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King Crab Claw Confirmation/explanation


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#21 Sandpit

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Posted 16 September 2014 - 11:35 AM

View PostBishop Steiner, on 16 September 2014 - 11:31 AM, said:

apparently so, though I suppose for 100% confirm I should ask Russ.

That could be interesting....

That could actually be an interesting mechanic to help mitigate FLD PPD actually.....

split second delay for firing because of bay doors.....?

No messy mechanics, no heat, etc.

#22 Bishop Steiner

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Posted 16 September 2014 - 11:36 AM

View PostSandpit, on 16 September 2014 - 11:35 AM, said:

That could be interesting....

That could actually be an interesting mechanic to help mitigate FLD PPD actually.....

split second delay for firing because of bay doors.....?

No messy mechanics, no heat, etc.

possible, though if you can't manually open the doors, gonna be a lot of raging over missed snapshots!

#23 wanderer

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Posted 16 September 2014 - 11:37 AM

I'd also like to note, rather gleefully, that it'd also allow such monsters as an AC/20 + AC/10/LB-10X Banshee.

The split-crit rules were, in part to allow truly bulky weapons a chance to function in an XL/endosteel/FFA world, along with the capacity to use arm space for said guns without rendering the arm useless for physical attacks.

#24 Mcgral18

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Posted 16 September 2014 - 11:38 AM

View PostSandpit, on 16 September 2014 - 11:28 AM, said:

Does that mean the weapons in those hardpoints will have same mechanic as missile bay doors? Delayed shots if closed but increased chance of crit if hit while open?


Well, there's no actual penalty if you have them open, it's just a 10% damage reduction, with that .5 second delay to fire when they are closed.

No downside to leaving them open; they'll take fire like any normal component.

Edited by Mcgral18, 16 September 2014 - 11:40 AM.


#25 Haakon Magnusson

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Posted 16 September 2014 - 11:41 AM

View Postwanderer, on 16 September 2014 - 11:37 AM, said:

The split-crit rules were, in part to allow truly bulky weapons a chance to function in an XL/endosteel/FFA world, along with the capacity to use arm space for said guns without rendering the arm useless for physical attacks.


Split crits were because then FA$A had become overrun summertrainees trying to do grown mans jobs and quality control went to crappers. Decided to dump original mech construction rules and go full ******. I guess they grew up and came back to write dark age, which gladly I haven't even looked at.

When mechs were fighting for the vital resource of water on planet, that was where it was at!

#26 Khobai

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Posted 16 September 2014 - 11:43 AM

more importantly you can walk into people while spamming your missile bay doors key and pinch them while pushing them into the ground and glitching their mech. I did that to a nova on crimson straits and it got stuck in the ground and couldnt move.

#27 Sandpit

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Posted 16 September 2014 - 11:45 AM

View PostBishop Steiner, on 16 September 2014 - 11:36 AM, said:

possible, though if you can't manually open the doors, gonna be a lot of raging over missed snapshots!

I'd keep it under same mechanic with option to keep them open but just like missiles, you run the chance of having your weapon go boom

View PostMcgral18, on 16 September 2014 - 11:38 AM, said:


Well, there's no actual penalty if you have them open, it's just a 10% damage reduction, with that .5 second delay to fire when they are closed.

No downside to leaving them open; they'll take fire like any normal component.

Then it could be added in I suppose. ANYthing that would cause just a very slight delay in firing would mitigate a lot of the FLD PPD issues

#28 Bishop Steiner

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Posted 16 September 2014 - 11:45 AM

View PostHaakon Magnusson, on 16 September 2014 - 11:41 AM, said:


Split crits were because then FA$A had become overrun summertrainees trying to do grown mans jobs and quality control went to crappers. Decided to dump original mech construction rules and go full ******. I guess they grew up and came back to write dark age, which gladly I haven't even looked at.

When mechs were fighting for the vital resource of water on planet, that was where it was at!

yeah...... the Monty Hall Power Creep era of Btech.... bleeeegh!

Though I also admit, that is the only Btech some people know, and so it is their fond memories.

For me, it was running a couple lances of old and busted mechs to contest a old factory, or fight for scraps of lostech.

Edited by Bishop Steiner, 16 September 2014 - 11:49 AM.


#29 wanderer

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Posted 16 September 2014 - 11:49 AM

Let's not get nostalgia boners over all of that. Plenty of Clan players nowadays, and split-critting was more to give Inner Sphere designs some boosts to allow for big guns and high tech...with stuff that'd been out since the TRO 2750.

That'd be pre Clan, BTW. We didn't have the fancy second-generation IS stuff yet.

#30 process

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Posted 16 September 2014 - 11:52 AM

All this split-critical talk is giving me Axman fever.

#31 wanderer

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Posted 16 September 2014 - 11:56 AM

And the Axman is a good example of that. Of course, we'd need hatchets too. But you can't build many 3050-era designs without it, including one of the MWO chassis- the Catapult.

Fun note: It'd also allow the Boomcat to do dual AC/20 with XL engines.

#32 Kraven Kor

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Posted 16 September 2014 - 11:57 AM

View PostMalleus011, on 16 September 2014 - 10:06 AM, said:

Speaking only for myself, I'd rather not split crits.


Speaking only for myself, I hope they do, and just hard-wire the AC-20 to the versions that do this, like the clan non-omni weapons are.

OH GOD LIMIT MY CUSTOMIZATION NOOOOO

But still; I wants my dual AC-20's with good arm movement. Don't take that away from me :D

#33 Bhael Fire

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Posted 16 September 2014 - 12:01 PM

I'm hoping for split crits....mainly because of it opens the door for new weapons like Arrow IV. In addition, it would give even more flexibility to IS mechs.

#34 Carrioncrows

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Posted 16 September 2014 - 12:04 PM

View PostBishop Steiner, on 16 September 2014 - 11:30 AM, said:

yes it will. It's one reason my redesign had such massive arms.... to soak that torso damage....

but if it's based off of Alex's old black ink sketch..... those arms ain't catching much. Personally I hope Alex did a ground up redesign nothing like that sketch.


So long as when the crab turns 3 quarters or even directly from the side and all I am seeing is Mostly Arms, then I will be happy.

#35 Xarian

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Posted 16 September 2014 - 12:05 PM

I'm really hoping for split crits, because it represents an advancement in the flexibility of their engine

#36 General Taskeen

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Posted 16 September 2014 - 12:05 PM

The "claw" on the King Crab was used for melee purposes, grabbing, punching, ripping, whatever. Its the hand actuator. Another reason you never move your unit anywhere in close range to a King Crab in TT. Serves no practical purpose in mwo, since no melee.

Also this split crit stuff, not sure what the fuss is. Programming could simply allow it only on a Mech or mech variant that used it, in this case a King Crab. Voila. There is a Catapult that has an Arrow IV, so allow it on that Catapult only. Voila. The simplest solution, that doesn't cause issues (in this case "over customization issues"), is normally the better one.

Edited by General Taskeen, 16 September 2014 - 12:06 PM.


#37 Bishop Steiner

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Posted 16 September 2014 - 12:05 PM

View PostKraven Kor, on 16 September 2014 - 11:57 AM, said:


Speaking only for myself, I hope they do, and just hard-wire the AC-20 to the versions that do this, like the clan non-omni weapons are.

OH GOD LIMIT MY CUSTOMIZATION NOOOOO

But still; I wants my dual AC-20's with good arm movement. Don't take that away from me :D

but split crits actually give the same, or worse arm movement. You assume the firing range profile of the worst location it is mounted in. That would be your ST. So locked, dead ahead, and pòssible have your pitch worsened, also.

#38 Sandpit

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Posted 16 September 2014 - 12:08 PM

I'm on the fence about split crits...

They could create a lot more headaches in the balance department, although it would give certain chassis a lot more viability.

maybe split crits could requite no arm lock as a trade-off?

#39 Lemming211

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Posted 16 September 2014 - 12:09 PM

I support split-crits, because I want Arrow IV, because I want LRMs ballistic arc eliminated.

Also, don't limit King Crab arm movement!

#40 wanderer

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Posted 16 September 2014 - 12:10 PM

...which would be exactly how it works in TT.

It's like complaining that Gauss rifles only get 8 shots per ton, when the original TRO2750 said 10. The design was adjusted so KGC's could do something once the -five- shots it had per AC/20 were done.





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