGC-000B
KGC-001
KGC-010

Both sides had 3/4 pilots, all four times the ComStar forces (IS Forces) broke Zell on turn 3, starting at turn 4, Clan forces started to focus fire, once that happened, the ComStar forces crumpled in a couple of turns, killing only 1 Dire Wolf each time...

Now these were table top versions, so no ghost heat, no water downed versions of the clans that we see in MWO, but it seems rather clear to me that Dire Wolves totally out class King Crabs. Lets hope the MWO KGC fairs better than the TT versions.





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