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Hellbringer


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#61 IraqiWalker

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Posted 04 October 2014 - 05:47 PM

View PostReno Blade, on 04 October 2014 - 04:42 PM, said:

Here are some builds from the editor:

Warhammer WHM-6R (original tech-lvl1 WHM-6R has no ER weapons, XL/FF/Endo or DHS)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
2x ERSL (LT and HD)
2x MG (RT) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS


Warhammer WHM-7M (original WHM-7M has no ER ML, FF or XL engine)
12.5t/13.5t armor (les on legs) (original WHM-6R has 10tons armor)
2x ERPPC (one each arm)
2x ERML (both LT)
1x MG (RT) +1t ammo
1x AMS (HD) +1t ammo
1x SRM6 (RT) +1t ammo
18 DHS

Laser brawler1
10t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
2x SRM6 +2t ammo (RT)
ECM (LT)
27DHS

Laser vomit
11.5t/13.5t armor (less arms and legs)
7x ERML (2x LA, 1x RA, 3xLT 1x HD)
ECM (LT)
30DHS !

ERLL sniper
9.5t/13.5t armor (no on arms and less on legs)
4x ERLL (3x LT, 1x HD)
ECM (LT)
23DHS


Why are you listing warhammer builds, in a Hellbringer thread?

#62 Reno Blade

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Posted 05 October 2014 - 12:09 AM

Because of the obvious similarities leading to such builds.
The nr1 reason for me to get that mech, and I'm not alone :)

Edit for some balistic variants:
The balistic hardpoints are quite interesting here. LA, RA, 2xRT
You can build your mech more like a Hunchback and puth Balistics in the RT, or like a Cent and put it in your RA.

While it would be possible to have an Ilya style 3 UAC5 and 2ERML with 5t ammo and 8.5t armor, it is not really feasible with that kind of armor and ammo.
Similar difficult would be a Hammerhands style with 2x UAC10/LBX10, as that leaves only 3t ammo with full armor and nothing else.

With the 23tons (after max armor) you can try these combinations.
For example 4xERML, 2xUAC5 +4t ammo can be placed like this:
4xERML (3x LT, HD) or (2xLA, RA, HD)
2x UAC5 (LA, RA) or (2xRT)

More centurion style:
LBX20/Gauss/UAC20 +3t ammo (RA)
2x SRM6 +2t ammo (RT)
2x ERML (LT or LA)
full armor + ECM (LT)

But personally, I guess something like this will be used more often:
6-7ERML (2x LA, RA, 3xLT, HD)
Gauss (RT) +3t ammo
ECM (LT)
12.5t of 13.5t armor

Edit2:
Or some kind of Catapult/Thunderbolt LRM build like this:
11t armor (low on arms, few less on legs)
2x LRM15 (LT) +7t ammo
1x ERLL (HD)
2x ERML (LT)
1x TAG (LT)
1x ECM (LT)
3x ERSL (2x LA, RA) (just for defense)
15DHS
Or you remove the ERSL on the arms, all arm armor (10t armor total) and add 2.5t more ammo/DHS.

Edited by Reno Blade, 05 October 2014 - 03:24 AM.


#63 KaaaBLAMO

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Posted 16 October 2014 - 01:23 PM

View PostReno Blade, on 05 October 2014 - 12:09 AM, said:


With the 23tons (after max armor)



Are we positive that 23 tons is how much pod space it'll have after max armor? I'm on the fence about pre-ordering this guy. I can't decide if the ECM will make up for not being a Timber Wolf. Tonnage math for CW drop decks is a factor as well.

#64 Reno Blade

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Posted 16 October 2014 - 01:31 PM

View PostKaaaBLAMO, on 16 October 2014 - 01:23 PM, said:


Are we positive that 23 tons is how much pod space it'll have after max armor? I'm on the fence about pre-ordering this guy. I can't decide if the ECM will make up for not being a Timber Wolf. Tonnage math for CW drop decks is a factor as well.

I had posted this somewhere before to give an overview:

Quote

Comparing the tonnage of all the Clan mechs, the Summoner and the Gargoyle have less tonage than the other heavy mechs and the Stormcrow.
But the SC only uses 10 DHS while the heavies and the Gargoyle use 12,13,14,15 and 16 DHS using up one ton more each 5ton-heavier tier.


Koshi 25t, 119kph, 6jj, 7.5t and 16 crits space
75% ff armor and endo

Fenris 45t, 129kph, 9.5t and 29 crits space
94% ff armor and endo

Stormcrow/Ryoken 94kph, 23t and 29 crits (22.5tons with full armor)
98% ff armor and endo
10DHS

Vulture 60t, 84kph, 28t and 38crits space (26tons with full armor)
81%ff armor and std internal
12DHS

Hellbringer/loki 65t, 84kph, 28.5t and 43 crits space (23tons with full armor)
but only 60% std armor and std internal

13DHS

Summoner/Thor 70t, 84kph, 22.5t and 35 crits space (20.5tons with full armor)
83% ff armor and std internal
14DHS

Timberwolf/MadCat 75t, 84kph, 27.5t and 31 crits space (27tons with full armor)
99% ff armor and endo
15DHS

Manowar/Gargoyle 80t, 84kph, 21.5t and 36crits space (19.5tons with full armor)
85% ff armor and std structure
16 DHS

Normalized to 16DHS and full armor these mechs have following free tonnages:
Stormcrow 16.5t
MadDog 22t
Hellbringer 20t
Summoner 18.5t
Timberwolf 26t
Gargoyle 19.5t

Ofc the Summoner with 5t for JJ has the lowest for heavy/assault, but the SC is no longer better if you consider the same amount of DHS and the Hellbringer is very close, due to 1t ECM (which most people will try to always use) leaving it with 19t pod space fully armored.


#65 KaaaBLAMO

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Posted 16 October 2014 - 01:45 PM

View PostReno Blade, on 16 October 2014 - 01:31 PM, said:

I had posted this somewhere before to give an overview:


Very nice, thank you. What do mean when you say "60% std armor and std internal" for the Hellbringer? I don't get what that percentage indicates.

#66 Alaskan Nobody

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Posted 16 October 2014 - 01:53 PM

View PostKaaaBLAMO, on 16 October 2014 - 01:45 PM, said:


Very nice, thank you. What do mean when you say "60% std armor and std internal" for the Hellbringer? I don't get what that percentage indicates.

it starts with 60% of it's maximum potential armor (STD armor - not ferro)
Also comes with STD internals (not endo)

#67 IraqiWalker

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Posted 16 October 2014 - 07:08 PM

View PostKaaaBLAMO, on 16 October 2014 - 01:45 PM, said:


Very nice, thank you. What do mean when you say "60% std armor and std internal" for the Hellbringer? I don't get what that percentage indicates.


Meaning it starts with 253 points of armor out of 422 stock. (60% of it's max armor points).

#68 KaaaBLAMO

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Posted 17 October 2014 - 01:44 PM

Got it, thanks!

#69 Lucas the Old

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Posted 30 November 2014 - 08:55 AM

Even with not using Ferro or Endo, and a starting armor that's about 60 percent of what it should be. I like it. The ECM really helps, along with the active probe. I have some builds I like. But my other gripe, is why can't we get camo patterns for the A or B? Or am I doing something wrong?

#70 Escef

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Posted 30 November 2014 - 09:10 AM

View PostSteven Tanner, on 30 November 2014 - 08:55 AM, said:

Even with not using Ferro or Endo, and a starting armor that's about 60 percent of what it should be. I like it. The ECM really helps, along with the active probe. I have some builds I like. But my other gripe, is why can't we get camo patterns for the A or B? Or am I doing something wrong?

None of the Wave II mechs should have camo available.

#71 Kain Demos

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Posted 03 December 2014 - 03:31 PM

What are you guys running for 'mech modules?

Normally I run Adv Zoom/Radar Dep on everything. However, this is my first time piloting a 'mech with ECM (my preferred light is the Adder, I have never dropped in my Mist Lynx/Kit Foxes) so Radar Dep is clearly not needed but I'm at a loss for what to run in that 2nd 'mech slot.

I don't run the CAP that is on the stock Prime (what's the point-if I want to detect ECM I just press J) so for now I just put the cheap sensor range one on but I'm curious what other people are running.

#72 Escef

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Posted 03 December 2014 - 07:24 PM

View PostKain Thul, on 03 December 2014 - 03:31 PM, said:

What are you guys running for 'mech modules?

Normally I run Adv Zoom/Radar Dep on everything. However, this is my first time piloting a 'mech with ECM (my preferred light is the Adder, I have never dropped in my Mist Lynx/Kit Foxes) so Radar Dep is clearly not needed but I'm at a loss for what to run in that 2nd 'mech slot.

I don't run the CAP that is on the stock Prime (what's the point-if I want to detect ECM I just press J) so for now I just put the cheap sensor range one on but I'm curious what other people are running.


I run Seismic, it's pretty much standard on my big mechs. Secondary mech module is usually Sensor Range, maybe Target Decay if I have LRMs or Streaks. I also prefer to keep the CAP, so I can have ECM and counter-ECM at the same time.

#73 fyurian

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Posted 04 December 2014 - 06:55 AM

just run this on all 3 variants
HBR-A

#74 Petard

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Posted 04 December 2014 - 12:50 PM

View Postfyurian, on 04 December 2014 - 06:55 AM, said:

just run this on all 3 variants
HBR-A


Good build, personally i prefer the 3 er meds in the arms, lets me shoot higher and lower, and track those pesky lights better

Another nice build:

2 ERLLaser 1 in head 1 in first energy slot on LT
4 ERMLaser 1 in each arm, 2 in LT;
TC 1 and CAP in CT, ECM in LT, stuff the rest with DHS.

And just for wub wub fun:

1 ERLLaser in the head
3 Mpulse LT,1 each arm
ECM LT, TC1 CT, stuff with heatsinks

Enjoy :D

#75 Kain Demos

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Posted 04 December 2014 - 12:58 PM

I used to like the majority of my lasers in arms for the same reasons you lay out but after having my lasers hit terrain a million times I now value torso mounts more.

Plus, it allows you to "zombie".

#76 megasudds

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Posted 27 February 2015 - 06:07 AM

so i just built this for my HBR-B what are your thoughts on it?
would appreciate any feedback
http://mwo.smurfy-ne...5e0310a9389b6bc

Edited by megasudds, 27 February 2015 - 06:08 AM.


#77 Aleski

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Posted 04 March 2015 - 01:16 AM

http://mwo.smurfy-ne...1c8a67f1a4a34c2

I really like the critseeker-finisher builds on the Hellbringer. The small lasers are very cool in a brawl and don't produce a lot of heat.

And this Boom-Bringer is fun, but the heat is difficul to manage, you don't have ECM too, but it's not an obligation on that chassis =)

http://mwo.smurfy-ne...3ad7a3dc94114ee

Edited by Aleski, 04 March 2015 - 01:18 AM.


#78 NUJRSYDEVIL

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Posted 04 March 2015 - 07:17 AM

The problem with that critseeker-finisher is that the Hellbringer isn't meant to brawl or get in close, especially with it's lack of armor. The LBX 10 is nice at close range but that is its only medium range weapon.

Takin pot shots at people at 500+M away is fun but you usually only inflict 3-5 damage per shot, so it wastes ammo.

ECM on this mech is a must, your teammates will thank you.

#79 Tremendous Upside

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Posted 04 March 2015 - 09:18 PM

View PostAleski, on 04 March 2015 - 01:16 AM, said:

http://mwo.smurfy-ne...1c8a67f1a4a34c2

I really like the critseeker-finisher builds on the Hellbringer. The small lasers are very cool in a brawl and don't produce a lot of heat.

And this Boom-Bringer is fun, but the heat is difficul to manage, you don't have ECM too, but it's not an obligation on that chassis =)

http://mwo.smurfy-ne...3ad7a3dc94114ee


If you like "finishing"/close-range builds try this:

http://mwo.smurfy-ne...66e353ff47c0818

It works great for me, and it's not so one-dimensional that you can't at least contribute when matches don't favor knife-fighting scenarios.

#80 That Dawg

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Posted 05 March 2015 - 05:58 AM

oh god, what have I done
skimmed, the operative word being "skimmed" the threads, bought two Hellbringers- prime and B
and realized they have no armor on those fantastic factory builds.......wth





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