

King Crab Claw Confirmation/explanation
#81
Posted 06 December 2014 - 07:15 AM
...
It will be terrifying. It will be glorious.
#82
Posted 06 December 2014 - 07:16 AM
#83
Posted 06 December 2014 - 07:38 AM
Khobai, on 16 September 2014 - 11:22 AM, said:
more likely it just wont have lower arm or hand actuators.
Looks like we'll be knee capping folks with our Ultra LOW slung dual AC20s.

#84
Posted 06 December 2014 - 07:44 AM
Joseph Mallan, on 06 December 2014 - 07:38 AM, said:

#85
Posted 06 December 2014 - 07:50 AM
And seeing how its built, It would not surprise me one bit if it has some minor weapon quirks for range, velocity and or cooldown/heat gen. But I could really see PGI quirk it out so that every part on the body with the exception of maybe the head, has armor and structure quirks. To give it that added bit of staying power where other 100 ton mech would already be down from damage to internals. Just a guess.
Edited by Yoseful Mallad, 06 December 2014 - 07:50 AM.
#86
Posted 06 December 2014 - 08:35 AM
#87
Posted 06 December 2014 - 12:29 PM
Viktor Drake, on 06 December 2014 - 08:35 AM, said:
wow....I forgot I started this post.
Dang. Looks like I was right again. Sorry Strum!
#90
Posted 06 December 2014 - 12:52 PM
Firelizard, on 06 December 2014 - 07:15 AM, said:
...
It will be terrifying. It will be glorious.
I ran that in MegaMek a few times, and each time the Dire Wolf Prime won, provided it didn't alpha strike and blow a torso off when ammo cooked off...
Out of 10 matches.
2 with 0/0 pilots Dire Wolf won 2 times
2 with 2/2 pilots Dire Wolf won 2 times
2 With 3/3 pilots KGC won 1 Dire Wolf won 1
2 with 3/4 pilots KGC won 2 tims
2with standard pilots (DWF 3/4, KGC 4/5) Dire Wolf won twice.
The range advantage played a huge part. The KGC was the 000 version. Kind of to be expected when the Dire Wolf has an 800 BV advantage over the King Crab....
Bishop Steiner, on 06 December 2014 - 12:45 PM, said:
I know, just saying I'd be okay with it, for those reasons.
#91
Posted 06 December 2014 - 01:51 PM
Metus regem, on 06 December 2014 - 12:52 PM, said:
Out of 10 matches.
2 with 0/0 pilots Dire Wolf won 2 times
2 with 2/2 pilots Dire Wolf won 2 times
2 With 3/3 pilots KGC won 1 Dire Wolf won 1
2 with 3/4 pilots KGC won 2 tims
2with standard pilots (DWF 3/4, KGC 4/5) Dire Wolf won twice.
The range advantage played a huge part. The KGC was the 000 version. Kind of to be expected when the Dire Wolf has an 800 BV advantage over the King Crab....
Try running it with the KGC-001 or KGC-010 if you can. The Gauss Rifles in the KGC-001 should give it the extra range and punch to effectively engage a DWF Prime on its own terms. And the KGC-010 uses a withering array of weaponry for all ranges, so it should provide some alternate options for engaging the DWF.
#92
Posted 06 December 2014 - 01:54 PM
Alek Ituin, on 06 December 2014 - 01:51 PM, said:
Try running it with the KGC-001 or KGC-010 if you can. The Gauss Rifles in the KGC-001 should give it the extra range and punch to effectively engage a DWF Prime on its own terms. And the KGC-010 uses a withering array of weaponry for all ranges, so it should provide some alternate options for engaging the DWF.
Next time I've got the time, I might speed up the process and use lance vs lance level combat, and run the Dire Wolves myself, to prevent them from focusing fire
#93
Posted 06 December 2014 - 02:02 PM
Metus regem, on 06 December 2014 - 01:54 PM, said:
Interesting.
But what if the Crabs focus fire? Unless of course you maneuver the DWF's against KGC-000's, so that they can only engage in 1v1 combat... But then that rules out the use of the KGC-001 and KGC-010 in further testing, since they have long ranged builds by design.
Huh, I feel the need to boot up MegaMek now.

#94
Posted 06 December 2014 - 02:22 PM
Alek Ituin, on 06 December 2014 - 02:02 PM, said:
Interesting.
But what if the Crabs focus fire? Unless of course you maneuver the DWF's against KGC-000's, so that they can only engage in 1v1 combat... But then that rules out the use of the KGC-001 and KGC-010 in further testing, since they have long ranged builds by design.
Huh, I feel the need to boot up MegaMek now.

Well I would be running this Clans vs IS, more than likely put the KGC's in ComStar colours, so the KGC's can focus fire, braking Zell, then letting the Dire Wolves do the same.
I will also run this test with 3/4 pilots both sides, so should prove interesting.
#95
Posted 06 December 2014 - 03:14 PM
Metus regem, on 06 December 2014 - 02:22 PM, said:
I will also run this test with 3/4 pilots both sides, so should prove interesting.
Definitely want to know how that turns out, sounds like it'll be a pretty intense battle!
#96
Posted 06 December 2014 - 03:20 PM
Artgathan, on 16 September 2014 - 11:26 AM, said:
Aye.
It also means that intelligent players will get a nice 10% Damage Reduction on the KCB's arms, which is an awesome perk.
It also means that players who think they are intelligent but aren't will miss or not take a huge number of shots because of it lol.
#97
Posted 06 December 2014 - 08:18 PM

like I said, dang it sucks to be right all the time.

#98
Posted 06 December 2014 - 08:30 PM
Bishop Steiner, on 06 December 2014 - 08:18 PM, said:
like I said, dang it sucks to be right all the time.

I know the feeling... just wait until they announce that the Arms will receive a10% damage reduction when the claws are shut... ;-)
Edited by Prosperity Park, 06 December 2014 - 08:30 PM.
#100
Posted 06 December 2014 - 11:04 PM
Alek Ituin, on 06 December 2014 - 03:14 PM, said:
Definitely want to know how that turns out, sounds like it'll be a pretty intense battle!
Ran it 4 times, each time with forces looking like this:
Clan Forces; BV 15026
Dire Wolf Prime
Dire Wolf Prime
Dire Wolf A
Dire Wolf B
IS Forces; BV 11519
KGC-000
KGC-000B
KGC-001
KGC-010
Both sides had 3/4 pilots, all four times the ComStar forces (IS Forces) broke Zell on turn 3, starting at turn 4, Clan forces started to focus fire, once that happened, the ComStar forces crumpled in a couple of turns, killing only 1 Dire Wolf each time...
Now these were table top versions, so no ghost heat, no water downed versions of the clans that we see in MWO, but it seems rather clear to me that Dire Wolves totally out class King Crabs. Lets hope the MWO KGC fairs better than the TT versions.
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