DasaDevil, on 17 September 2014 - 09:05 AM, said:
The issue at hand is that you're:
1) Clearly playing the solo queue
2) Clearly have no grasp on how much of a drag a Dire Wolf is to a team
3) Once again, stuck playing in the solo queue. Surrounded by pilots who are potentially new. And in an environment where slightly advanced tactics are nowhere to be seen.
4) Clearly have no sense of space as a Dire Wolf can sneak up on you.
Look, I'm not trying to insult you or anything, but you are 100% insulting me by telling me that we must NERF NERF NERF a mech because you get rolled by in in the solo queue. This is a personal problem, to be frank. Look at the big picture before you blame a single mech, because odds are if you're dying to a single Dire Wolf, you are either playing the game wrong by being overconfident in your ability to 1v1 it without having high speed and firepower (Shadowhawk / Stormcrow) Or that Dire Wolf is not alone, considering that most smart people move to protect it until it gets into position. In which case, you'd get rolled anyways for taking it (And it's buddies) on alone.
You are misunderstanding several points here.
Direwolves don't sneak up on me. They don't need to. With the way the game is made right now (small maps, limited routes, deathmatch or exposed objectives) Direwolves can plop down in one place and punish the hell out of anything that pops up. Even the best players aren't psychic, and rounding the wrong corner shouldn't be punished with a mech obliterating 50-60 point alpha.
Also, I never said Direwolves were unbeatable. They are sluggish, and it is indeed possible to get behind one and torment it to death (oddly enough, the humble Commando is great at this). But again, the stakes are so incredibly high and tilted. A flanking attack needs to be done perfectly, hopefully without any teammates to support the Direwolf, and if he looks at you, you get removed from the game. It's an issue of effort - when one side is expected to give 120% and the other one just has to sort of
BE there, it's a problem.
I'm already tired of debating these points, so I'll just agree to disagree. But I hope you remember this in a few weeks when Direwolves are all over the place and MWO devolves even further into the camp-fest whack-a-mole gameplay it was supposed to avoid.
Also, I never really called for nerfs because I don't think anything can actually be done about it.
There is nothing PGI can do at this point to make this mech balanced without utterly ruining it, or other mechs. If they nerf clan ballistics in an effort to trim it down, it will disproportionately hurt the Summoner, Stormcrow, and Madcat without really clipping what is awful about the Direwolf. If they add disadvantage quirks to the DW (even less mobility, critical weak points, whatever) they'll be hounded down by Clan pack purchasers. We are stuck with the DW and it's ridiculous deathray builds for the rest of the game. I just think people are ridiculous when they try to justify that a slow speed and bad tracking somehow makes up for all the advantages.