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I also see your signature, which is a CHH emblem. It figures, other than Joe Mallan, the only people wanting OP clan tech are Clanners.
Wow way to jump straight to misinformation and insults, lets keep it civil here.
First- I have been playing TT battletech since 1987. my primary faction is kurita (second swords of light and second deiron regulars) I also dabble a bit with victors old unit the 10th lyran guards.
Second- our gaming group always encourages players to choose forces from both sides to ad variety to our games. When it came time for me to choose a clan I didn't want any of the big 4 that pretty much everybody always chooses. so I looked at the home clans and found the horses appealing because they use combined arms and put more status on the skill of the warrior not the weapon he is assigned.
Third- and most importantly what I want is BATTLETECH as this is a battletech game, I want full in universe immersion. I want tanks, infantry, VTOLS, power armor, multiple objective maps, big maps, convoy escort duty, dropship assaults etc....not a closed sandbox solaris style arena game.
This is supposed to be the clan invasion, guess what happened in the clan invasion? a comparatively smaller, more advanced force using blitzkrieg tactics pushed into the inner sphere and was only stopped and then pushed back by the overwhelming resources and numbers the IS could throw at them. up to and including the destruction of an entire clan(sorry jags).
If you play clan in this game you should always have your A game on since you are always outnumbered and outgunned. that's immersion. I am just as happy taking my second swords of light mechs and pushing back the clan invaders with out using clan tech (heck I have several mechs running effectively stock TT weapons loadouts and I do well with them-wolverine 8K in the 7K chassi, grand dragon 5K on the flame, warhammer 7m on the orion K and so on) just as much as I am for switching it up and trying my skill at facing the hordes of surat freebirth with honorable combat.
This has nothing to do with being OP in fact the point of this thread was to keep things both balanced and maintain the immersion into the universe. believe it or not there are many old school players who dislike the clans so much they will never pilot a clan mech , use clan equipment, and will constantly fight against the clan invaders to protect their favored house.
Bandito-
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Actually, nerfing weapons worked to bring the Clan mechs more in line, messing with heat worked on PPC spam, mech quirks also worked on Hunchback and Awesome to make them less sucky.
So there goes your argument.
What it actually did was royally piss off a greater number of the player base who supports the game financially, they are broken fixes for things that never should have been broken to begin with if they had not been implemented so poorly. prime examples-ghost heat. had they just used the 30 point heat scale already in the core game instead of 100, with the critical damage that occurs on your way to unavoidable shutdown, with proper heat sink mechanics boating simply could not happen with PPCs save a couple mechs actually designed to use them. as you would quite literally kill yourself in short order when alpha striking. Not doing it right from the get go when it is right there in front of you for free(battle value II instead of ELO for MM) doesn't justify fixes for things that never should have been a problem.
As it is where more than 2 years in and we are where we are, not a dig to much on you Russ since we don't get to see what happens behind the scenes as to why certain directions were taken, but this game survives because of the loyal fanbase to the IP, without the universe, without the lore the game dies just as surly as it will if it becomes the arms race to get clan tech that russ is trying to avoid.