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Dual Gauss + Dual Ppc Still Instagib Unless You Are Clear Across Alpine

Balance Weapons

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#61 Mad Strike

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Posted 22 September 2014 - 12:10 AM

View PostFelio, on 16 September 2014 - 09:08 PM, said:

I'm not sure why the 30 instant pinpoint damage from the dual gauss is acceptable, let alone combining it with another 20 for a total of 50.

Even if it hits in two locations, as the PPC projectile speed nerf aimed to achieve -- 30 and 20, bam! It's too much damage. If you aren't dead already, you know you will be soon unless you play timidly enough to be useless. And it's not like this was a risky, strategic move that came at great cost. He's going to do it again in a few seconds.

Was this the plan all along? I have to assume it was, or something else would have been done when this was being looked at. The only effect was that you won't be hit with both if you are at an extreme range and currently moving about 90 degrees to the left or right of his perspective -- an exceptionally rare occurrence.


I know 2xPCC and 2xGauss sounds insta but it isn't , i've been using it since DW day one and the difference between ppcs and gauss projectile speed + fire rate doesn't allow an instant 50 dmg unless you synch them which needs a loooot of practice ; now put that with a 50 kph mech that can be easly flanked , arty/air bombed , narced and LRMed to death. That my friend , is a powerful BALANCED mech.

Edited by strikebrch, 22 September 2014 - 12:12 AM.


#62 Aresye

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Posted 22 September 2014 - 12:21 AM

View PostXX Sulla XX, on 16 September 2014 - 11:54 PM, said:

Polls done in the past show that 30 is what most people think is OK.


Not saying you're lying, but I find that odd considering the old meta everybody complained about was 30 damage.

#63 Ultimax

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Posted 22 September 2014 - 12:25 AM

View PostAresye, on 22 September 2014 - 12:21 AM, said:


Not saying you're lying, but I find that odd considering the old meta everybody complained about was 30 damage.


As long as they can be killed by something, there will be players who will cry about it.

#64 zortesh

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Posted 22 September 2014 - 01:50 AM

View Poststrikebrch, on 22 September 2014 - 12:10 AM, said:


I know 2xPCC and 2xGauss sounds insta but it isn't , i've been using it since DW day one and the difference between ppcs and gauss projectile speed + fire rate doesn't allow an instant 50 dmg unless you synch them which needs a loooot of practice ; now put that with a 50 kph mech that can be easly flanked , arty/air bombed , narced and LRMed to death. That my friend , is a powerful BALANCED mech.

I've instakilled quite a few people, given its normally xl medium mechs who attempt to close on me, one shot to side torso they go bye bye, same with lights thou its harder to get them with both ppc's and guass.

I personally run 2xguass 1erppc and 2xllas, and find 40 dmg pinpoint enough to get quite a few instakills.



Just past 4:20 in i instakill a ember with a ct hit... and thats with only a 40 dmg pinpoint.

guasssniping is so insanely easy, i take guass rifles when i wanna blow **** up with no particular challenge involved, used to be lrms for that reason, but with ecm spam atm lrms are one of the harder playstles ironically.

#65 Lightfoot

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Posted 22 September 2014 - 02:25 AM

Move laterally and the travel speed variation breaks up Gauss from PPCs even at 200 meters. If that doesn't work it was AC10's plus ERPPC which have synchronized travel times now so they always hit at the same time. I have a Jagermech with AC10's and a PPC and it hits for 30 points where ever it hits. Pretty much legs Light mechs in one shot. They need to increase the speed of the PPC so this doesn't happen. Oh well.

But I think your problems will be solved by moving laterally.

#66 JohnnyWayne

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Posted 22 September 2014 - 02:39 AM

Since the speed nerf PPCs suck ass. I used to be a hardcore PPC fan due to my affection towards the marauder but this is just ****. These are blue b.alls of notdeath. Slow as **** and don't do damage for their speed.

My marauder Timber stays in its mechbay since I realised that. Just no fun to use and I'm not willing to get a different loadout.

PPCs themselfs are not viable anymore. All switched over to dual gauss. You are crying about dual gauss dual PPC loadouts? We should meet ingame and I'll show ya what you should be afraid of.

To fix the PPC itself I'd welcome a new module that does the following: Increase the speed of PPC projectiles to 2000 m/s. Forbids any Gauss rifle to be fired within the next 5 seconds.


View Postzortesh, on 22 September 2014 - 01:50 AM, said:

Just past 4:20 in i instakill a ember with a ct hit... and thats with only a 40 dmg pinpoint.


You cored him from behind. I could do that with Gauss only.

Edited by JohnnyWayne, 22 September 2014 - 02:51 AM.


#67 Joseph Mallan

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Posted 22 September 2014 - 02:51 AM

View PostGas Guzzler, on 17 September 2014 - 09:03 AM, said:

In a brawl an Atlas can stand toe to toe with a DW no problem.

Dire Wolves should drop TTK, that is the whole point. It is painfully slow, has crap torso twist and devotes over 50 tons to weapons!! Of course it is going to wreck lighter mechs that wander in front of it... I don't undertand why wlpeople worry about it so much. I still think Victors will Bethe best assaults once they get their quirks reworked. Definitely has the potential to 1v1 a DW due to its ability to spread damage and the DW's sluggishness and easy to hit CT.
Had to stop there Gas. An Atlas carries 46 tons of weapons and equipment (standard). A Dire Wolf 50 tons. Now that difference is not that big, BUT Clan Weapons are between 15%-50% lighter and AT LEAST one crit less than IS equipment. There is very little an Atlas can do to be "Equal" to a Dire Wolf.

I am not complaining, just stating a fact. I can cripple a Dire for my team to take down later, but stand toe to toe with... THAT is in the hands of the pilot, not the vehicle. ;)

#68 zortesh

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Posted 22 September 2014 - 03:03 AM

No that was his front, he was running towards me, look on the paperdoll as he dies, thats his front ct disappearing.

ppcs are totally viable, I still use them quite often, there just not the number 2 after guass anymore, thou you could argue the point, the whole ppfld thing still makes them a good weapon, it just takes more skill to use them effectively now, and there easier to dodge.

Dual guass is scary, dual guass is the scaryiest thing out there, er larges only even come close when a whole team is boating them, dual guass dual ppc kills you faster then anything else.

One shot will either strip so much armour that that component can't be shown again, or flatout kill the mech if its a medium/light, even a atlas with all but 10 of its armour front-loaded will lose a side torso in two shots, or a ct in three shots, thou the thirds barely needed.

Edited by zortesh, 22 September 2014 - 03:15 AM.


#69 JohnnyWayne

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Posted 22 September 2014 - 03:15 AM

Viable means that they are roughly equally good with all the options on the same level. CLPL is straight better.

If you strap 2 PPCs on a timberwolf you won't do any good with it. You will run better with any sort of lasers which were seen as not really viable except for niche loadouts prenerf. Now PPCs took that spot.

You sitll think they are viable as the worst energyweapon only used for niche loadouts? Your favourite mech is the Awesome isn't it?

Edited by JohnnyWayne, 22 September 2014 - 03:15 AM.


#70 Joseph Mallan

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Posted 22 September 2014 - 03:26 AM

View Postzortesh, on 22 September 2014 - 03:03 AM, said:

No that was his front, he was running towards me, look on the paperdoll as he dies, thats his front ct disappearing.

ppcs are totally viable, I still use them quite often, there just not the number 2 after guass anymore, thou you could argue the point, the whole ppfld thing still makes them a good weapon, it just takes more skill to use them effectively now, and there easier to dodge.

Dual guass is scary, dual guass is the scaryiest thing out there, er larges only even come close when a whole team is boating them, dual guass dual ppc kills you faster then anything else.

One shot will either strip so much armour that that component can't be shown again, or flatout kill the mech if its a medium/light, even a atlas with all but 10 of its armour front-loaded will lose a side torso in two shots, or a ct in three shots, thou the thirds barely needed.

On TT A Single Gauss, Single PPC could do what you are saying to 2 sections on a Light Mech. And one section on a medium thanks to the hitting power of a PPC. We have it good here when it takes 50 points to do the work of 25.

#71 Murphy7

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Posted 22 September 2014 - 03:59 AM

View PostJohnnyWayne, on 22 September 2014 - 03:15 AM, said:

Viable means that they are roughly equally good with all the options on the same level. CLPL is straight better.

If you strap 2 PPCs on a timberwolf you won't do any good with it. You will run better with any sort of lasers which were seen as not really viable except for niche loadouts prenerf. Now PPCs took that spot.

You sitll think they are viable as the worst energyweapon only used for niche loadouts? Your favourite mech is the Awesome isn't it?


I have to partially disagree here. I have been running my faux-Marauder build with the Timberwolf, going with 2 x ER PPC and UAC/5 (dropped ER MLasers for heat sinks). I find the mech effective, and better at kill shots and worse for damage totals than a laser loadout.

It's odd to say, but the lasers lack precision because of the burn time and movement (not just each mech, but the oddities of terrain negotiation as well). With CAP &/or Target Information you have a better change to sieze opportunity in medium and short ranges when presented with weak or open mech areas.

If your metric is total damage, you're absolutely right. If your metric encompasses component destruction & kills, I think the loadout is a reasonable alternative.

#72 JohnnyWayne

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Posted 22 September 2014 - 04:10 AM

Well to be honest, I don't care for kills. I don't care for winning either.... I'm not the average or overall a "competetive" player. I ... at least think am good at MWO. But I prefer to do things different. I don't play meta, I build my own stuff.

If a mech is stripped of Weapons then I ignore it. I don't chase it to push my k/d. And usually I am the guy that rips the mech to shreds, from 0 to death. I don't often meet mechs that are already damaged therefore this tactic doesn't work. I don't like the thought that others have to do the work for me either (therefore no lrms).

I have no metric for gameplay. It just feels wrong and I also literally can see that they don't work anymore. A weapon in a niche is not a viable option and what you discribed is a niche weapon.

Effective is something else. Like my direwolf with that I get at least 600 dmg and one kill out of a completely lost game.


The only fix I can see is to rebuff the PPC and forbid the usage of gauss with it. All this with a module would make it an option.

P.S.: Now that I think about it, I care for good matches. Good fights. Yeah... Don't get this anymore when I'm not leading the team (tactics and punchthrough potential)... Usually PUGs...

Edited by JohnnyWayne, 22 September 2014 - 04:15 AM.






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